Moderator: Cartographers
cairnswk wrote:Jippd wrote:The monarch commander is a treasury region right? So If I am playing a quads game and eliminate a colors two regions besides their monarch commander and their bow/stern then they would die? IE if they have Don Diego Madrano and I kill their Diana and SS before they go then they would die because they would meet the losing condition?
no, treasury can still be alive and if you don't hold either bow or stern of a command ship and any other non-treasury region, you should(?) be kicked out.
iancanton wrote:cairnswk wrote:Jippd wrote:The monarch commander is a treasury region right? So If I am playing a quads game and eliminate a colors two regions besides their monarch commander and their bow/stern then they would die? IE if they have Don Diego Madrano and I kill their Diana and SS before they go then they would die because they would meet the losing condition?
no, treasury can still be alive and if you don't hold either bow or stern of a command ship and any other non-treasury region, you should(?) be kicked out.
if that player has not yet played, then why is he still alive, having lost his two other ships? to avoid elimination, someone must hold any non-treasury region and either a bow or stern. is the M+1 square therefore a non-treasury region?
ian.
Gilligan wrote:Cairns,
It appears as though there's some sort of XML cacheing error (Similar to the one we had with Labyrinth) so we may have to wait until all games are complete before we can correctly update this XML. I just tested a game with rds and I was able to attack territories that were not listed as borders in the current XML (ergo, the cacheing error if I understand correctly).
Jippd wrote:I am in a game where a player only holds an M region and they are still alive. This is not supposed to be happening right? Any info regarding my last post with some clarification questions?
Jippd wrote:And any S or B can currently attack any M right?
Jippd wrote:...
Okay so is each space on this map a ship then? IE El Sanson is ship? I think that is what confused me I didn't know the spaces are all ships.
The thing about command ships makes sense now. Thanks.
Jippd wrote:...
Do I need to hold S&B of the same banner to hit the M?
Can any S or B hit any M?
Do S&B only hit the same banner M?
If I kill all of a players start regions besides there M before they go will they be dead?
I don't think bombarding and assaulting are the same thing. If I'm bombarding that means I don't advance a troop if I win the assault.
If I'm assaulting then I need to advance at least 1 troop onto that region. I'm fine with you only changing it if a lot of others object I'm just voicing my thoughts.
Supply ship is a ship region I suppose. Thank you. Again my confusion here is that the regions on your map are ships. For me, I don't think it is clear that your map is of a bunch of ships but I have inferred that every spot is a ship from reading posts in this thread. I also didn't realize what you meant by army but I now see the few spots in the bottom right corner of the map that are the army spots.
The wording for Treasury Movement:
Here is what I understand the two points as saying.
POINT 1:
-There is a region called monarchs commander and it is represented with an M
-This M region is a starting position
-This M region is part of Treasury
-This M region can assault its own Treasury regions by following the 1 way arrow.
-The 4 treasury regions are +1,+3,+4,+5
POINT 2:
-Monarchs Commander (M) can assault from any treasury region to the same ship (B & S), SS, or LB of the same banner.
Am I misunderstanding any of the facts in the two points?
Point 1 says Monarch's Commander (M) can one way assault the T spaces of the same banner.
Point 2 says Monarch's commander can assault from any treasury region to the same ship.
...The problem for me here is you are using Monarch's commander both as a territory name in this game (M) and as a "role". For you the Monarch Commander is in charge of M and all of the T's (as I understand it). I think using the same word to describe two different things on a map can be confusing.
What is the difference between the command ship and commanders ship?
Can you please provide me with an example of each?
Here is how I understood it.
1. From the picture in the legend of an S&B in a hexagon (yellow and red backgrounds) in the "Command Ships:" section of the legend I assumed those are command ships.
2. Under the second bullet in "Treasury Movement:" section it states "to any commander's ship(B&S)". This parenthesis implied to me that B&S comprise a commander's ship. Bob confirms this attack path is correct too but I have not tried it in game.
I don't have the time to check many forums nowadays besides the clan forum as I'm not as active as I used to be. That is why I have not been to this thread before. A friend sent me an invite to this game and I'm just trying to figure out how the map works. I figured asking for clarification would hopefully allow me to figure out what goes on in the map.
For you the map has been in development for years but as it is Beta most people won't see it. Think about video games in the real world. Developers develop for a long time and nobody besides those on the team know about it. Then it goes to beta and a bigger number of people know about it. Then it goes live and even more people know about it. I would love to devote time to helping develop maps in the pre beta stage but I don't have enough time to give. If I can catch a map in beta and put my .02 in I will.
That does not mean I expect you to make changes just because I have an issue. As I said I'm fine with you not changing anything. I also agree with your point that it should only be addressed if others have issues. I'm merely voicing my thoughts.
Mainly I'm looking for clarification on attack routes and rules so I know how to win the game I am in now on it.
Jippd wrote:I'm not familiar with the normal time or what it takes to change XML but how long does that normally take? Once it is uploaded if a player only holds an M region will they be eliminated in ongoing games or will it only affect newly created games?
I also see from my game that I am in that any S or B can attack any M even if you don't hold both. Hoping you can shed some light from my previous post about what the XML will be when uploaded correctly and what the attack paths are supposed to be.
Just trying to figure out the map Thanks for the help.
cairnswk wrote:In Game 13124214 the losing condition is now working.
My opponent still had monarch and treasury in play, but i wiped him from the lasts Command ship he held plus other non-treasury positions, and he was eliminated.
Jippd, i will get to your questions shortly, now that i know this part at least is working.
Jippd wrote:cairnswk wrote:In Game 13124214 the losing condition is now working.
My opponent still had monarch and treasury in play, but i wiped him from the lasts Command ship he held plus other non-treasury positions, and he was eliminated.
Jippd, i will get to your questions shortly, now that i know this part at least is working.
For me the losing condition does not work. In my quads game Game 13108968 pink holds only an M region and he is still in the game.
Gilligan wrote:It seems to be working now. You can no longer take any monarch from a bow/stern, and the conditional border IS working. Perhaps it just takes some time for the XML to be properly matched to the map within the game engine.
Also, I just eliminated Isaiah (accidentally ) in Game 13101598
TaelS wrote:There is a typo.
It's not "Neustra Señora del Barrio", but "Nuestra Señora del Barrio".
Also, "Senora" should be "Señora", with "ñ", not "n".
Also, "Sãn Mateo". It should be either "San Mateo" (Spanish) or "São Mateo" (Portuguese, if I'm not mistaken).
puppydog85 wrote:Just my 2 cents, but I think London LB should have an open top beacon. At the very least to let the game flow a little better, at best to help noobs not advance huge stacks to it.
Jippd wrote:Game 13108968
pink still only holds an M and no other regions. They started their turn and they are still alive.
Looks like this elimination condition is not fixed in XML yet even though it happened in the other game with isaiah dying.
If you know how or when this will be fixed please update me here.
Users browsing this forum: No registered users