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OliverFA wrote:So changes in the XML can now be suggested in this forum?
isaiah40 wrote:OliverFA wrote:So changes in the XML can now be suggested in this forum?
The bigWham wants all suggests posted in here so I did.
chapcrap wrote:I like this. Can this not already be done with the conditional borders?
-=- Tanarri -=- wrote:+10 here, this would be a very useful addition and I'm surprised the conditional borders code wasn't implemented with it as a default.
agentcom wrote:-=- Tanarri -=- wrote:+10 here, this would be a very useful addition and I'm surprised the conditional borders code wasn't implemented with it as a default.
That does seem odd. I'm for this cuz it seems like the next logical step, but I'm also curious why it wasn't done in the first place.
koontz1973 wrote:agentcom wrote:-=- Tanarri -=- wrote:+10 here, this would be a very useful addition and I'm surprised the conditional borders code wasn't implemented with it as a default.
That does seem odd. I'm for this cuz it seems like the next logical step, but I'm also curious why it wasn't done in the first place.
The CBs where given when the foundry cartoes went on strike when we still had lack as the boss. This may of been a bit of a rushed job as we have had problems with them since. Labs map (first map with CBs) got locked to solve an issue and most maps since have also had problems which I think have all been solved now, touch wood.
Kabanellas wrote:what if?
Region A + Region B - will let you assault Region C from Region B (conditional border)
and
Region F + Region B - will let you bombard Region C from Region B (conditional bombardment)
could they coexist together?
isaiah40 wrote:It's so unfortunate this will never be implemented due to the powers to be focusing in on useless site "nice to have" updates just for the sake of change!!
isaiah40 wrote:It's so unfortunate this will never be implemented due to the powers to be focusing in on useless site "nice to have" updates just for the sake of change!!
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