Finished challenges between two competitive clans.
Moderator: Clan Directors
by Gunn217 on Mon Feb 25, 2013 12:37 pm
FINALS PIG vs TFFS =
PIG Wins Results show
Semi Finals - Round 4 PIG vs FOED = PIG Wins TFFS vs OSA = TFFS Wins Round 3 PIG vs Risk Attackers = PIG Wins FOED vs Manifest Destiny = FOED Wins and 1RFG vs TFFS = TFFS Wins OSA vs TNC = OSA Wins Round 2 FOED vs Igni F = FOED wins MD vs GR = MD wins RA vs BotFM =RA wins PIG vs DYN = PIG wins andFourskins vs Last Warrior = TFFS wins 1RFG vs AoK = 1RFG wins OSA vs WAR = OSA wins New Crusade vs Ultim8s = TNC wins Round 1 Play-In GR vs HH = GR Wins PIG vs FISO = Pig wins AoK vs NBK = AoK wins UM8 vs DBC = UM8 wins
show: First Round
First Round
show: Introduction
A faster-hitting knock-out bracket tournament for established and new clans alike. As in the sporting world, some tournaments require a little more luck than others. However, the winners of these tournaments typically gain their achievements mainly through skill. This tournament is not intended to rival the Clan League or CC as markers of the strongest clans but is an all-inclusive tournament which all clans can enjoy. Each round involves small clan-wars. The tournament would therefore not add a huge extra burden to clan leaders who may delegate responsibility to their deputies. Some clans still participating in CL4 and CC3 get a bye through the first round. Rules have been simplified slightly from last season , which was won by The Brethren of the Fat Mermaid . For example, the round limit function will be used, and a small number of trench games can be used. When entering clans must provide:A main contact person / organiser / MOW. A list of 10 provisional players (organisers will only use these if a deadline is missed: random games & players are then used for the clan's 'home' games) .
show: Registered Clans
show: Probable Format
Example 1 Based on 25 sign-ups. Maximum number of clans: 32. Clans receiving a bye will be determined at the moment of registration closing as follows:Clans in the last 8 of CC3 (or having a mathematical chance of progressing to the last 8 from their last 16 tie) Clans participating in Phase 3 of CL4. Clans participating in the Semi-Finals of the CL4 knock-out tournaments. Highest Ranking clans (by the latest F400 algorithm update).
show: Clan Wars for Each Round
First, Second & Third Rounds 4 Singles Bouts (each best-of-2) - each bout worth 1 point (total 6.45% of the scoring) 8 Doubles Games - each also worth 1 point (total 12.9% of the scoring) 12 Trips - each worth 2 points (total 38.7% of the scoring) 13 Quads- each also worth 2 points (total 41.9% of the scoring) 62 points available in total. Half of all games are home for each clan. One Quadruples game will be Random, escalating, chained, sunny, no trench.Semi-Finals & Final 5 Singles Bouts (each best-of-2) - each bout worth 1 point (total 6.49% of the scoring) 10 Doubles Games - each also worth 1 point (total 13.0% of the scoring) 14 Trips - each worth 2 points (total 35.4% of the scoring) 17 Quads- each also worth 2 points (total 44.2% of the scoring) 77 points available in total. Half of all games are home for each clan. One Quadruples game will be Random, escalating, chained, sunny, no trench.
