cairnswk wrote:koontz, can you post for me an image of your bonus calculator please, so i can see where those green numbers come from?
my calculator does not get the same numbers.
It is the normal excel bonus calculator. The numbers are not much different from what you posted so I see no real problem with them. But the point is to stop the overtly huge bonuses you wanted to give out for holding small bonus regions, mainly the 2 corner ones.
cairnswk wrote:i am still not in favour of adding anymore figures to the map for clutter reasons - re captains of the guard.
I don ot see adding another figure as a huge problem. You already have G- for guards, so why not a C- for captains. It would take up far less room than what you had and even less than what you have now.
cairnswk wrote:Nor am i in favour of having starting territories. I beleive the concept of the game should populate as many regions as possible with players.
I agree with you in having as many in play at the start as possible, but as you know, this can sometimes lead to more problems. But lets try to finds a way to have all starting then without positions.
cairnswk wrote:Towards the autodeploy solution...
there are 126 regions.
10 are already coded as neutrals being buildings, royals and small regions.
this leaves 116 as the golden number.
the next favourable golden number is 104 (116-12=104)
so i would propose the following n12 :
1. each of the two small regions, - la ville and port neufue receive 1 more neutral (2) including the guard in port neufue
2. this leaves 7 other guards which can be coded highly (n6) leaving 3 more of choice (possibly in the high count regions)
As to [1], why are you now adding more neutrals, you wanted to keep them down. If I am reading you correctly, you want to have 3 neutrals in port neufue and 2 in la ville. This seems to me to be a waste of regions as no one will ever want to take them. Lets try to stick to your original number without adding more onto the board unless we really need to.
Guards at N6 seems a little excessive. I would lower that or even remove it from the game. Make the kings the high neutral. Then the guards can come into play.
cairnswk wrote:To decrease those odds between dice and the drop, would it be possible to code each region with autodeploy alternating between 1 and 2.
This is a negative. What you code is what you get. Nice idea though so I suggest that you suggest it in the suggestions forum.
cairnswk wrote:in one region, the catholics get +2 and the huguenots get +1
in another region the opposite happens, the catholics get +1 and the huguenots get +2
So you would want [C] to get a +1 in Carrousel A but a +2 in Carrousel B while the [H] would get +2 and +1 in the same regions. This would be a really bad idea as you could never guarantee players getting the same of each type of auto deploy. With a random drop, who is to say all of my drop would not end up on a +2 auto deploy whilst all of yours on a +1 auto.
cairnswk wrote:the other thing i have thought of doing is to increase the building access by 4 (one on each section)
OK, but not too much. No need to make it too easy to get to the buildings.
cairnswk wrote:so that the access to the royals in each section can be made conditional on holding both building access terts
And I believe you will end up with a map where no one will go for them or a large amount of stalemates. Make the kings easy enough to get to for the bonuses but hard enough to make players think about it. This can be done by raising or lowering the neutrals. This has the benefit of allowing you to not make the map overtly differcult and easier to code later on down the line.
cairnswk wrote:Also i am considering changing from just Henri and Charles to the 4 royals as the extra double bonus, this will give more opportunity in larger games,
This I do like, but make sure players know which is which.
From your new map.
I would have the normal bonuses just listed.
The doubling bonuses (I like the names bonus normale and royale bonus), I am not getting the sense that the kings double the normal region bonuses as you mention the groups involved in the fighting.
Say something like this
Les Bonus Normale.
Hold Henri, Marguerite, Charles or Catherine with any bonus region to double said bonus.
Les Bonus Royale.
Hold any Cathlolique leader and any Huguenot leader with any bonus region to quadruple said bonus.
Guard neutrals, I would lower or get rid of and raise the neutrals for the 4 kings.
The new layout is far better.
Thoughts on all these ramblings?