Moderator: Cartographers
sempaispellcheck wrote:Attached is my first draft of the XML for V12.
Unfortunately, Gilligan (our resident XML expert) has informed me that there is no such thing as conditional bonuses autodeploy (EDIT), so the doubled autodeploy is not going to happen.
Gilligan wrote:Well you can do conditional bonuses, just not auto deploys.
Notes:
Henry de Navarre should be Henri de Navarre.
The word is "Maisons," not "Masions" - it's right in the legend, but not on the map itself.
Bottom right corner - there should be a space between the comma and the "f" in "fences."
There should be an accent on the first lowercase "e" in "Entrée."
Legend at right - there should be space between "with" and "any" in "with any Huguenot." - though this will probably be deleted anyway, since it is impossible to code with current XML.
Legend should say H16 borders H26, not H18.
Dueler C35 still has an asterisk - please remove that, since it no longer means anything.
Question:
What (if any) regions do you want to start neutral (besides the buildings and the royals)? How many neutrals should they start with? Do you want any of them to be killers?sempai
cairnswk wrote:the new bonus is:
Henri de Navarre with Huguenot group
or Charles IX with Catholique group
from each bonus region
doubles the bonus
cairnswk wrote:Neutrals are thus marked on the map - even temporarily - so please beware they may change
sempaispellcheck wrote:cairnswk wrote:the new bonus is:
Henri de Navarre with Huguenot group
or Charles IX with Catholique group
from each bonus region
doubles the bonus
Not sure I understand this.
You would only receive the bonus if you hold all Huguenots and all Catholiques in a given region, yes?
So simply holding Henri and all Huguenots in a region wouldn't give you anything if you didn't hold all the Catholiques in that region (0 doubled is still 0).
OR do you want Henri and all Huguenots in a region to give the bonus even if all Catholiques in the region aren't held?
sempai
cairnswk wrote:After all the work done previously...i'm afraid this map will fail...if no-one bothers with it from here in.
koontz1973 wrote:cairns, honestly, I cannot see much wrong with this - but:
Movement between duellers is pretty well explained in the legend and I like the idea of having a map with no lines on it. But the symbols are overtly complicated IMO when you attack over borders. When you need to start adding examples in the legend, it might be time to try and have a think about a different way. When you consider that you have explained how the attacks work, why the need for the symbols at all? By adding the symbols and text, on the one hand you seem to be trying to stop any confusion, but by adding them, I feel you have added to it (I hope you understand this ). By removing the symbols and examples, you have more room to expand on the picture example making that even more clear. A simple line of text saying it goes over borders as well should suffice. What is your opinion on this?
Les Bonus.
+1 auto deploy dueller
Do all duellers get an auto deploy?
If I hold Henri or Charles, I double my bonus?
4So if I hold Henri and all of the green men in Port Neufue, what is my bonus?
Or does the doubling or the bonus only happens when I hold the bonus (both green and yellow duellers)?
cairnswk wrote:You should read the previous 8 pages to see how this map came to this
koontz1973 wrote:cairnswk wrote:You should read the previous 8 pages to see how this map came to this
I know their was something I should of done .
So Port Neufue is worth a total of 4 in auto deploys, 2 as a normal bonus or 8 if I hold 2 other regions (Charles and Henri). That is a lot to hand out?
sempaispellcheck wrote:Thank you both. I understand it perfectly now.
One question, though, cairns:
If you hold Charles and all Catholics in a region, but NOT all Huguenots in the region, do you want that to give a bonus as well?
sempai
koontz1973 wrote:...
[2]With the auto deploys being a large part of the bonuses, how about reducing the region bonuses by 50%? This would work better if you ignore [1]. So the first doubling will give you a normal bonus for the region and the second would give you double.
...
cairnswk wrote:koontz1973 wrote:...
[2]With the auto deploys being a large part of the bonuses, how about reducing the region bonuses by 50%? This would work better if you ignore [1]. So the first doubling will give you a normal bonus for the region and the second would give you double.
