Conquer Club

XML Modifications and Variations

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby mibi on Sun May 13, 2007 10:02 pm

lackattack wrote:
Troop Limit and Non-Deployable Territories - I like these but there is an issue where you have a bunch of armies to deploy and nowhere to put them.


Well to this i would say 'oh well'. If you are so weak that you can only deploy on the few non-deployable territories, then your pretty much out of the game anyways. It's like alcatraz island in, you can get in the situation where your stuck on the island with nothing to due but wait until your dead. thats the brakes, as they say.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby Coleman on Sun May 13, 2007 11:49 pm

lackattack wrote:Oh, I forgot a [Yes]... Collections (a.k.a. X for Y bonus)

Code: Select all
<continent>
...
</continent>
<collection>
  <name>Power Plants</name>
  <components>
     <component>Burkina Faso</component>
     <component>Benin</component>
     <component>Ghana</component>
     <component>Liberia</component>
     <component>Guinea</component>
     <component>Senegal</component>
     <component>Mauritania</component>
     <component>Western Sahara</component>
     <component>Morocco</component>
  </components>
  <bonuses>
     <bonus quantity="3">1</bonus>
     <bonus quantity="6">3</bonus>
     <bonus quantity="9">5</bonus>
     <bonus quantity="12">7</bonus>
     <bonus quantity="15">10</bonus>
  </bonuses>
</collection>
<country>
...
</country>


Not sure if this is the most elegant way to do it...

Who cares, I'm smart enough to figure it out, makes my day. Way better then figuring out combinations/permutations and writing a 20 million line monster. Maybe mibi might be willing to revisit something we discussed a long time ago that wasn't feasible once this is implemented. :)
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby Coleman on Sun May 13, 2007 11:50 pm

mibi wrote:CONTINENT BONUS TRIGGERS OTHER XML STUFF

Description: I would like to see some of these other ideas like non-deployable territories or decaying territories or ever regular bonuses, have the option to be dependant on holding an area or continent. Like if you hold territory, x, y, z then territory A becomes one way, or territory B increases its bonuses to 5 or something.

Why It Should Be Considered: this would just open up the game play exponentially when other tweaks are added.

Lack Label (Mod Use): [Maybe]

I'm all over this. I'd especially like something like, (if this continent/territory, then these borders, else the borders don't exist) if that makes any sense. In fact I think mibi's latest creation might depend on it to be playable.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby yeti_c on Mon May 14, 2007 4:44 am

sully800 wrote:
glee wrote:Suggestion Idea: Overruling continent bonus


Description: The idea is to have continent bonuses based on different criterias where the lesser criterea is overruled by one that gives a greater bonus. (See example below)


Why It Should Be Considered: The idea came up because of an idea about a poker map consisting of cards spread out on a table. You get your bonus from your best five card poker hand. To make this possible without the bonuses getting rediciously high one continent bonus has to take out an other one. Along with the suggestion about holding x territories out of y possible it would be possible to use this idea for a map.

I'm sure other ways of using this new feature will come up.


Lack Label (Mod Use):


This is an excellent suggestion!! I would love to see the poker map work, and with the possible addition of thise and the approved "components" suggestion it COULD work.

It would be helpful on many other maps too that currently would have to be coded in a complicated manner. For example: Connect 4. If you own 7 in a row you would just write in the XML the bonus for 7 in a row and it would override the bonuses for 4, 5, and 6 in a row.

It's currently possible to work out the math for most overriding bonuses I can think of in the XML, but something more complicated like poker wouldn't work.

Anyway it may be tough to implement so I don't have my hopes up. Also- I like all of the suggestions that lack said YES to. And I can definitely see why he said NO to most of the others.


Actually - I'm not sure Connect 4 would've worked with overiders like this... in actual fact the Connect 4 was easy... DiM's AOM map was much trickier!! (Mainly cos I couldn't use copy n paste as easily!!)

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby DiM on Mon May 14, 2007 5:09 am

yeti_c wrote:
sully800 wrote:
glee wrote:Suggestion Idea: Overruling continent bonus


Description: The idea is to have continent bonuses based on different criterias where the lesser criterea is overruled by one that gives a greater bonus. (See example below)


Why It Should Be Considered: The idea came up because of an idea about a poker map consisting of cards spread out on a table. You get your bonus from your best five card poker hand. To make this possible without the bonuses getting rediciously high one continent bonus has to take out an other one. Along with the suggestion about holding x territories out of y possible it would be possible to use this idea for a map.

