Moderator: Cartographers
Gilligan wrote:I think that eliminating the losing condition could make this map better. It would force players to use their unique abilities more instead of just coordinating to get the losing condition on someone.
With Forbidden Lands being able to bombard everything, there's still a way to get the job done and it will take longer, more interesting games.
dolomite13 wrote:Gilligan wrote:I think that eliminating the losing condition could make this map better. It would force players to use their unique abilities more instead of just coordinating to get the losing condition on someone.
With Forbidden Lands being able to bombard everything, there's still a way to get the job done and it will take longer, more interesting games.
I am actually quite in agreement with this. I am feeling quite a bit like that provision causes people to go for the quick knockouts.
What would you say about adding a provision that if you have no basic territories then your kingdom can assault any of your favored territories. As a way to get back onto the game only you would be able to choose to reenter across the map. This would sort of stop an opponent from knocking all your troops off the map and blocking your reentry on your "#1" favored territory.
=D13=
Gilligan wrote:dolomite13 wrote:Gilligan wrote:I think that eliminating the losing condition could make this map better. It would force players to use their unique abilities more instead of just coordinating to get the losing condition on someone.
With Forbidden Lands being able to bombard everything, there's still a way to get the job done and it will take longer, more interesting games.
I am actually quite in agreement with this. I am feeling quite a bit like that provision causes people to go for the quick knockouts.
What would you say about adding a provision that if you have no basic territories then your kingdom can assault any of your favored territories. As a way to get back onto the game only you would be able to choose to reenter across the map. This would sort of stop an opponent from knocking all your troops off the map and blocking your reentry on your "#1" favored territory.
=D13=
Ahhhhh, I like it!!
(my statement above also relates to the All Your Base map - interesting gameplay, but people get really focused on losing conditions. Don't let that happen here)
iAmCaffeine wrote:Fyi, I still haven't been able to attack Bomb or Horde in any of my games..
Gilligan wrote:iAmCaffeine wrote:Fyi, I still haven't been able to attack Bomb or Horde in any of my games..
Need screenshots
iAmCaffeine wrote:Gilligan wrote:iAmCaffeine wrote:Fyi, I still haven't been able to attack Bomb or Horde in any of my games..
Need screenshots
I can PM you screenshots, but I'm not posting them here for obvious reasons.
dolomite13 wrote:I posted some updates and a new xml above. If the changes look reasonable and the xml is approved we ill be ready for an update.
No territories were added however several continents were added. Will this require all games in progress to be finished?
=D13=
isaiah40 wrote:dolomite13 wrote:I posted some updates and a new xml above. If the changes look reasonable and the xml is approved we ill be ready for an update.
No territories were added however several continents were added. Will this require all games in progress to be finished?
=D13=
Did you add the continents at the end, or did you add them in the middle? If at the end, then there "shouldn't" be a problem. If in the middle then we will have to close the map and wait until all games have finished before the XML gets uploaded.
Gilligan wrote:I talked to caffeine and he misunderstood the uniqueness of the abilities.
if I recall correctly...adding continents, middle or end, has no effect on active games.
Gilligan wrote:I would rename <name>Hold Only Special Features or Horde</name> to <name>Only Special Features</name> because a) Hold is already included in the CC engine, and b) there's also demonic in addition to horde.
Removing bonuses shouldn't be an issue either. I'm trying to think of a scenario where we did this recently.
iAmCaffeine wrote:I've got three active games where I have Barbarians and cannot see Horde.
betiko wrote:iAmCaffeine wrote:I've got three active games where I have Barbarians and cannot see Horde.
same problem in the dubs and in the trips against you. not to mention that dolomite is our opponent lol.
Gilligan wrote:betiko wrote:iAmCaffeine wrote:I've got three active games where I have Barbarians and cannot see Horde.
same problem in the dubs and in the trips against you. not to mention that dolomite is our opponent lol.
Make sure that someone actually OWNS barbarians...
dolomite13 wrote:OK there is definitely something wrong ... I have Lizardmen and Barbarians in a game with fog and I have a Jungle and don't see Horde. I w3ill be going on my lunch break now and will look into this.
These are the continents I have ... I should not have some of these.
No Standard Territory Bonus (-1)
Lizardmen - Favored (1)
Lizardmen - Adjacent to Favored (1)
Lizardmen - Barbarians (0)
Treefolk - Barbarians - Not Favored or Adjacent (1)
Human - Barbarians - Not Favored or Adjacent (1)
Gnome - Barbarians - Not Favored or Adjacent (1)
No Kingdom - Basic Land (1)
Lizardmen [3]
=D13=
Users browsing this forum: No registered users