Today I begin a new series based on my original homeland -- Czechoslovakia -- and
Oneyed 's excellent map of it.
Click image to enlarge. Each of the 25 tournaments in this series will celebrate some aspect of a different town or city on the map. To avoid favouritism, I have randomized the order of the towns. For more information on this series visit the
DKs CSFR Frag series Infocentre .
This first tournament is based on Tábor. The unique aspect of Tábor is the system of tunnels under the city, dating back 500 years or more.
show: more informantion about tabors tunnels
http://en.wikipedia.org/wiki/T%C3%A1bor#Geography Though a large part of the ancient fortifications has been demolished, Tábor (or Hradiště Hory Tábor, the castle of the Tábor Hill, as it was called in the Hussite period) still preserves many memorials of its past fame. In the centre of the city is Žižka Square. Only very narrow streets lead to it, to render the approach to it more difficult in time of war. First-time visitors may not even suspect that there is an ingenious labyrinth of tunnels under the houses and streets here. The townspeople dug cellars under their houses and these were subsequently interconnected; an approximately 1 km-long section of the tunnel system is open to the public.
and.. http://en.wikipedia.org/wiki/Medieval_warfare#Siege_warfare In the Middle Ages, virtually all large cities had city walls — Dubrovnik in Dalmatia is an impressive and well-preserved example — and more important cities had citadels, forts or castles. Great effort was expended to ensure a good water supply inside the city in case of siege. In some cases, long tunnels were constructed to carry water into the city. In other cases, such as the Ottoman siege of Shkodra, Venetian engineers had designed and installed cisterns that were fed by rain water channeled by a system of conduits in the walls and buildings.[13] Complex systems of underground tunnels were used for storage and communications in medieval cities like Tábor in Bohemia. Against these would be matched the mining skills of teams of trained sappers, who were sometimes employed by besieging armies.
The tunnels aided local defenders in quickly and safely moving reinforcements from one part of town to another. In conjunction with the walls and strongpoints, it was a tactician's dream. Although mainly of medieval origin, the tunnels have been used as recently as WWII. This ability to move troops rapidly and safely suggests the Unlimited reinforcements feature, so all games in this tourney will be Unlimited.
Other settings: All games will be Sequential, Automatic, 24-hour, 30-turn limit.
Spoils, Game Type, Fog/No Fog, and Trench/No Trench will vary. Please see the Phase spoilers below for specific details.
Thirty players will be needed for this tournament.
When signing up, please indicate your preferred Spoils, Fog status, and Trench Status. You may also choose "no preference" in any or all of these categories. show: phase 1 all spoils
When signing up, you have indicated your preference of Fog, No Fog, or "no preference." I will divide the players into a Fog group and a No Fog group, and I will then use "no preference" players to beef up the numbers so that each group forms a multiple of five. Each group will then be randomized, and you will play four Standard games -- one each of Escalating, Nuclear, Flat Rate, and No Spoils. There will be no trench in this phase.
show: phase 2 all special play gameplay options
When signing up, you have indicated your preference of Escalating, Nuclear, Flat Rate, No Spoils, or "no preference". I will try as much as possible to create groups of five players for each Spoil preference, using the "no preference" players to beef up the numbers. If I cannot make a group of five for an option, the remaining players may be broken up and placed in other groups. Thus, you are not guaranteed to get your choice of Spoil but I will do my best. Once the spoil groups are set, you will play four Standard games: one each of No Fog No Trench Fog No Trench Trench No Fog, and Fog and Trench
Each game win in the first two phases score 3 points.
show: phase 3 players choice terminator
When signing up, you have indicated your preference of Spoils, Fog status, and Trench Status. In this Phase, I will randomly divide all 30 players into 6 groups of 5. Each group will play 5 Terminator games, one on each players preferred combination of settings. If any player has indicated no preference in any category, I will randomly choose.
The Phase 3 games will score 1 point per kill plus 2 extra points for winning a game.
show: phase 4 players choice assassin
When signing up, you have indicated your preference of Spoils, Fog status, and Trench Status. In this Phase, I will randomly divide all 30 players into 6 groups of 5. Each group will play 5 Assassin games, one on each players preferred combination of settings. If any player has indicated no preference in any category, I will randomly choose.
Each Phase 4 game will score 7 points.
The player with the most points wins.
show: tiebreaker
In case of a tie involving two and only two players, you will play a best-of-3 1v1 series. 1 game on each player's choice of settings, and a third with randomly-chosen settings. If more than two players are tied for the lead, they will play an Assassin series with the same rules as Phase 4. If there is still a tie with more than two players after that, then they will play a Terminator series with the same rules as Phase 3.
Link to the scoring spreadsheet