I'm sure other ways of using this new feature will come up.


Lack Label (Mod Use):


This is an excellent suggestion!! I would love to see the poker map work, and with the possible addition of thise and the approved "components" suggestion it COULD work.

It would be helpful on many other maps too that currently would have to be coded in a complicated manner. For example: Connect 4. If you own 7 in a row you would just write in the XML the bonus for 7 in a row and it would override the bonuses for 4, 5, and 6 in a row.

It's currently possible to work out the math for most overriding bonuses I can think of in the XML, but something more complicated like poker wouldn't work.

Anyway it may be tough to implement so I don't have my hopes up. Also- I like all of the suggestions that lack said YES to. And I can definitely see why he said NO to most of the others.


Actually - I'm not sure Connect 4 would've worked with overiders like this... in actual fact the Connect 4 was easy... DiM's AOM map was much trickier!! (Mainly cos I couldn't use copy n paste as easily!!)

C.


i agree 6800+ lines of coding for just some simple bonuses is ridiculous. :wink:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby lackattack on Tue May 15, 2007 8:05 am

Okay, I've decided to include Ranged Attacks (that leave 1 neutral):

Code: Select all
<country>
<name>Ethiopia</name>
<borders>
  <border>Somalia</border>
  <border>Kenya</border>
</borders>
<ranged attacks>
  <ranged attack>Senegal</ranged attack>
  <ranged attack>Mauritania</ranged attack>
  <ranged attack>Western Sahara</ranged attack>
</ranged attacks>
<coordinates>
  <smallx>424</smallx>
  <smally>213</smally>
  <largex>569</largex>
  <largey>277</largey>
</coordinates>
</country>


Also, it sounds like this is something cartographers want:

glee wrote:Suggestion Idea: Overruling continent bonus


Description: The idea is to have continent bonuses based on different criterias where the lesser criterea is overruled by one that gives a greater bonus. (See example below)


Why It Should Be Considered: The idea came up because of an idea about a poker map consisting of cards spread out on a table. You get your bonus from your best five card poker hand. To make this possible without the bonuses getting rediciously high one continent bonus has to take out an other one. Along with the suggestion about holding x territories out of y possible it would be possible to use this idea for a map.

I'm sure other ways of using this new feature will come up.


But how should it be done? Here is one idea - You get 5 for Maghreb, 2 for Southeast Coast, but only 5 if you own both because they have the same <best of> label.

Code: Select all
<continent>
<name>Maghreb</name>
<bonus>5</bonus>
<best of>Southern Continents</best of>
<components>
  <component>Algiers</component>
  <component>Tunisia</component>
  <component>Algeria</component>
  <component>Tripoli</component>
  <component>Libya</component>
  <component>Egypt</component>
  <component>Niger</component>
  <component>Mali</component>
 </components>
</continent>

<continent>
<name>Southeast Coast</name>
<bonus>2</bonus>
<best of>Southern Continents</best of>
<components>
  <component>Tanzania</component>
  <component>Comoros</component>
  <component>Mozambique</component>
  <component>Madagascar</component>
 </components>
</continent>
<continent>


Is this what you guys have in mind?
User avatar
Corporal 1st Class lackattack
 
Posts: 6097
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Postby hulmey on Tue May 15, 2007 8:20 am

hey lack, great job ur doing....

Recently been on cc's rival's site Land grab and i noticed that they had one thing that i really liked about it.

To attack you just click on the country your attacking from and click on the country your attacking too. And hey presto.

