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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Epitaph1 on Fri Sep 06, 2013 7:45 am

DoomYoshi wrote:Neither saf nor MoB voted jonty. The Chaotic Neutrals are probably the "mafia".

Stubbz does have a double vote. Both were counted.

I smell fish.

vote stubbz


I don't think the N/Cs are mafia: both jonty and saf flipped JOAT and that already seems like a lot of ammunition to give the mafia, considering that there is still a janitor and possibly some form of GF.

Both MoB and saf confirmed a connection between the two even if the DK scene didn't state that saf was a mason. MoB better hope that the paladin only was a 1 shot or else I'm sure he'll be back to finish off MoB--especially since MoB said that he has to kill the paladin to win the game.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby dazza2008 on Fri Sep 06, 2013 8:37 am

DoomYoshi wrote:Neither saf nor MoB voted jonty. The Chaotic Neutrals are probably the "mafia".

Stubbz does have a double vote. Both were counted.

I smell fish.

vote stubbz


What makes you think they were mafia? Also edoc explained the vote count situations. He clearly said that a double voter would come up as ??? or something similar.

I also don't get why you would be suspicious of MoB but vote stubbs over nothing.

unvote vote doom
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby TheForgivenOne on Fri Sep 06, 2013 10:28 am

dazza2008 wrote:
DoomYoshi wrote:Neither saf nor MoB voted jonty. The Chaotic Neutrals are probably the "mafia".

Stubbz does have a double vote. Both were counted.

I smell fish.

vote stubbz


What makes you think they were mafia? Also edoc explained the vote count situations. He clearly said that a double voter would come up as ??? or something similar.

I also don't get why you would be suspicious of MoB but vote stubbs over nothing.

unvote vote doom


Yeah, I have to agree. Doom is either scimming the thread or is trying to throw us off.

Vote: DOom
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby MoB Deadly on Fri Sep 06, 2013 10:40 am

Doom is bouncing around like a superball

He already sent us on a huge tangent and said "Oops".....

Sending us on another tangent is just too much.

Vote DoomYoshi
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby DoomYoshi on Fri Sep 06, 2013 1:54 pm

A) I misunderstood edoc's post. I took it to mean that he wasn't changing it because it didn't matter. Since Stubbs said he didn't have a double vote I was operating under LAL principles. Sorry for skimming that.
unvote

B)I am pretty sure MoB is not the cult recruiter or recruitee at this point. I think my vote is better placed elsewhere.

C)
dazza2008 wrote:
What makes you think they were mafia?

They can talk at night.
They know who each other are.
They are anti-town. This part is no question in my mind, but I understand how some others don't follow it.

D)
anamainiacks wrote:And still would like this answered:
anamainiacks wrote:
DoomYoshi wrote:If you were cult, who would you want on your team?

In other news, vote TFO since now I am dying to know what the action from last night is.

I'm confused - how does voting for TFO increase the chances of knowing what the action is? If you're referring to TFO's action, it wouldn't have been performed, since he was supposedly roleblocked, no?




Isn't it obvious? If there are enough votes for somebody, then they claim who they are and what their actions have been. Welcome to mafia.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby anamainiacks on Fri Sep 06, 2013 2:20 pm

DoomYoshi wrote:
dazza2008 wrote:What makes you think they were mafia?

They can talk at night.
They know who each other are.
They are anti-town. This part is no question in my mind, but I understand how some others don't follow it.

Only MoB and safari confirmed that they could communicate at night. You're insinuating that all Chaotic Neutral can communicate with each other at night - maybe that's true, but I highly doubt it. And like I said before, Jonty and safari both voted for MoB on D1. If they were mafia, they wouldn't have done that, and instead avoided the MoB wagon gaining any momentum.

DoomYoshi wrote:
anamainiacks wrote:And still would like this answered:
anamainiacks wrote:
DoomYoshi wrote:If you were cult, who would you want on your team?

In other news, vote TFO since now I am dying to know what the action from last night is.

I'm confused - how does voting for TFO increase the chances of knowing what the action is? If you're referring to TFO's action, it wouldn't have been performed, since he was supposedly roleblocked, no?

Isn't it obvious? If there are enough votes for somebody, then they claim who they are and what their actions have been. Welcome to mafia.

Yes, but you only pressure for a claim and find out their actions when people act suspiciously; you don't just do it to satisfy your curiosity as to what their action might be. Vote DoomYoshi.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby gregwolf121 on Fri Sep 06, 2013 4:26 pm

DoomYoshi wrote:C)
dazza2008 wrote:
What makes you think they were mafia?

