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[Abandoned] Research & Conquer

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Re: Research & Conquer [7 Oct 2013] V35 pg 102

Postby isaiah40 on Fri Oct 11, 2013 10:48 pm

New versions for the Cb tests! CB tests are updated in the OP!

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Re: Research & Conquer [11 Oct 2013] V36 pg 102

Postby koontz1973 on Fri Oct 11, 2013 11:01 pm

isaiah40 wrote:New versions for the Cb tests! CB tests are updated in the OP!

Thank you. I am ready. Kick Oliver and RB0 for xml and stamps. :P
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Re: Research & Conquer [11 Oct 2013] V36 pg 102

Postby isaiah40 on Fri Oct 11, 2013 11:47 pm

*kicks RB0*
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Re: Research & Conquer [11 Oct 2013] V36 pg 102

Postby RedBaron0 on Mon Oct 14, 2013 8:58 pm

isaiah40 wrote:*kicks RB0*


:bins map: [moved]

Oh... that's not what you were after? okayokay [moved back]

My only gripe is the the red dots, they are too plain, and kinda clash with the rest of the map, perhaps trying something kinda like this will give it that 'press this button to blow up the world' feel to it:

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But otherwise you should be ready to go, lets hear any remaining concerns here kids.
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Re: Research & Conquer [11 Oct 2013] V36 pg 102

Postby isaiah40 on Mon Oct 14, 2013 9:55 pm

WHOO HOO!! one more step to getting that very elusive Graphics stamp!!

Problem with that button is that it is tooooo glossy. Though I am happy with the buttons, I'll see if I can improve them a tad bit.
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Re: Research & Conquer [11 Oct 2013] V36 pg 102

Postby koontz1973 on Mon Oct 14, 2013 11:00 pm

The buttons do not need improving, they need to be made dirty and old like the rest of the map. The grey outer ring can go to black like the dials and the red whilst great, give them a layer of grit. Remember, they have never been used or touched so to have them being the only part the cleaning lady polishes is sort of like M.A.D.
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Re: Research & Conquer [11 Oct 2013] V36 pg 102

Postby isaiah40 on Mon Oct 21, 2013 12:23 pm

koontz1973 wrote:The buttons do not need improving, they need to be made dirty and old like the rest of the map. The grey outer ring can go to black like the dials and the red whilst great, give them a layer of grit. Remember, they have never been used or touched so to have them being the only part the cleaning lady polishes is sort of like M.A.D.

I'll get the buttons done this week, so if RB0 is willing to stamp this while I get some dirty buttons then great!!!
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Re: Research & Conquer [11 Oct 2013] V36 pg 102

Postby RedBaron0 on Mon Oct 21, 2013 7:36 pm

Buttons first... slacker. :P ;)
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Re: Research & Conquer [11 Oct 2013] V36 pg 102

Postby -=- Tanarri -=- on Mon Oct 21, 2013 9:30 pm

Oliver, is there any update on the status of the XML?
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Re: Research & Conquer [11 Oct 2013] V36 pg 102

Postby t-o-m on Tue Oct 22, 2013 3:47 pm

Hi,

Really glad to see this still in development after 5 years. I have a few graphical comments. The texture image used for the background seems like it was los-res and stretched, and is now blurry which goes against the idea that it's real-world texture - you don't get blur in the natural world. The territory boundary lines seem to sit on top of the map and therefore that's all I can see. The map should visually be about the map, but right now all I see are territory names and lines. Maybe take the opacity back? Switch to soft light? And the same with the territory names. They and the colours they hold are a bit assaulting and don't seem combed through. N and NE, for example, those colours aren't pleasant and I don't think they fit with the theme of genius scientific research, and mighty combat? In terms of typography, I think more care should be taken with the scaling and layout. "Special Researches" is too close to the dials above and "Laboratories" has had its x-height squished - the typeface wasn't designed like this and it shouldn't really be done, it looks odd. Maybe just take down the pt size? You're also using 3 typefaces, I think. I really detest the typeface used at the bottom right. If you want to use that typeface, I would suggest switching it with sans-serif one you've used for the dials, etc. The sans-serif is 100% legible, but the one at the bottom right is not, and those words are the most important on the map, they're the instructions!

I know it's a bit late now, but I believe the fun of this map is the MAP! I want to see a bigger playable area, not in terms of territory count, but in terms of size. I don't care so much about the dials and the researches, though I know they need to be on there. And there is also a need for a big list of descriptions, so maybe this can't be achieved.

One last point about textures -
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Here you are using the same texture for the grey stone background and the golden plated title. Is the gold stone as well? The screws in either side imply that it's quite flat surface, most likely a sign engraved into gold or other metal. I've not seen a metal with that sort of texture before. But if you want to keep that texture, then maybe make it different to the rest of the background because it looks flat right now. Same with the dials -the texture looks different here however they are very flat on the map.

I know I've picked on a few points here, but it's great that it's at the stage where this stuff can be focused on! I'm really looking forward to giving this a go.

Tom
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Re: Research & Conquer [11 Oct 2013] V36 pg 102

Postby isaiah40 on Thu Oct 24, 2013 8:19 pm

t-o-m wrote:One last point about textures -
Image

Here you are using the same texture for the grey stone background and the golden plated title. Is the gold stone as well? The screws in either side imply that it's quite flat surface, most likely a sign engraved into gold or other metal. I've not seen a metal with that sort of texture before. But if you want to keep that texture, then maybe make it different to the rest of the background because it looks flat right now. Same with the dials -the texture looks different here however they are very flat on the map.

I know I've picked on a few points here, but it's great that it's at the stage where this stuff can be focused on! I'm really looking forward to giving this a go.

