Conquer Club

The Conquer 500

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: The Conquer 500 - [XML Update 9/12]

Postby dolomite13 on Thu Sep 12, 2013 1:22 pm

I think the map can be reopened now that all of the games that were affected were reset.

Here is what I hope will be the final update.

* Fixes connection for Track E3 to Final Lap
* Tweaks the Final Lap unit display slightly to the left to help center it.

Conquer500z.xml (9/12 11:19am)
Conquer500z.xml
(58.55 KiB) Downloaded 730 times


=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [XML Update 9/12]

Postby ender516 on Thu Sep 12, 2013 5:22 pm

So, just remind our viewers: when the game engine reads the XML, it numbers the territories and uses those numbers in its database to drive the game. So when XML is changed on a live map, the only safe place to add things is at the end. I don't know if adding continents could cause problems, but clearly adding territories is fraught with peril. I don't see how deleting any territory, apart from the last one, could work properly on a live map.
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: The Conquer 500 - [XML Update 9/12]

Postby DoomYoshi on Thu Sep 12, 2013 5:26 pm

dolomite13 wrote:I
* Tweaks the Final Lap unit display slightly to the left to help center it.


I was just coming to report that, glad to see you're already on it!

It sucks because I had an experience advantage the first time we played. When the game got bugged, that advantage left.
ā–‘ā–’ā–’ā–“ā–“ā–“ā–’ā–’ā–‘
User avatar
Captain DoomYoshi
 
Posts: 10723
Joined: Tue Nov 16, 2010 9:30 pm
Location: Niu York, Ukraine

Re: The Conquer 500 - [XML Update 9/12]

Postby dolomite13 on Thu Sep 12, 2013 8:45 pm

ender516 wrote:So, just remind our viewers: when the game engine reads the XML, it numbers the territories and uses those numbers in its database to drive the game. So when XML is changed on a live map, the only safe place to add things is at the end. I don't know if adding continents could cause problems, but clearly adding territories is fraught with peril. I don't see how deleting any territory, apart from the last one, could work properly on a live map.


Ah that's why. It wasn't added last on the list. :(

D13
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [XML Update 9/12]

Postby ender516 on Fri Sep 13, 2013 2:32 pm

dolomite13 wrote:
ender516 wrote:So, just remind our viewers: when the game engine reads the XML, it numbers the territories and uses those numbers in its database to drive the game. So when XML is changed on a live map, the only safe place to add things is at the end. I don't know if adding continents could cause problems, but clearly adding territories is fraught with peril. I don't see how deleting any territory, apart from the last one, could work properly on a live map.


Ah that's why. It wasn't added last on the list. :(

D13

Image
User avatar
Sergeant 1st Class ender516
 
Posts: 4455
Joined: Wed Dec 17, 2008 6:07 pm
Location: Waterloo, Ontario

Re: The Conquer 500 - [XML Update 9/12]

Postby GeeksAreMyPeeps on Fri Sep 13, 2013 7:36 pm

I just noticed that this map is closed for starting new games or finding games. Any word when/if it will be re-opened?
User avatar
Major GeeksAreMyPeeps
 
Posts: 59
Joined: Sun Apr 21, 2013 6:42 pm

Re: The Conquer 500 - [XML Update 9/12]

Postby dolomite13 on Fri Sep 13, 2013 7:42 pm

GeeksAreMyPeeps wrote:I just noticed that this map is closed for starting new games or finding games. Any word when/if it will be re-opened?

Dunno ... I posted another quick XML update above as well and hope they can update that and unlock it soon.

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby thenobodies80 on Mon Sep 16, 2013 3:00 pm

The update has been sent. We will unlock the map as soon everything is in the right place. :mrgreen:

Nobodies
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby dolomite13 on Mon Sep 16, 2013 3:11 pm

thenobodies80 wrote:The update has been sent. We will unlock the map as soon everything is in the right place. :mrgreen:

Nobodies


Sounds good :)

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby iAmCaffeine on Wed Sep 18, 2013 6:45 am

Any reason why I still can't start a game on this map?
Image
User avatar
Cook iAmCaffeine
 
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby dolomite13 on Wed Sep 18, 2013 5:49 pm

iAmCaffeine wrote:Any reason why I still can't start a game on this map?


Waiting for an XML upload and map unlock. Shouldn't be long now.

