Moderator: Cartographers
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
Gilligan wrote:I'm behind you 100%, carins.
I just think you should finish your other maps first
edbeard wrote:I'm interested in seeing what you have in store for the next version.
One small thing I'd change. Even though I spell it with a U as well, I'd spell it Harbor because it's American.
Also, I'm hoping this is the small version?
mibi wrote:good start, but i think this map should be as big as the cairns coast... no point it making it gameboy size.
plysprtz wrote:yea looks great but the names are kinda goofy
DiM wrote:the map is extremely cramped. either make it bigger or remove some territories.
i take it this is just a draft so i'm not going to comment on graphics.
the names are probably temporary also.
the bonuses are strange.
combatants 57!!!! probably a typo.
airplanes A 6?? with only 3 borders?
i like the map. it needs work but it's looking good and i'm sure it will be great.
Description:
A territory marked as a "TRUE" Teleport territory in the XML would provide actual troop movement how a teleport works.
Why It Should Be Considered:
Currently the closest thing we have to teleports is the 1-way border. The issue with this is that if you attack from a 1-way with 18 on 7 and you win, you only need to put 1 army in the conquered territory. This is not how it should be. How did the 18 guys you attacked with get back to the attacking territory if it is a 1-way?
A "TRUE" Teleport territory would allow an attacker to attack but all of the troops sent through would be stuck. So if the attacker had 20 vs 6 and chose to attack with 12. Those 12 would be sent through and there would be a 12 vs 6 auto attack on the other side of the teleport. If the attacker wins the remainder of the troops are now stuck on the other side.
Epideme wrote:now this idea i like. could you make the sea a little more like a realistic water colour
frood wrote:The oil tanks are 6 with only two borders? Or am I missing something?
cairnswk wrote:V2 - please refer to P1 for the lowdown on what's what.
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