They can talk at night.
They know who each other are.
They are anti-town. This part is no question in my mind, but I understand how some others don't follow it.

or they are masons like they said, as for being anti town, i believe it was agreed that good/neutrals were town, its on page 15 for those interested, and if good/neutrals are town, and since good/neutrals can win with neutral/chaotics. therefore neutral/chaotics are not anti-town.
but based on your reaction to them doom, im guessing your some sort of lawful and since you can't win with them you think of them as mafia, but this game isn't that straight forward, there are many competing fractions, but the first priority is the cult recruiter, after we get them then we can focus on the E/C, if they aren't the cult, only after that do we need to resort to infighting between lawfuls and chaotics.

also i agree with the others, you seem to be jumping around a lot, so vote doomyoshi by my count thats five votes, i believe thats L-3
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Commander9 on Fri Sep 06, 2013 4:40 pm

My thoughts on all of this:

After day 1, I was completely convinced he's a lawful character, but back then I assumed he was LN or LG and... In a way I still am. I doubt that if he'd mafia he'd go out of his way as clear as he did, but his flip flopping and misinterpretations are not helping him. So, to sum it up, while I don't think he's the best case, his recent posts/actions have gathered enough attention, so I think a claim is unavoidable now.
But... It was so artistically done.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby DoomYoshi on Fri Sep 06, 2013 5:20 pm

gregwolf, your vote on me is hypocritical. If we need to find the E/C cult why are you voting the lawful player?

I am the pro-town hero daykilling paladin.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby strike wolf on Fri Sep 06, 2013 5:57 pm

DoomYoshi wrote:gregwolf, your vote on me is hypocritical. If we need to find the E/C cult why are you voting the lawful player?

I am the pro-town hero daykilling paladin.


Figured as much on the daykilling but I would hardly call you a protown hero given your actions.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby gregwolf121 on Fri Sep 06, 2013 7:18 pm

DoomYoshi wrote:gregwolf, your vote on me is hypocritical. If we need to find the E/C cult why are you voting the lawful player?

I am the pro-town hero daykilling paladin.

while i thought you were lawful, you could also have been, or still are, the cult or the E/C playing as such, but i am inclined to believe your claim, though on the whole your actions haven't been the best help to town, you could have saved the daykill and used it once we found the cult recruiter

and i wouldn't call your actions heroic,

also full claim please, yes i can get your name from the daykill scene but i would like to know your exact alignment,
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby anamainiacks on Fri Sep 06, 2013 8:07 pm

DoomYoshi wrote:gregwolf, your vote on me is hypocritical. If we need to find the E/C cult why are you voting the lawful player?

I am the pro-town hero daykilling paladin.

Ah, so as I thought, our dear paladin didn't have noble intentions. You've not been helping the town at all. We'll have to see if someone counterclaims (doubt it).

I've said it once, I'll say it again: stop the Lawful-Chaotic infighting; we have bigger fish to fry. Or perhaps you're playing erratically because you got recruited. Either way, I'll unvote for now; he's not the E/C recruiter.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Commander9 on Fri Sep 06, 2013 10:35 pm

What Ana and Strike Wolf said. I do understand your actions and why you did it, but I do feel that risk was possibly too great, but it's moot to discuss that when we know the result. At the same time, unless counter claimed, the claim is solid and good enough for me. I'll ponder this over the weekend and maybe will have enough time to re-read and think this through.
But... It was so artistically done.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby aage on Sat Sep 07, 2013 5:57 am

In that case, vote DoomYoshi.

This town has no need for selfish daykilling "heroes" portraying themselves as town.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby DoomYoshi on Sat Sep 07, 2013 9:39 am

What the f*ck is wrong with you people? Even the mod said it was a bad move. If you can't see that Chaos is anti-town, I don't even want to play.

vote DY
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby strike wolf on Sat Sep 07, 2013 10:07 am

Doom your actions have been shortsighted and self-serving. You aren't helping town. You aren't even helping Lawful though I am sure you are convinced that you are doing both. :roll: I will not vote based on you being lawful and stubbornly going against our best interests though and I'd still rather see us look at the cult recruiter. All this infighting is just giving cult more and more chances to recruit.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby gregwolf121 on Sat Sep 07, 2013 10:17 am

unvote
1 because i don't want to lynch a town aligned player when we have bigger threats
but doom what has been said before is also true
and your actions have caused more chaos than the chaotic players have, so tell me how all the confusion helps town
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby aage on Sat Sep 07, 2013 11:02 am

DoomYoshi wrote:What the f*ck is wrong with you people? Even the mod said it was a bad move. If you can't see that Chaos is anti-town, I don't even want to play.

vote DY

Chaos is anti-you. Doesn't mean it's anti-town.