No need to fiddle about finding the country in the tab bar and then selecting the amount your attacking with.
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Postby Wisse on Tue May 15, 2007 8:38 am

lack you forgot to look at mine (or at least say something about it :P )

Wisse wrote:Suggestion Idea: mixing armys(didn't know a better name)

Description: You can set how much countries of a continent each player can have by in the beginning (like you can only have 2 countries in ocenia and 4 in europe) or just so that a player doesn't get the whole continent in the beginning

Why It Should Be Considered: players always say: i hate it when someone got a whole continent in the beginning

Lack Label (Mod Use):
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby lackattack on Tue May 15, 2007 9:11 am

Sorry Wisse, I don't like it as a map-specific XML thing. I think Starting Neutral Territories can protect the most powerful continents and the ability to pick your starting territories will suit those who don't like the luck factor (whenever that becomes a sitewide feature)
User avatar
Corporal 1st Class lackattack
 
Posts: 6097
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Postby hulmey on Tue May 15, 2007 9:30 am

bump to my question Lack :)
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Postby Wisse on Tue May 15, 2007 9:40 am

lackattack wrote:Sorry Wisse, I don't like it as a map-specific XML thing. I think Starting Neutral Territories can protect the most powerful continents and the ability to pick your starting territories will suit those who don't like the luck factor (whenever that becomes a sitewide feature)

ok but can you make something that i can use like this in my map:
i have a 2 country bonus, and i make 1 of them neutral bonus at the start, but i don't want the same be the neutral every turn is that possible?
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby lackattack on Tue May 15, 2007 10:51 am

hulmey, clickable maps has nothing to do with this topic but yes, it is on my to-do list.
User avatar
Corporal 1st Class lackattack
 
Posts: 6097
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Postby hulmey on Tue May 15, 2007 11:39 am

thought while u where here, might ask u :oops:
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Postby glee on Tue May 15, 2007 12:47 pm

lackattack wrote:
Also, it sounds like this is something cartographers want:

glee wrote:Suggestion Idea: Overruling continent bonus


Description: The idea is to have continent bonuses based on different criterias where the lesser criterea is overruled by one that gives a greater bonus. (See example below)


Why It Should Be Considered: The idea came up because of an idea about a poker map consisting of cards spread out on a table. You get your bonus from your best five card poker hand. To make this possible without the bonuses getting rediciously high one continent bonus has to take out an other one. Along with the suggestion about holding x territories out of y possible it would be possible to use this idea for a map.

I'm sure other ways of using this new feature will come up.


But how should it be done? Here is one idea - You get 5 for Maghreb, 2 for Southeast Coast, but only 5 if you own both because they have the same <best of> label.

Code: Select all
<continent>
<name>Maghreb</name>
<bonus>5</bonus>
<best of>Southern Continents</best of>
<components>
  <component>Algiers</component>
  <component>Tunisia</component>
  <component>Algeria</component>
  <component>Tripoli</component>
  <component>Libya</component>
  <component>Egypt</component>
  <component>Niger</component>
  <component>Mali</component>
 </components>
</continent>

<continent>
<name>Southeast Coast</name>
<bonus>2</bonus>
<best of>Southern Continents</best of>
<components>
  <component>Tanzania</component>
  <component>Comoros</component>
  <component>Mozambique</component>
  <component>Madagascar</component>
 </components>
</continent>
<continent>


Is this what you guys have in mind?


Looks like it would work (for the poker map I had in mind I guess you could just put in the same <best of> for all continents) but you'll have to get a second oppinion on this 'cos I have never written XML code.

Great to see people like my idea.
Major glee
 
Posts: 127
Joined: Fri Dec 01, 2006 1:06 pm
Location: Göteborg

Postby Wisse on Tue May 15, 2007 4:22 pm

Wisse wrote:
lackattack wrote:Sorry Wisse, I don't like it as a map-specific XML thing. I think Starting Neutral Territories can protect the most powerful continents and the ability to pick your starting territories will suit those who don't like the luck factor (whenever that becomes a sitewide feature)

ok but can you make something that i can use like this in my map:
i have a 2 country bonus, and i make 1 of them neutral bonus at the start, but i don't want the same be the neutral every turn is that possible?


Suggestion Idea: Starting Neutral Territories shuffle

Description: Have a few countries that could have a neutral bonus on the start, but you don't want all, just one or two


Why It Should Be Considered: It would be great for some continents that you don't want let someone have at the start
(i don't mean you would use it on everycontinent)

Lable for lack: [No]
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby Coleman on Tue May 15, 2007 5:44 pm

Those things lack is posting are just examples of how it will work when he is done right? They aren't implemented already?
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby DiM on Tue May 15, 2007 5:47 pm

they are implemented
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby dominationnation on Tue May 15, 2007 7:18 pm

is someone gonna go over some of th old maps and put changes in them?
Cook dominationnation
 
