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koontz1973 wrote:ManB, will get with ian later this week and go over the map for all points to get the GP stamped soon.
A fdew things to check for me though in the mean time.
Font for region names. It looks to be in different sizes. Why? I don't think it's different sizes. I've used one size for all region names (excluding Stronghold), and two sizes in the legend (the white text is slightly larger than the yellow text, just to make it stand out more). Any particular region? Some letters in that font just look abnormally big, but I can go correct specific names manually.
Legend text - is going to be imposable to read when smaller. But again, it is an easy fix but again try to get the font size all the same for white and yellow texts. I may have to use a different font for the small map. And can remove the actual image frame for some extra pixels (like the difference between small and large images of the Ireland map). Will experiment later.
Region names are in bold. Give the names a glow to make those ones stand out more. I've been trying to stay away from using glow here, but I think you're right that a highlight on the all CAPS region names would work.
Lower the grunge opacity. The top left cannot be seen easily without squinting. I can probably do this with a layer mask.
cairnswk wrote:MB. on the GFX side...design....the legend is rectanuglar yet the map lines flow with lots of lovely curves.
It would be nice if the legend occupied that bottom corner and you could fit it into that area with a curved border rather than it being rectangular.
generalhead wrote:Neat looking map. One this I see is the region lines aren't touching.
I can't wait to see where this map goes.
generalhead wrote:Neat looking map. One this I see is the region lines aren't touching.
I can't wait to see where this map goes.
sempaispellcheck wrote:Regions whose names are in all caps (SHERWOOD, GARGOYLE, etc.) - are they actual regions that can be attacked, or are they just there to give the names of the bonus areas?
ManBungalow wrote:Also, when do I need to start thinking about the XML? After the gameplay stamp?
I'm too busy to do it myself at the moment though.
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