Moderator: Cartographers
waauw wrote:I like it, however isn't it gonna be a lot harder to kill anyone in contrast to the last battle royale? I love that you won't die in the first round though.
dolomite13 wrote:waauw wrote:I like it, however isn't it gonna be a lot harder to kill anyone in contrast to the last battle royale? I love that you won't die in the first round though.
It might seem that way. This map would probably start slow, possibly with people making alliances for their survival. I would expect a bloodbath around turn 4 or 5 and then the game to settle down into a regular game of CC once 2/3 of the players were eliminated. At least thats my thoughts on it thus far.
=D=
ViperOverLord wrote:Why limit this to a battle royale map? Seems like it could work as a regular map.
ViperOverLord wrote:Why limit this to a battle royale map? Seems like it could work as a regular map.
thenobodies80 wrote:ViperOverLord wrote:Why limit this to a battle royale map? Seems like it could work as a regular map.
If dolomite decides to apply for having it as BR map, then the map must be just BR as per our guidelines.
I've sent a PM to dolomite and I'm waiting an aswer from him, in the meanwhile I move this map to the drafting room.
[Moved]
Nobodies
-=- Tanarri -=- wrote:Great work dolomite on the map concept, I've been patiently waiting for another space type map to show up for years. I personally don't think we have nearly enough of them. I hope you this map design goes through and I very much look forward to playing it during CC's next birthday bash next January
For what it's worth, I think it would pretty nifty if there were a couple more research like things added if possible, though I think what's there is great for a basic space conquest map. It woudl probably be a lot easier space wise to get a few extra researches into the 2-8 player version if you ever get around to designing that version, which I would encourage you to design to handle up to 12 players just in case they ever get around to supporting up to 12 players
dolomite13 wrote:-=- Tanarri -=- wrote:Great work dolomite on the map concept, I've been patiently waiting for another space type map to show up for years. I personally don't think we have nearly enough of them. I hope you this map design goes through and I very much look forward to playing it during CC's next birthday bash next January
For what it's worth, I think it would pretty nifty if there were a couple more research like things added if possible, though I think what's there is great for a basic space conquest map. It woudl probably be a lot easier space wise to get a few extra researches into the 2-8 player version if you ever get around to designing that version, which I would encourage you to design to handle up to 12 players just in case they ever get around to supporting up to 12 players
Originally I had also added "Jump Gate" that let you assault a sector 4 hexes away (in straight line) from any homeworld sector that had that tech. And I was toring with "Mining" and adding asteroids to the map that would yield additional bonuses when you had mining. I was also looking at making the edge hexes of the nebula just hostile and -1 or -2 forces per turn but still having the core of the nebula impassible (I may still do this).
=D=
Dukasaur wrote:Good looking map!
Would be a nice map for up to 60 players, I think. I would like everyone to start with some extra terts and not just have a sea of neutrals. Made the appropriate selections in your poll.
isaiah40 wrote:NOOOOOOOO! Please keep the hex based system! You would just have to reduce the number of hexes.
dolomite13 wrote:I am still working on a new map but currently I have map reduced to almost half of the spaces. I have increased the number of wormholes and removed the "orbit" space from the system. Currently the system is homeworld, starbase, hypergate, and advanced tech...
Here are my current thoughts...
=D=
MAP
Non System Spaces: Each starts with 3 neutral units.
System Space: This is the space on the main map where your home system resides. (starts with 3 of your forces)
Wormhole Spaces: Are adjacent to all other wormhole spaces. Each starts with 3 neutral units.
HOMEWORLD
Homeworld: Your starting planet. Autodeploys 2. (starts with 3 of your forces)
Starbase: adjacent to homeworld. Can bombard system space of this system and up to 2 spaces away. Autodeploys 2. (starts with 15 neutral)
Hypergate: adjacent to homeworld. System space where you have built a hypergate can lock onto any system up to 4 spaces away. System space where you have a hypergate are adjacent to other system space up to 4 away. This does not include space that does not have a star system in it. Does not work through wormholes. (starts with 30 neutral)
Advanced Tech: You gain access to all of these advancements. (starts with 45 neutral)
- Terra-forming: Homeworlds you control grant a +3 bonus.
- Advanced Hypergates: You may travel through wormholes via hypergates and Hypergates may lock onto systems up to 5 away.
- Long Range Sensors: Starbases can bombard up to 3 away from their home system.
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