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[XML] Conditional Bombardments

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[XML] Conditional Bombardments

Postby isaiah40 on Thu Aug 29, 2013 2:04 pm

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Last edited by isaiah40 on Mon Jan 05, 2015 1:23 pm, edited 2 times in total.
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Re: Conditional Bombardments

Postby TheForgivenOne on Thu Aug 29, 2013 2:36 pm

Thumbs up from me!
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Re: Conditional Bombardments

Postby OliverFA on Fri Aug 30, 2013 5:55 pm

So changes in the XML can now be suggested in this forum? :)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: Conditional Bombardments

Postby isaiah40 on Fri Aug 30, 2013 6:54 pm

OliverFA wrote:So changes in the XML can now be suggested in this forum? :)

The bigWham wants all suggestions posted in here so I did. ;)
Last edited by isaiah40 on Fri Aug 30, 2013 9:21 pm, edited 1 time in total.
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Re: Conditional Bombardments

Postby OliverFA on Fri Aug 30, 2013 7:34 pm

isaiah40 wrote:
OliverFA wrote:So changes in the XML can now be suggested in this forum? :)

The bigWham wants all suggests posted in here so I did. ;)

Cool!
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: Conditional Bombardments [XML]

Postby -=- Tanarri -=- on Mon Sep 02, 2013 3:50 pm

+1 for support, particularly since I could see this being of use in Research & Conquer for a potential revision if one of the techs doesn't work out.
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Re: Conditional Bombardments [XML]

Postby koontz1973 on Sat Oct 12, 2013 9:59 am

Liking this and a bump is needed.
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Re: Conditional Bombardments [XML]

Postby -=- Tanarri -=- on Mon Oct 14, 2013 7:40 am

Hoping XML updates are being considered soon and that this one and the others listed in here will be added :)
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Re: [XML] Conditional Bombardments

Postby chapcrap on Tue Oct 15, 2013 6:11 pm

I like this. Can this not already be done with the conditional borders?
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Re: [XML] Conditional Bombardments

Postby -=- Tanarri -=- on Wed Oct 16, 2013 1:52 pm

chapcrap wrote:I like this. Can this not already be done with the conditional borders?


Not yet, no... dolomite's tried already with the Krazy Kingdoms map
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Re: [XML] Conditional Bombardments

Postby isaiah40 on Sun Oct 27, 2013 12:23 pm

BUMP!
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Re: [XML] Conditional Bombardments

Postby spiesr on Sun Oct 27, 2013 1:27 pm

This seems like a logical extension of Conditional Attacks. I will Sticky this.
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Re: [XML] Conditional Bombardments

Postby Armandolas on Sun Nov 03, 2013 2:54 pm

+1 here
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Re: [XML] Conditional Bombardments

Postby DearCyrus on Wed Nov 06, 2013 7:42 pm

It would simplify things alot. I am all for it!
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Re: [XML] Conditional Bombardments

Postby -=- Tanarri -=- on Fri Nov 08, 2013 12:33 pm

+10 here, this would be a very useful addition and I'm surprised the conditional borders code wasn't implemented with it as a default.
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Re: [XML] Conditional Bombardments

Postby agentcom on Sun Nov 10, 2013 9:30 pm

-=- Tanarri -=- wrote:+10 here, this would be a very useful addition and I'm surprised the conditional borders code wasn't implemented with it as a default.


That does seem odd. I'm for this cuz it seems like the next logical step, but I'm also curious why it wasn't done in the first place.
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Re: [XML] Conditional Bombardments

Postby koontz1973 on Mon Nov 11, 2013 1:13 am

agentcom wrote:
-=- Tanarri -=- wrote:+10 here, this would be a very useful addition and I'm surprised the conditional borders code wasn't implemented with it as a default.


That does seem odd. I'm for this cuz it seems like the next logical step, but I'm also curious why it wasn't done in the first place.

The CBs where given when the foundry cartoes went on strike when we still had lack as the boss. This may of been a bit of a rushed job as we have had problems with them since. Labs map (first map with CBs) got locked to solve an issue and most maps since have also had problems which I think have all been solved now, touch wood.
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Re: [XML] Conditional Bombardments

Postby -=- Tanarri -=- on Thu Nov 14, 2013 5:41 am

koontz1973 wrote:
agentcom wrote:
-=- Tanarri -=- wrote:+10 here, this would be a very useful addition and I'm surprised the conditional borders code wasn't implemented with it as a default.


That does seem odd. I'm for this cuz it seems like the next logical step, but I'm also curious why it wasn't done in the first place.

The CBs where given when the foundry cartoes went on strike when we still had lack as the boss. This may of been a bit of a rushed job as we have had problems with them since. Labs map (first map with CBs) got locked to solve an issue and most maps since have also had problems which I think have all been solved now, touch wood.


Krazy Kingdoms has actually run into a problem with them recently. It seems there's some sort of problem with the code reading the XML in certain circumstances as an AND instead of OR when there's two conditional borders on the same territory.
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Re: [XML] Conditional Bombardments

Postby Kabanellas on Thu Nov 21, 2013 2:17 pm

what if?

Region A + Region B - will let you assault Region C from Region B (conditional border)

and

Region F + Region B - will let you bombard Region C from Region B (conditional bombardment)

could they coexist together?
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Re: [XML] Conditional Bombardments

Postby spiesr on Thu Nov 21, 2013 4:39 pm

Submitted
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Re: [XML] Conditional Bombardments

Postby -=- Tanarri -=- on Fri Nov 22, 2013 10:16 pm

Kabanellas wrote:what if?

Region A + Region B - will let you assault Region C from Region B (conditional border)

and

Region F + Region B - will let you bombard Region C from Region B (conditional bombardment)

could they coexist together?


My understanding based on something I read regarding Krazy Kingdoms when it was in development is the current code will have issues with what you've described above, aside from the bombardments obviously not being supported yet. I think dolomite was initially going to have two different conditional borders based off the same territory but the XML didn't end up supporting it. I could be wrong though, you may wish to get his feedback to confirm one way or another.
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Re: [XML] Conditional Bombardments

Postby isaiah40 on Sat Jul 05, 2014 7:37 pm

It's so unfortunate this will never be implemented due to the powers to be focusing in on useless site "nice to have" updates just for the sake of change!!
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Re: [XML] Conditional Bombardments

Postby OliverFA on Mon Jul 07, 2014 6:59 am

isaiah40 wrote:It's so unfortunate this will never be implemented due to the powers to be focusing in on useless site "nice to have" updates just for the sake of change!!

:(
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

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Re: [XML] Conditional Bombardments

Postby Foxglove on Mon Jul 07, 2014 10:49 pm

isaiah40 wrote:It's so unfortunate this will never be implemented due to the powers to be focusing in on useless site "nice to have" updates just for the sake of change!!


I don't think that's true.

Right now bigWham's focus is on making improvements to attract and retain new users, but in the future almost any suggestion is possible.
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