Moderator: Cartographers
thenobodies80 wrote:I forgot that thing. Added into the first post. Thanks
thenobodies80 wrote:In a 2 players game you should receive 3 troops not 2, but if the first to play takes a your region...yes, you start deploying just 2.
Honestly it's passed some time, I don't recall why MrBenn added that 2 player adjustment (it applies if you hold 4 gifts), probably it's to not give a bigger advantage to the first player.
But you need to wait for his answer for more details.
drunkmonkey wrote:thenobodies80 wrote:In a 2 players game you should receive 3 troops not 2, but if the first to play takes a your region...yes, you start deploying just 2.
Honestly it's passed some time, I don't recall why MrBenn added that 2 player adjustment (it applies if you hold 4 gifts), probably it's to not give a bigger advantage to the first player.
But you need to wait for his answer for more details.
Yes, that's what happened - he took one of mine on the first turn. I'd much rather he start with 4 and knock me to 3 than start with 3 and knock me to 2. It would make sense if everyone had a minimum of 3 deploy, but as it works now, I don't see how it takes away the advantage. Regardless, it should be noted on the map.
gemini1512 wrote:I am new here, so please forgive my ignorance...
But, what is the point of the advent windows? I am able to bombard windows that are +/- 1, but I can't conquer them. So what is the point in having the windows? I guess I just haven't figured out how it is possible to lose a window yet.
Killer Neutrals
Some maps have special neutral territories known as 'killer neutrals', which will reset to neutral at the beginning of the turn of the player who occupies it. Killer neutrals do not reset if they are already neutral.
kmhebert wrote:NO! I guess I will have to wait until next Christmas to play this again. Any chance of it coming into a rotation more than once a year?
jonofperu wrote:1. There is no indication that the gifts under the tree have +1 autodeploy (already mentioned)
2. If a territory is said to border another does that not imply that it works vice versa? (I guess not) Wouldn't it be better to say that the gifts under the tree one-way attack gifts on the tree rather than "borders a smaller gift hanging up"
3. Does window 25 reset to 25 neutral at the end of your turn, or at the beginning of your next turn? "After being occupied sounds to me like immediately after your turn ends, but I don't know if the XML would even allow that, so maybe its a non-issue.
jonofperu wrote:The issue is that Polaris is a star. Theoretically it should count as one of the 5 stars you can hold for the victory condition. In fact, BOB reads it as one of the stars and shows a person with Polaris +4 other stars as having the victory conditions.
So in a tournament game I'm playing I allowed another player to hold the objective thinking he would win (and give me 2nd place in the game for points). However, Polaris reset first on his turn and it didn't count for victory.
Is this a standard order of calculating end-game? I don't even know if it would affect other maps. I feel like complaining to BOB though, since it helped to reinforce my delusion.
Killer Neutrals
Some maps have special neutral territories known as 'killer neutrals', which will reset to neutral at the beginning of the turn of the player who occupies it. Killer neutrals do not reset if they are already neutral.
Victory Conditions / Map Objectives
Some maps have 'victory' objectives, which you must conquer and hold for one round to win the game. If you are holding an objective, you will win the game at the moment you press the "Begin Turn" button
jonofperu wrote:The issue is that Polaris is a star. Theoretically it should count as one of the 5 stars you can hold for the victory condition. In fact, BOB reads it as one of the stars and shows a person with Polaris +4 other stars as having the victory conditions.
Instructions could be amended to wrote:Victory Conditions / Map Objectives
Some maps have 'victory' objectives, which you must conquer and hold for one round to win the game. If you are holding an objective (and none of the objective territories are also 'killer neutrals'), you will win the game at the moment you press the "Begin Turn" button.
MrBenn wrote:jonofperu wrote:The issue is that Polaris is a star. Theoretically it should count as one of the 5 stars you can hold for the victory condition. In fact, BOB reads it as one of the stars and shows a person with Polaris +4 other stars as having the victory conditions.