Strike, I agree that the cult leader should die. However, pretty much all the infighting between lafwul and chaos comes from DY, so I would not at all mind if he died.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Nebuchadnezer on Sat Sep 07, 2013 12:22 pm

gregwolf121 wrote:
DoomYoshi wrote:gregwolf, your vote on me is hypocritical. If we need to find the E/C cult why are you voting the lawful player?

I am the pro-town hero daykilling paladin.

while i thought you were lawful, you could also have been, or still are, the cult or the E/C playing as such, but i am inclined to believe your claim, though on the whole your actions haven't been the best help to town, you could have saved the daykill and used it once we found the cult recruiter

and i wouldn't call your actions heroic,

also full claim please, yes i can get your name from the daykill scene but i would like to know your exact alignment,


I echo Greg's sentiments...full claim please.

While I agree with Doom that Safari was a good target, I do not agree that chaotics are the "mafia." I think it is the ?/Evil that we are after...whether it is mafia or cult. The rest is just win conditions for the differing factions...which won't matter if cult gets too big.

Also, after MoB's comment that if either MoB or Safari were recruited they would try to get the other one recruited, Doom's daykill was even more warranted. I do wonder if there are other mason pairs out there with this same strategy...it makes me nervous.

This has caught my attention though...

aage wrote:In that case, vote DoomYoshi.

This town has no need for selfish daykilling "heroes" portraying themselves as town.


Please explain this vote...town also has no need for someone who is not going after E/C, which is selfish in itself. Unless a counter-claim comes up, Doom is not the recruiter.

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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby DoomYoshi on Sat Sep 07, 2013 1:15 pm

Paladins are only ever one alignment, LG
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Epitaph1 on Sat Sep 07, 2013 4:02 pm

This should get interesting: MoB can't win with DY alive. So, it will be interesting to see if MoB has a kill of his own to return the favor.

We'll see if this gets counterclaimed, but I doubt it.

Piecing this together, DY is:

Davmorn Loyalar - Paladin - L/G - daykiller (day vig?)

It seems like this should be a limited role. Otherwise, anyone who claims anything that cannot with with L/G will get picked off every time they claim--or at least the first such claim of the day.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby Rodion on Sat Sep 07, 2013 5:00 pm

1 - Yoshi did well killing Safari. From a general perspective, Saf's actions were greatly inconsistent and there were good odds of him being cult-aligned. From a personal perspective, he also managed to take down a threat that could investigate him and then kill him. Can't blame him. Considering his alignment is pretty close to N/G and a DK means town has 2 lynches (which gives the recruiter less nights worth of recruiting before he gets caught), my verdict is that Yoshi lives and everyone other than MoB that complains about that is instantly suspicious. However, Yoshi, given your tendence to play somewhat erratically (with misunderstanding someone's D1 claim and thinking Stubbs was a doublevoting liar), I request that you thoroughly discuss targets with town before you finally pull the trigger the following days. While I maintain that killing Saf was a great call, imagine what would have happened had you DKed Stubbs for the doublevoting misunderstanding and he flipped, say, N/G?

2 - Like I said earlier, Aage had been on my radar since the Jonty wagon. Voting Yoshi after a flavour-confirmed L/G claim easily skyrockets him up my charts. Vote Aage.

aage wrote:Strike, I agree that the cult leader should die. However, pretty much all the infighting between lafwul and chaos comes from DY, so I would not at all mind if he died.


By the way, there is a big difference between "not minding if someone vigs him while we use our lynches trying to find the recruiter" and "proposing we waste our lynch on him and consequently give the recruiter a freebie night". I feel like I shouldn't even have to explain that.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby anamainiacks on Sat Sep 07, 2013 9:53 pm

Pretty much what Rodion said about aage. Vote aage. Rather surprised someone still voted when we sorta confirmed that Yoshi is Lawful/Good; he isn't our main enemy at the moment, despite all the chaos and confusion surrounding him.

Plus, aage has earned himself quite a number of FOS's along the way over 2 days...
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby DoomYoshi on Sat Sep 07, 2013 11:34 pm

@all: I am erratic I suppose. And you will all think my move was worse when you hear me release all the details.

I have a feeling I won't make it through very many nights though. I certainly am not worth a doc protection, so we will see what tomorrow brings on that front.
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Re: [Official] D&D Mafia ~ D2 ~ 16/19

Postby aage on Sun Sep 08, 2013 3:30 am

All things considered DY deserves to die. I already warned him yesterday that I would be voting for him if he decided to ignore town's best interest. I see no reason for the sudden wagon against me as I have explained myself every time I cast what you interpret as an "odd" vote.

Fine. I'm the one who blocked TFO. That's why I believe him to be town.
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