Posts: 4234
Joined: Sat Jan 13, 2007 10:20 am

Postby Wisse on Wed May 16, 2007 12:49 am

dominationnation wrote:is someone gonna go over some of th old maps and put changes in them?

can't without permission from the map maker
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby lackattack on Wed May 16, 2007 6:27 am

these changes aren't implemented yet. i'll let you guys know when they are done... hopefully early next week.
User avatar
Corporal 1st Class lackattack
 
Posts: 6097
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Postby yeti_c on Wed May 16, 2007 8:52 am

lackattack wrote:But how should it be done? Here is one idea - You get 5 for Maghreb, 2 for Southeast Coast, but only 5 if you own both because they have the same <best of> label.

Code: Select all
<continent>
<name>Maghreb</name>
<bonus>5</bonus>
<best of>Southern Continents</best of>
<components>
  <component>Algiers</component>
  <component>Tunisia</component>
  <component>Algeria</component>
  <component>Tripoli</component>
  <component>Libya</component>
  <component>Egypt</component>
  <component>Niger</component>
  <component>Mali</component>
 </components>
</continent>

<continent>
<name>Southeast Coast</name>
<bonus>2</bonus>
<best of>Southern Continents</best of>
<components>
  <component>Tanzania</component>
  <component>Comoros</component>
  <component>Mozambique</component>
  <component>Madagascar</component>
 </components>
</continent>
<continent>


Is this what you guys have in mind?


Careful - not sure XML enjoys having spaces in tags...

Otherwise it sounds like a very good way of implementing this.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Postby Wisse on Wed May 16, 2007 10:50 am

yeti_c wrote:
lackattack wrote:But how should it be done? Here is one idea - You get 5 for Maghreb, 2 for Southeast Coast, but only 5 if you own both because they have the same <best of> label.

Code: Select all
<continent>
<name>Maghreb</name>
<bonus>5</bonus>
<best of>Southern Continents</best of>
<components>
  <component>Algiers</component>
  <component>Tunisia</component>
  <component>Algeria</component>
  <component>Tripoli</component>
  <component>Libya</component>
  <component>Egypt</component>
  <component>Niger</component>
  <component>Mali</component>
 </components>
</continent>

<continent>
<name>Southeast Coast</name>
<bonus>2</bonus>
<best of>Southern Continents</best of>
<components>
  <component>Tanzania</component>
  <component>Comoros</component>
  <component>Mozambique</component>
  <component>Madagascar</component>
 </components>
</continent>
<continent>


Is this what you guys have in mind?


Careful - not sure XML enjoys having spaces in tags...

Otherwise it sounds like a very good way of implementing this.

C.


should be no problem and otherwise it would be "bestof"
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby benjikat on Wed May 16, 2007 7:55 pm

Could it be done so that instead of "best of", you can specify the overriding bonus. That way it would be more flexible and could be creatively used to have lower bonuses kicking in for particular strategic areas. Just a thought.
User avatar
Sergeant 1st Class benjikat
 
Posts: 332
Joined: Thu Mar 08, 2007 10:03 am

Postby lackattack on Wed May 16, 2007 11:19 pm

benjikat wrote:Could it be done so that instead of "best of", you can specify the overriding bonus. That way it would be more flexible and could be creatively used to have lower bonuses kicking in for particular strategic areas. Just a thought.


I don't understand. Could you give a dummy example of what that would look like?
User avatar
Corporal 1st Class lackattack
 
Posts: 6097
Joined: Sun Jan 01, 2006 10:34 pm
Location: Montreal, QC

Postby Coleman on Wed May 16, 2007 11:24 pm

lackattack wrote:
benjikat wrote:Could it be done so that instead of "best of", you can specify the overriding bonus. That way it would be more flexible and could be creatively used to have lower bonuses kicking in for particular strategic areas. Just a thought.


I don't understand. Could you give a dummy example of what that would look like?


I got a headache just thinking about how you would go about coding something like that. Essentially I think he wants you to not just have best of, but to assign a continent to take priority if you own it out of the group, even if it may not be the best of the bunch.

I don't think anyone would like that, and I'm not sure why he wants it. :?:
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

PreviousNext

Return to Foundry Discussions

Who is online

Users browsing this forum: No registered users