I can't remember how it's coded, but I would've expected Polaris to have counted as one of the 5 stars within the victory condition.Instructions could be amended to wrote:Victory Conditions / Map Objectives
Some maps have 'victory' objectives, which you must conquer and hold for one round to win the game. If you are holding an objective (and none of the objective territories are also 'killer neutrals'), you will win the game at the moment you press the "Begin Turn" button.
Gilligan wrote:MrBenn wrote:jonofperu wrote:The issue is that Polaris is a star. Theoretically it should count as one of the 5 stars you can hold for the victory condition. In fact, BOB reads it as one of the stars and shows a person with Polaris +4 other stars as having the victory conditions.
I can't remember how it's coded, but I would've expected Polaris to have counted as one of the 5 stars within the victory condition.Instructions could be amended to wrote:Victory Conditions / Map Objectives
Some maps have 'victory' objectives, which you must conquer and hold for one round to win the game. If you are holding an objective (and none of the objective territories are also 'killer neutrals'), you will win the game at the moment you press the "Begin Turn" button.
Polaris does not count towards the objective.
drunkmonkey wrote:
Well, then that goes back to jonofperu's original post, and it should be indicated as such on the map.
MrBenn wrote:jonofperu wrote:1. There is no indication that the gifts under the tree have +1 autodeploy (already mentioned)
2. If a territory is said to border another does that not imply that it works vice versa? (I guess not) Wouldn't it be better to say that the gifts under the tree one-way attack gifts on the tree rather than "borders a smaller gift hanging up"
3. Does window 25 reset to 25 neutral at the end of your turn, or at the beginning of your next turn? "After being occupied sounds to me like immediately after your turn ends, but I don't know if the XML would even allow that, so maybe its a non-issue.
It's been a long time, but from memory...
1) you cannot "capture" the gifts under the tree; you only get the ones you receive at the start. From that point of view it's kind of trivial, and there's no point taking up space on the map with information that every player should be able to work out on their first turn in any case.
2) The arrows on the map only point in a single direction, to help emphasise that they are one-way attacks.
3) Nobodies already answered this.
PS. Happy Christmas!
PPS. Yes, I know it's April.
ColinM wrote:drunkmonkey wrote:
Well, then that goes back to jonofperu's original post, and it should be indicated as such on the map.
I agree. Referring to holding "any" five is clearly misleading.
Instead of changing the wording, you could change the pictures - so polaris could be changed to a fairy, or the other stars could be changed to bells.
Also:MrBenn wrote:jonofperu wrote:1. There is no indication that the gifts under the tree have +1 autodeploy (already mentioned)
2. If a territory is said to border another does that not imply that it works vice versa? (I guess not) Wouldn't it be better to say that the gifts under the tree one-way attack gifts on the tree rather than "borders a smaller gift hanging up"
3. Does window 25 reset to 25 neutral at the end of your turn, or at the beginning of your next turn? "After being occupied sounds to me like immediately after your turn ends, but I don't know if the XML would even allow that, so maybe its a non-issue.
It's been a long time, but from memory...
1) you cannot "capture" the gifts under the tree; you only get the ones you receive at the start. From that point of view it's kind of trivial, and there's no point taking up space on the map with information that every player should be able to work out on their first turn in any case.
2) The arrows on the map only point in a single direction, to help emphasise that they are one-way attacks.
3) Nobodies already answered this.
PS. Happy Christmas!
PPS. Yes, I know it's April.
*It wasn't until round 7 of my first game when I reached someone else's gift that I realised I couldn't attack their main gift. It would be simple enough to change "borders" to "one-way attacks", to make it clear.
*While I accept killer neutrals is explained in the main game rules, would it hurt to change that rule to: "Window 25 can bombard all other windows and will reset to 25 neutrals as your next turn begins" - which fits in the same space?
Also - and the thing that brought me to this discussion - is it written in any rules anywhere explaining that in trench games you can conquer and carry on attacking from a neutral? Luckily I've had a look at some other trench games as I thought I'd only be able to win by capturing five stars.
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