Sorry for the delay. They have been added to the OP. Enjoy.RedBaron0 wrote:You got a color blind test I can see seamus?
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Sorry for the delay. They have been added to the OP. Enjoy.RedBaron0 wrote:You got a color blind test I can see seamus?
Aleena wrote:good question -
If you have British themed map - why not use British Spelling
If you have a Russian map - maybe a few Russian names...
ect...
I personally do not think the labeling and names (if in another language) effect the game play as long as the Legend is in English - in fact having other languages on a map might actually flourish the map even better - keeping it to it's theme...
The reason I think the Legend should be in english - is three part:
1) I read English (I know a little selfish - but it's true)
2) We do not have a mutli-language translator system for all languages around the world
3) A majority of the world is learning English, where as many of those who speak english do not try to learn multiple languages - therefore English is becoming the global standard.
There are two things here, but for the most part everyone is correct.koontz1973 wrote:Aleena wrote:good question -
If you have British themed map - why not use British Spelling
If you have a Russian map - maybe a few Russian names...
ect...
I personally do not think the labeling and names (if in another language) effect the game play as long as the Legend is in English - in fact having other languages on a map might actually flourish the map even better - keeping it to it's theme...
The reason I think the Legend should be in english - is three part:
1) I read English (I know a little selfish - but it's true)
2) We do not have a mutli-language translator system for all languages around the world
3) A majority of the world is learning English, where as many of those who speak english do not try to learn multiple languages - therefore English is becoming the global standard.
All legends need to be in English. The is due to the majority of players being English speakers and as you said, rest of the world seems to be learning it. As for the map itself, names can be in any language as long as it can be read by the xml readers. So no to hieroglyphics or Klingon.
As for this spelling, Alaska is American so the American spelling would be correct. If you have a French map, French spellings would be used if possible. Ian just got me to swap out a spelling on Madrid to the correct Spanish one.
RedBaron0 wrote:This is a color blind test, and I kinda like the look of it a little more than the colored version, faded, old timy, ya know? It might be a little too washed out, but I like it anyways.
cairnswk wrote:For the CB image, there is distinction in the actual map of the colours...but this doesn't flow through to the legend for All south +12, and those 2 regions.
Ok, thanks for the heads up.RedBaron0 wrote:With the tides of change come additional requirements. Since this map began its journey under the assumption that 8 being the maximum amount of player, I won't ask the map be totally reworked to accommodate this, however, please note that a player cap may need to be imposed should it be discovered and/or deemed that the map can't handle player amounts over 8.
Also note that there are 5 new army colors, 4 totally new and a different shade of green for player #2. Please take this into account when doing graphics testing. All HEX codes are as follows:Red: FF0000
Green: 006400
Blue: 0000FF
Yellow: FFFF00
Pink: FF00FF
Cyan: 00FFFF
Orange: FF9922
Silver: C0C0C0
Purple: 9400D3
Lime: 00FF00
Amber: CD5C5C
Olive: 688E23
Seamus76 wrote:any thoughts on a sticky for stamp?
Yeah, that's what I meant.koontz1973 wrote:Seamus76 wrote:any thoughts on a sticky for stamp?
You already stickied.
No real reason to limit this to 8 players. It would just mean that over 8 players, the starting positions will be ignored and the underlying neutrals will kick in so no one will start with a ship. You have more than enough regions on the map as it is for 12 players to start with 4 regions. So no change to the xml needed or to the map. Just make sure all the new colours can be seem.
Seamus76 wrote:Yeah, that's what I meant.koontz1973 wrote:Seamus76 wrote:any thoughts on a sticky for stamp?
You already stickied.
No real reason to limit this to 8 players. It would just mean that over 8 players, the starting positions will be ignored and the underlying neutrals will kick in so no one will start with a ship. You have more than enough regions on the map as it is for 12 players to start with 4 regions. So no change to the xml needed or to the map. Just make sure all the new colours can be seem.
Personally I don't think the map works without the ships. They are one of the largest, if not the largest aspect of the gameplay, and taking them out just to accommodate another 4 players isn't really worth it in my opinion.
Thanks for taking the time to do the numbers, I'm sure you'll post them in the tools thread, but can you also separate out the new "normal" 8?koontz1973 wrote:Seamus76 wrote:Yeah, that's what I meant.koontz1973 wrote:Seamus76 wrote:any thoughts on a sticky for stamp?
You already stickied.
No real reason to limit this to 8 players. It would just mean that over 8 players, the starting positions will be ignored and the underlying neutrals will kick in so no one will start with a ship. You have more than enough regions on the map as it is for 12 players to start with 4 regions. So no change to the xml needed or to the map. Just make sure all the new colours can be seem.
Personally I don't think the map works without the ships. They are one of the largest, if not the largest aspect of the gameplay, and taking them out just to accommodate another 4 players isn't really worth it in my opinion.
You are probably correct but I doubt this map like most of this size will be chosen to be a 12 player game. Either way, and considering that it will not change the game play at all, you should not really worry about it.
I did all the new army numbers for everyone. These will need to be done anyway as some of the normal 8 have changed.
Seamus76 wrote:but can you also separate out the new "normal" 8?
From your post to be below, you're the one who said the "normal" 8 have changed.koontz1973 wrote:Seamus76 wrote:but can you also separate out the new "normal" 8?
Not sure I understand this. What do you mean "normal" 8? These are the 8s we use.
koontz1973 wrote:Seamus76 wrote:koontz1973 wrote:I did all the new army numbers for everyone. These will need to be done anyway as some of the normal 8 have changed.
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