...
i think this option is acceptable for the small regions
but not sure about the larger regions...perhaps some adjustment needed for the larger.
koontz1973 wrote:cairnswk wrote:koontz1973 wrote:...
[2]With the auto deploys being a large part of the bonuses, how about reducing the region bonuses by 50%? This would work better if you ignore [1]. So the first doubling will give you a normal bonus for the region and the second would give you double.
...
i think this option is acceptable for the small regions
but not sure about the larger regions...perhaps some adjustment needed for the larger.
I will run the numbers tonight then to see what the calculator spits out at me. Then see what might be good numbers.
cairnswk wrote:koontz, do we need an adjusted calculator for new 12 player games?
koontz1973 wrote:cairnswk wrote:koontz, do we need an adjusted calculator for new 12 player games?
A difference between the 8 and 12 layer games should be so small it is not worth it. As it is a smaller jump than the current 2-8 player games it is already programmed for. But another good question that others may of overlooked. I will raise it with the higher ups.
koontz1973 wrote:[3]You could introduce a captain of the guard or two into each region for the auto deploys (should be easy to add and would not take up any extra room). Hand these out as starting positions so your neutrals are not effected too much. I am not sure (I will ask ian) if a map of all auto deploy would be OK.
[quote="koontz1973"]cairns, two things today for you to have a look at. Lets deal with the bonus numbers first though.
Going from top to bottom on your list. These numbers are what the [b][color=#008040]bonus calculator[/color][/b] is spitting out at me and what I feel they should be when you take into account the doubling for holding either or both Charles and Henri. As we discussed yesterday, the first number wil be the bonus for holding the region, the second number is when you hold either Henri or Charles and the third one when you hold both Henri and Charles.
Port Neufue
[b][color=#008040]2.83[/color][/b]
1,2,4
Parvis de Sud
[b][color=#008040]6[/color][/b]
2,4,8
Parvis de Nord
[b][color=#008040]4.75[/color][/b]
2,4,8
la Ville
[b][color=#008040]2.75[/color][/b]
1,2,4
Port des Tuileries
[b][color=#008040]6.42[/color][/b]
3,6,12
Carrousel A
[b][color=#008040]8.58[/color][/b]
4,8,16
Carrousel B
[b][color=#008040]8.92[/color][/b]
4,8,16
Carrousel C
[b][color=#008040]7.67[/color][/b]
4,8,16 (lower number than above but rounded up for this one).
Carrousel D
[b][color=#008040]4.67[/color][/b]
2,4,8
Maisons du Sud
[b][color=#008040]6[/color][/b]
3,6,12
Maisons du Nord
[b][color=#008040]6.08[/color][/b]
3,6,12
port Ecole st, Germain
[b][color=#008040]4.67[/color][/b]
2,4,8
Cour du Louvre
[b][color=#008040]6.17[/color][/b]
3,6,12
None of the above numbers have I taken into account of placement on the map yet but these numbers are pretty standard numbers.
...[/quote]
koontz1973 wrote:...
Secondly, with respect to the auto deploys, I mentioned to you that I would ask ian about this:koontz1973 wrote:[3]You could introduce a captain of the guard or two into each region for the auto deploys (should be easy to add and would not take up any extra room). Hand these out as starting positions so your neutrals are not effected too much. I am not sure (I will ask ian) if a map of all auto deploy would be OK.
I got my reply this morning from him. I am not going to quote him word for word, but like me, he is not thrilled with this idea for the main reason that first turn players get a huge advantage in small regions.
Here are some of his ideas to try and accommodate the auto deploys into the map.
No auto deploys in corners.
Auto deploy troops only start with 2 troops so first turn they get to three like the rest.
Corner bonuses would need to be removed or only a minority of duellers have auto deploys. So what I think you end up getting to with ian, is back to my original idea of a captain of the guard. Each area (apart from Port Neufue and la Ville) getting one or two auto deploys in.
Thoughts?
Auto deploy troops only start with 2 troops so first turn they get to three like the rest.
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