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Agent 86 wrote:I will not join any game that anyone has foed me or I foed them. I haven't foed many but do not want to play in any game with them fullstop!!!
drunkmonkey wrote:Do you understand why those games are going to start soon? Because someone started them from scratch a few days ago, and players joined at their own pace. Once those games fill, the game you started will become the most attractive option. If everyone followed the "only join a game with 1-2 spots open" approach you use, public games would never start. I'm sorry, but your argument of "it's not fair that I can't join every game that's starting in the next 20 minutes" isn't compelling.
You say people pay to use the site free of restrictions. I disagree. I pay to play fun games, and I pay to play under the rules that the site has laid out. If I foe someone, and he joins a game I'm in, it's no longer fun for me.
These workarounds include (1) start your own game; (2) join the game before anyone who has you foed; and (3) don't play in a way that gets you foed (may not apply here, but for many users on many people's foe lists, this is good advice.)
clangfield wrote:Sorry, but this is a very one-sided view.
Try turning it round: you have foed someone because he was very rude to you, played badly, broke a truce, gave you a bad rating, whatever. You really don't want to play him ever again, and it's all perfectly justifiable in your eyes.
You then join a game, and there's a spot left after you.
According to the suggestion, your foe should then be allowed to join the game because he hasn't foed you.
But you, the paying user, have foed him, so why should you have to put up with playing him again?
The only sure way to guarantee that you're not playing them would be to join every game last, and for any game with more than two players, that option isn't open to all.
Just consider that if you're allowed to join your foe's games, then they're allowed to join yours, which kind of makes foeing redundant.
citizencane86 wrote:Agent 86 wrote:I will not join any game that anyone has foed me or I foed them. I haven't foed many but do not want to play in any game with them fullstop!!!
Cry some more?
clangfield wrote:Sorry, but this is a very one-sided view.
Try turning it round: you have foed someone because he was very rude to you, played badly, broke a truce, gave you a bad rating, whatever. You really don't want to play him ever again, and it's all perfectly justifiable in your eyes.
You then join a game, and there's a spot left after you.
According to the suggestion, your foe should then be allowed to join the game because he hasn't foed you.
But you, the paying user, have foed him, so why should you have to put up with playing him again?
The only sure way to guarantee that you're not playing them would be to join every game last, and for any game with more than two players, that option isn't open to all.
Just consider that if you're allowed to join your foe's games, then they're allowed to join yours, which kind of makes foeing redundant.
citizencane86 wrote:clangfield wrote:Sorry, but this is a very one-sided view.
Try turning it round: you have foed someone because he was very rude to you, played badly, broke a truce, gave you a bad rating, whatever. You really don't want to play him ever again, and it's all perfectly justifiable in your eyes.
You then join a game, and there's a spot left after you.
According to the suggestion, your foe should then be allowed to join the game because he hasn't foed you.
But you, the paying user, have foed him, so why should you have to put up with playing him again?
The only sure way to guarantee that you're not playing them would be to join every game last, and for any game with more than two players, that option isn't open to all.
Just consider that if you're allowed to join your foe's games, then they're allowed to join yours, which kind of makes foeing redundant.
Again, this ignores the fundamentals behind why people are foed!
Sometimes it can be justified through the circumstances you have mentioned, but what about those whom are foed simply because the foer is being a bit*ch - something this site condones.
It's outrageous that people who foe through spite (losing, bad dice, etc.) can then ruin the "experience" those whom have done (quite literally) nothing wrong? Here are some circumstances where I've been foed:
- I didn't talk
- 64 vs 70 = +40 for me, 0 for him
- I called someone out on stacking
- I called someone out on missing turns to avoid taking a card (as opposed to deployment without aggression).
The list goes on. In the end, it's the fact that paying users should be chatised from other games simply because of the circumstance you mention.
Now, the situation/circumstances you illustrate bring the entire foeing system into question. Why would "anyone" want to play against someone who:
- suicides the game
- rude/verbal, etc.
Maybe it's not just the mechanic I'm arguing that needs to be revisted. Instead, maybe the entire foesing system should be eliminated:
- Create a displinary structure
- You cannot adhere to it after x reviews, your account is deleted (and the person at fault loses $25).
We can go back and fourth on the issue - maybe we should be analyzing this from a higher level: the foeing system.
clangfield wrote:
There may be a (separate) issue about the foeing system. However, you appear to be side-stepping the point that, whenever you foe someone, it's fully justified, but when someone foes you, it might not be. My point is that, however odd their reason, it's justified in their eyes. For whatever reason, they don't want to play you, so why should they have to?
If they don't like someone who doesn't chat, then that's their prorogative not to play you again, so I don't see any justification in you being allowed to join their game regardless.
Shannon Apple wrote:(To the OP) Hell no.
If I foe a player, it's usually for good reason, and if I join a game that they aren't in, I sure as hell do not want them joining after me. The foe list is there to protect member's rights to have fun. If you don't want to play with someone, you shouldn't have to.
@CitizenCane: That's because one might not know enough people to just go creating private games, yet they have come across a total asshat member who follows them around and joins their games just to be an asshat. It can and has happened to people. So, why should they not foe and move on, as they say.
citizencane86 wrote:Shannon Apple wrote:(To the OP) Hell no.
If I foe a player, it's usually for good reason, and if I join a game that they aren't in, I sure as hell do not want them joining after me. The foe list is there to protect member's rights to have fun. If you don't want to play with someone, you shouldn't have to.
@CitizenCane: That's because one might not know enough people to just go creating private games, yet they have come across a total asshat member who follows them around and joins their games just to be an asshat. It can and has happened to people. So, why should they not foe and move on, as they say.
Foe and move on?
What about banning and enforcing such acts of "harassment" as outlined in the terms of use?
The majority of 'legitimate' reasons people argue to keep this suggestion at bay are, quite literally, ALL illustrating a total lack of care regarding ENFORCEMENT of conquer club's own bloody terms of use.
If you harass, are beligerant, racist, etc. you can EXPECT a ban WITHOUT refund. Yet, there are no bans...
Word of advice: rention = measure of success. Popularity dies when you cannot maintain a client base. Now ask yourself, from a practical business standpoint: how do you build and maintain a client base?
Answer: TEARING DOWN ROADBLOCKS.
The entire suggestion illustrates a PROFOUND roadblock that impacts YOUR BUSINESS. How, in the "f*ck" do you people argue otherwise?
Private games are where the majority of people "concerned" about facing another "ass clown" can run to. Building up a fortress of restriction only pisses off the rest of the community: case in point - everyone that is subsequently DROPPED from a game that could not start because a "foe hungry asshole" joined it and disqualified good talent from ever joining said game.
Ultimately, the argument follows a "whole is greater than the sum of the individual parts".
13 million games (or thereabouts) played on this site. Is it so hard to find a game to play?
This makes absolutely no sense because that's what the foe feature is for in the first place. If the site blocks them from playing together, then they are just official permanent foes, so it's the exact same as foeing that person yourself.donelladan wrote:And if the guys join systemecally all the game you are in only to annoy you, then you report him to C and A, and I guess the site can block you of playing together and no more pb.
donelladan wrote:The site should implement that if you join a game where there is one of your foe, OR if your foe join a game that you are inside ( assuming this excellent suggestion is accepted), then you receive a PM telling you - careful you are in a game with that foe. And then you can take the choice of playing or not with him. I guess this should make everyone happy.
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