Wow, there are a whole lot of great suggestions here! Thanks to all of you for sharing your ideas. Sorry it took me a while to address them, I am still catching up from my vacation!
I need to consider the benefit as well as the cost, so instead of assessing them based on difficulty I've decided to skip a step and mark each proposal
[Yes],
[Maybe], or
[No]. I only want to pick the very best proposals so I can get the changes done in a week or two. I marked as
[No] anything that is not really related to map XML (e.g. war fog), requires radical change to the game engine (e.g. changing the way dice work) or is simply not worth the effort in my opinion. To save time I didn't write explanations put please post any questions here about the assessments and I'll answer.
So I would like to go ahead with these proposals:
Starting Neutral Territories (e.g. Ethiopia starts with 6 neutral armies)
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<country>
<name>Ethiopia</name>
<borders>
<border>Somalia</border>
<border>Kenya</border>
</borders>
<coordinates>
<smallx>424</smallx>
<smally>213</smally>
<largex>569</largex>
<largey>277</largey>
</coordinates>
<neutral>6</neutral>
</country>
Final Objective (e.g. win the game by conquering the west coast)
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<continent>
...
</continent>
<objective>
<name>West Coast</name>
<components>
<component>Burkina Faso</component>
<component>Benin</component>
<component>Ghana</component>
<component>Liberia</component>
<component>Guinea</component>
<component>Senegal</component>
<component>Mauritania</component>
<component>Western Sahara</component>
<component>Morocco</component>
</components>
</objective>
<country>
...
</country>
Territorial Bonus (e.g. Ethiopia gets a +2 bonus each round, negative numbers also allowed)
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<country>
<name>Ethiopia</name>
<borders>
<border>Somalia</border>
<border>Kenya</border>
</borders>
<coordinates>
<smallx>424</smallx>
<smally>213</smally>
<largex>569</largex>
<largey>277</largey>
</coordinates>
<bonus>2</bonus>
</country>
And here are the maybes, with my concerns:
Troop Limit and Non-Deployable Territories - I like these but there is an issue where you have a bunch of armies to deploy and nowhere to put them.
Variable XML - The map image, borders, etc.. can change over time, triggered by round or conquerage of a key territory or continent. I'm not sure how this would best be implemented (though I know I want it done in one file, not many files). I'm leaning towards putting this concept off for the next round of XML changes.
Army Grant Formula - Not too big on this because it messes with basic gameplay instructions. How badly do we really want it?
Ranged Attacks - I also like this but I can't decide whether the successful attack should (a) leave 1 neutral or (b) 1 of your colour in the bombed territory?
Non-Attack, Non-Fortify borders - Interesting, but not sure what the XML should look like, or how badly we need this. There may be some overlap with Ranged Attacks here.
(please post your input on the above ideas if you have any)
Honourable mentions:
Paratroopers - this is an idea I'd like to see in a map, but I think it can be done already by making a country with 1-way borders to everywhere.
Starting Scenarios - I'd like to do this someday, but not this round. Scenarious might be doable in separate files from the map XML, by different authors.