![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/draft.png)
Map Name:The Chako/ K'zari Wars
Mapmaker(s):DearCyrus
Number of Territories:41(+5 neutrals and 4 Killer Neutrals and 1 special (non-combatant) territory. Total:51
Special Features: Killer Neutrals, Auto-deploy, conditional border, bombardment
What Makes This Map Worthy of Being Made: This map chronicles the War that will one day be carried out on a far off planet. Thousands of years from now on the Planet of Chako, The tribes of the island nations were awoken in the night to see fire bursting from the skies. These distant descendants of ours had secluded themselves in order to establish their own culture and have little memory of the journeys our kind once made to the stars. The ball of fire split and fell all around.
The Kzari scout ship had been caught in an electromagnetic pulse and lost most of their instruments... In a last ditch effort to survive, they headed towards a patch of land on the horizon. As all K'zari Scouts are trained to do, they deployed their Telepods To the far reaches of the territories to ensure quick travel, but they were unable to recover and crash landed on the central island. Searching for resources to Rebuild the ship, the K'zari spread out attacking anyone who got in their way... And so it went for a hundred years. The K'zari have only their telepods and genetic replicators to show of their once vast technology, and the People of Chako have learned to fight well, as the Human spirit always will.
The day of the final battle is upon us... Who shall Survive?
The Teleportation stations are linked directly to the K'zari ship, making it attack-able from 9 territories. Units from the K'zari ship can attack any of the teleportation stations.
The player who owns the K'zari Ship at the beginning of the game is designated The K'zari, and receives +5 auto-deploy. The Teleportation stations start neutral.
Update - Version 13
![Image](http://i1367.photobucket.com/albums/r797/dearcyrus/NSSRealcopy_zpse9d86667.jpg~original)
No longer super sized. I have scaled down the map slightly, scaled down the border significantly, and moved a few names to fit. The interior space of my territory icons is sitting at about 25 px. so I think my 888's should still fit nice and snug.
Updated texture layer and opacity of text-boxes(for visibility of text).
Questions:
How do you feel about the fake data on the left and bottom of the map? Should it stay or go?
Should the Sea routes:
1) Stay as they are (Killer neutral).
2) Be removed completely.
3)Be turned into regular connections, with no territory in between?