Moderator: Community Team
betiko wrote:Should we be allowed to directly play on the traitor territory? Or not be allowed to play from it before the following turn? I might be in favour to have to wait a turn to ballance things a little..
greenoaks wrote:betiko wrote:Should we be allowed to directly play on the traitor territory? Or not be allowed to play from it before the following turn? I might be in favour to have to wait a turn to ballance things a little..
i say strait away.
that's the thing, you just don't know they'll turn coat and start attacking you.
koontz1973 wrote:greenoaks wrote:betiko wrote:Should we be allowed to directly play on the traitor territory? Or not be allowed to play from it before the following turn? I might be in favour to have to wait a turn to ballance things a little..
i say strait away.
that's the thing, you just don't know they'll turn coat and start attacking you.
+1
betiko wrote:koontz1973 wrote:greenoaks wrote:betiko wrote:Should we be allowed to directly play on the traitor territory? Or not be allowed to play from it before the following turn? I might be in favour to have to wait a turn to ballance things a little..
i say strait away.
that's the thing, you just don't know they'll turn coat and start attacking you.
+1
I have no problem with that, but as doom said, all the little tweeks discussed here should be beta tested to find the best ballance.
DoomYoshi wrote:The problem is that what we send out to be coded has to already be completed. We need to Beta test with our friends. I am going to a game convention in November, I am sure I can find some willing bodies to play a few rounds.
DoomYoshi wrote:3 games might be pushing it. maybe just the first 2
Stephan Wayne wrote:Every day is Fool's Day on CC.
DoomYoshi wrote:Ok, Actually the Con is October 19th, will let everyone know, try to take detailed notes.
greenoaks wrote:Revolution Spoils
Concise description:
- When a set is cashed the territories on those cards that you don't control revolt
Specifics/Details:
- Cashing a spoil gives you that territory with whatever troops were on it
or- Cashing a spoil gives you that territory with half of whatever troops were on it, rounded down, minimum of 1
How this will benefit the site and/or other comments:
- This will alter the way troops are deployed in games. It has similarities with Nuclear in that you are concerned you could lose the troops if an opponent cashes but with this game type the troops don't disappear, they can be used against you.
greenoaks wrote:similar to my Zombie Spoils suggestion but you end up owning the troops instead of them going rogue (neutral).
this is one of those suggestions i wish i'd thought of myself.
it is possible i'd vote for this to be implemented before mine
codierose wrote:DoomYoshi wrote:Ok, Actually the Con is October 19th, will let everyone know, try to take detailed notes.
How did you get on ?
Personally I like option one. I would love to pinch someone's stack that they had build for 100 rounds would be so cool.
Users browsing this forum: No registered users