Tom

Actually t-o-m, they are two different textures. I am using 3 different textures for the background and none of them are what I am using on the "rusty" brass plates. I did bring the map area up a little, but as for the map area being bigger, that will not happen, as the idea is Civilization meets CC as was started by OliverFA and TacXTix.

Also, the blurryness is the result of saving as a jpeg and compressing it, so there really isn't anything that can be done about it.

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Re: Research & Conquer [24 Oct 2013] V37 pg 103

Postby SuicidalSnowman on Thu Oct 24, 2013 10:07 pm

I CAN'T WAIT TO LOSE ALL MY POINTS ON THE BETA
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Re: Research & Conquer [24 Oct 2013] V37 pg 103

Postby isaiah40 on Thu Oct 24, 2013 10:08 pm

SuicidalSnowman wrote:I CAN'T WAIT TO LOSE ALL MY POINTS ON THE BETA

What points!??? You don't have any points! :lol:
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Re: Research & Conquer [24 Oct 2013] V37 pg 103

Postby -=- Tanarri -=- on Fri Oct 25, 2013 1:19 am

The map's looking really good, great work Isaiah :)

The only thing I can see that needs to be changed is "Basic and Advanced Researches are not counted as a part of any bonuses for regions" should read "Researches and labs are not counted as a part of any bonuses for regions", since neither the lab nor the special researches count towards region count.
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Re: Research & Conquer [24 Oct 2013] V37 pg 103

Postby SuicidalSnowman on Fri Oct 25, 2013 9:27 am

isaiah40 wrote:
SuicidalSnowman wrote:I CAN'T WAIT TO LOSE ALL MY POINTS ON THE BETA

What points!??? You don't have any points! :lol:



I CAN'T WAIT TO GAIN ALL THE POINTS ON THE BETA!!!

I am incredibly excited for the release of this map.
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Re: Research & Conquer [24 Oct 2013] V37 pg 103

Postby isaiah40 on Fri Oct 25, 2013 10:12 am

-=- Tanarri -=- wrote:The map's looking really good, great work Isaiah :)

The only thing I can see that needs to be changed is "Basic and Advanced Researches are not counted as a part of any bonuses for regions" should read "Researches and labs are not counted as a part of any bonuses for regions", since neither the lab nor the special researches count towards region count.

Thanks Tanarri! Right I can get that changed this weekend.
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Re: Research & Conquer [24 Oct 2013] V37 pg 103

Postby RedBaron0 on Sat Oct 26, 2013 9:27 am

Well the last little thing is a text issue which is relatively simple to fix, even for isaiah... ;) So.... reluctantly I give you this. :P

oh... and this. ;)

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Re: Research & Conquer [24 Oct 2013] V37 pg 103

Postby isaiah40 on Sat Oct 26, 2013 9:04 pm

Woo Hoo!! :D
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Re: Research & Conquer [24 Oct 2013] V37 pg 103

Postby isaiah40 on Sat Nov 02, 2013 1:13 pm

-=- Tanarri -=- wrote:The map's looking really good, great work Isaiah :)

The only thing I can see that needs to be changed is "Basic and Advanced Researches are not counted as a part of any bonuses for regions" should read "Researches and labs are not counted as a part of any bonuses for regions", since neither the lab nor the special researches count towards region count.

Done, and I also included the Doomsday Device as well. OP has been updated!
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Re: Research & Conquer [24 Oct 2013] V37 pg 103

Postby -=- Tanarri -=- on Sun Nov 03, 2013 8:50 pm

So how's the XML coming, Oliver?
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Re: Research & Conquer [24 Oct 2013] V37 pg 103

Postby cairnswk on Mon Nov 04, 2013 1:03 am

congrats on gfx stamp isaiah and team...been a long time coming. :)
can i ask, is there a size different in font on Secret conscription, and is that deliberate?
Same with Bombard Mines?
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Re: Research & Conquer [24 Oct 2013] V37 pg 103

Postby isaiah40 on Mon Nov 04, 2013 4:43 pm

cairnswk wrote:congrats on gfx stamp isaiah and team...been a long time coming. :)
can i ask, is there a size different in font on Secret conscription, and is that deliberate?
Same with Bombard Mines?

I gather you are meaning on the small? I checked on both and they were the same size. The Bombards Mines text is supposed to be smaller.
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Re: Research & Conquer [24 Oct 2013] V37 pg 103

Postby cairnswk on Mon Nov 04, 2013 8:03 pm

isaiah40 wrote:
cairnswk wrote:congrats on gfx stamp isaiah and team...been a long time coming. :)
can i ask, is there a size different in font on Secret conscription, and is that deliberate?
Same with Bombard Mines?

I gather you are meaning on the small? I checked on both and they were the same size. The Bombards Mines text is supposed to be smaller.

No i meant on both, i could swear there are different sizes there.,,could be wrong....perhaps it is just perceptino ;)
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Re: Research & Conquer [24 Oct 2013] V37 pg 103

Postby isaiah40 on Mon Nov 04, 2013 11:04 pm

cairnswk wrote:
isaiah40 wrote:
cairnswk wrote:congrats on gfx stamp isaiah and team...been a long time coming. :)
can i ask, is there a size different in font on Secret conscription, and is that deliberate?
Same with Bombard Mines?

I gather you are meaning on the small? I checked on both and they were the same size. The Bombards Mines text is supposed to be smaller.

No i meant on both, i could swear there are different sizes there.,,could be wrong....perhaps it is just perceptino ;)

Yea I saw what you saw, but when I checked they were the same size.
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Re: Research & Conquer [24 Oct 2013] V37 pg 103

Postby isaiah40 on Sat Nov 30, 2013 10:07 pm

How's the XML coming along Oliver!???? Please let's not wait another 5 years! :lol:
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