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby iAmCaffeine on Wed Sep 25, 2013 9:08 am

Tick tock. :(
Image
User avatar
Cook iAmCaffeine
 
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby dolomite13 on Wed Oct 02, 2013 1:05 am

Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby iAmCaffeine on Wed Oct 02, 2013 6:14 am

dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=


+1
Image
User avatar
Cook iAmCaffeine
 
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby isaiah40 on Wed Oct 02, 2013 9:34 am

dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=

There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby Gilligan on Wed Oct 02, 2013 9:36 am

isaiah40 wrote:
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=

There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.


If we are waiting for all games to finish, won't a round limit be imposed on those games?
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby isaiah40 on Wed Oct 02, 2013 9:38 am

Gilligan wrote:
isaiah40 wrote:
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=

There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.


If we are waiting for all games to finish, won't a round limit be imposed on those games?

I agree on a round limit being imposed, so maybe rds can get it done? I know tnb would agree to it as well.
Lieutenant isaiah40
 
Posts: 3990
Joined: Mon Aug 27, 2007 7:14 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby dolomite13 on Wed Oct 02, 2013 10:53 am

isaiah40 wrote:
Gilligan wrote:
isaiah40 wrote:
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=

There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.


If we are waiting for all games to finish, won't a round limit be imposed on those games?

I agree on a round limit being imposed, so maybe rds can get it done? I know tnb would agree to it as well.


So when the problem occurred all existing games were restarted with the new xml. So wouldn't it be true then that all of the current games are on the xml that added the territory? The new xml that is waiting for upload is that same xml with one connection fix. So do we really need to wait for them to end?

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby Gilligan on Wed Oct 02, 2013 11:13 am

dolomite13 wrote:
isaiah40 wrote:
Gilligan wrote:
isaiah40 wrote:
dolomite13 wrote:Can we get an ETA on updating the xml and unlocking this so people can start playing it again?

=D13=

There are still 15 active games, so when they all get finished then rds can upload the new files and tnb can open it back up. Right now there is no telling how long it will be.


If we are waiting for all games to finish, won't a round limit be imposed on those games?

I agree on a round limit being imposed, so maybe rds can get it done? I know tnb would agree to it as well.


So when the problem occurred all existing games were restarted with the new xml. So wouldn't it be true then that all of the current games are on the xml that added the territory? The new xml that is waiting for upload is that same xml with one connection fix. So do we really need to wait for them to end?

=D13=


Hmm...this is true. Was there an XML update AFTER the final lap was introduced?
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby dolomite13 on Wed Oct 02, 2013 11:16 am

Yes... it fixes the connection for Track E3 to Final Lap and tweaks the Final Lap unit display slightly to the left to help center it... It is uploaded in the first post.

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby Gilligan on Wed Oct 02, 2013 11:28 am

dolomite13 wrote:Yes... it fixes the connection for Track E3 to Final Lap and tweaks the Final Lap unit display slightly to the left to help center it... It is uploaded in the first post.

=D13=


Then there should be no issue with opening the map up now. We change coordinates and borders all of the time with no issues.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby Donelladan on Tue Oct 08, 2013 2:21 pm

So??? We are waiting for weeks now to play this awesoooooooooooooome map.
Please reopen :)
Image
User avatar
Brigadier Donelladan
 
Posts: 3582
Joined: Tue Mar 03, 2009 8:48 am
4521739

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby dolomite13 on Tue Oct 08, 2013 2:40 pm

Donelladan wrote:So??? We are waiting for weeks now to play this awesoooooooooooooome map.
Please reopen :)

I think they want to wait for all games to finish just in case it causes issues again. Although Gilligan has said he believes it will not cause the same issues as before as all games were reset with the new xml and the latest update is just a minor territory connection fix. I would really love to see a turn limit put on the remaining games if that is possible with the game engine.

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby Gilligan on Tue Oct 08, 2013 2:41 pm

dolomite13 wrote:
Donelladan wrote:So??? We are waiting for weeks now to play this awesoooooooooooooome map.
Please reopen :)

I think they want to wait for all games to finish just in case it causes issues again. Although Gilligan has said he believes it will not cause the same issues as before as all games were reset with the new xml and the latest update is just a minor territory connection fix. I would really love to see a turn limit put on the remaining games if that is possible with the game engine.

=D13=


I sent a PM to blake and rds to impose round limits about an hour ago.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Re: The Conquer 500 - [Waiting for Upload & Unlock]

Postby iAmCaffeine on Wed Oct 09, 2013 8:20 am

I want to continue my lovely 1v1 win percentage on this!
Image
User avatar
Cook iAmCaffeine
 
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users