show: Optimistic Schedule
Planned start date: 25 August. Planned close of registration: 04 August [/size](or earlier if 32 clans register) .Planned live chat draw: 17 August.First Round - Starts 25 August Second Round - Starts 30 September Third Round - Starts 4 November Semi-Finals - Start 10 December Final - Starts 20 January 2013
show: Rules
[size=85]All clans entering must adhere to the 1 competetive clan rule. Each clan must designate an organiser for their 'home' map and settings selections and to arrange for players to join games. For each mini clan war, the clan drawn first must setup and update a thread to run that particular war. Best-of-2 singles involve head-to-head bouts, i.e. the same two opponents play each other twice. For each singles series both clans have 1 'home' and 1 'away' game (with the same 2 opponent players in both games). As with other game types, each clan chooses 'home' map and settings for half of the games. It is not possible for clan organisers to see an opponents 'away' games in advance. 1 v 1 players are PM'd to the Tournament Organiser in advanceof game creation and are therefore 'blind' to their opponents 'home' maps and settings. In any bout, if players draw (1-1), then neither clan wins a point for that bout. A round limit of 20 rounds (for singles and doubles) and 30 rounds (for trips and quads) will be set - there will be no result if there is no winner within the limit. It is anticipated that this will only occur extremely rarely and is only introduced to prevent a stalemate-game from holding the tournament up. 12 hour Fog of War courtesy rule applies (unless otherwise agreed by both clans in the war thread). One Quadruples game will be Random, escalating, chained, sunny, no trench. If points are equal after all games are concluded then then following methods of determining the winner will apply (in this order):Clan with most wins in team games. Clan with most wins in triples and quadruples games. Clan with most wins in quadruples games. Clan with fewest transgressions (e.g. a game being declared a draw due to FOW violation / timing-out abuse / overuse of settings or players etc.). Clan meeting deadlines for game creation. A Random escalating doubles tie-break game. In spoils games, if a missed-turn or 'time out' appears to have deliberately occurred to gain an advantage, then the opposing team will be automatically awarded a victory for the game in question. In extreme circumstances, an appeal may be considered. Decisions will be at the discretion of the Tournamanet Organisers. When wars begin, clan organisers will be provided with 84 hours during which to create team games and ensure their members join games. Host clan organisers must also create a thread for the mini-war and both organisers must post their home games in the thread. Clan organisers will then have a further 84 hours to assign invites for 'away' games and ensure players join. Subsequently (within 1 week of the start), clan organisers must PM 1 v 1 game details (players, maps and settings) to the Tournament Organiser. Once these games are created and invites sent, a further 48 hours will then be provided for clan organisers to ensure their players have joined 1 v 1 games ('home' and 'away'). Tie-break games will also be created at this point and, 48 hours will be provided for organisers to send invites and ensure their players have joined the 'tie-break' game (which will be set-up the the Tournament Organiser as per 1 v 1 games). If deadlines are not met for creating games then the Tournament Organiser may create random games (escalating, chained, sunny) and randomly assign invites to the relevent clan members (but giving the opposition the time they would normally have been provided with - see above). Failure of clan members to accept invites at this stage (or accept then drop) will result in the game being awarded to the opposition. If a clan withdraws from the tournament after the beginning of a round is announced then their opponents will win by default.Player Usage Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In early rounds this is 12 games(and 15 games in the semis and final). Individual players can only play in one 1 v 1 bout per round. Maps Each map can only be used twice per clan per clan war but can only be used once per game type (e.g. once for singles and once for quads). No Beta maps. 'Random' Map can be used unlimitedly. Settings No freestyle No speed No manual deployments No Beta maps. Nuclear spoils games are only allowed in 1 v 1 and doubles games. Unlimited reinforcements are only allowed in triples and quadruples games. No more than 4 games per round per clan can involve unliminted reinforcements. Trench settings can be used although no more than 4 games per round per clan can involve trench settings in team games (there is no limit for 1 v 1 games). If rules are contravened, then the Tournament Organisers may determine that the offending team cannot score any victories from games concerned. If it is concluded that the offending clan have deliberately contravened rules to gain an advantage then the games concernd will be ruled as automatic victories for their opponents. Missed Deadlines If there is any lateness on the creation of games, and the opposing MOW/captain can at that time request that random games be created and random clan members from the opposing clan be invited to those games. In addition, if there is any lateness accepting invites (the second invite at worst must be accepted), and the opposing MOW/captain can at that time request that the game be declared a victory in their favour. No further repercussions then occur once the games have started.Missed Turns in a No Spoils Game Missed turns in no spoils will not be scrutinised or result in any penalty (it is very rare for an advantage to be gained).Deadbeating Deadbeating will not be considered to be a deliberate act unless evidence is provided to the contrary (e.g. evidence of the player turns being taken in other games when they could have taken place in the game in question). As with deliberate missed turns / 'time outs', the opposing team will be automatically awarded a victory for the game in question if strong evidence is proivided.Agreements Any agreements (such as both clans agreeing to forgo the FOW rule), changes, official statements, and/or conflict resolution discussions need to include pm's to TOs and be approved before finalized and accepted. These must have the MOW/clan rep making the pm to the Tournament Organiser. Clans cannot agree to restart games alone - this will only happen with Tournamanet Organiser approval in extreme circumstances .Reporting Violations If there are any suspected rule violations, they would need to be reported promptly for consideration.Fog of War Courtesy Rule - Detailed Explanation A similar interpretation to the CLA rule will be applied: "If a team joining second starts first then they must either, wait for 12 hours, wait until their opponent states (in game chat) that they have seen the board, or take a turn without conquering or annihilating of their oppoinents' regions."Therefore, these examples show no violation of the rule: [size=90]Game 9710587 - Player waited more than 12 hoursGame 9703286 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's regionGame 9734213 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's regionGame 9718975 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region Here are examples of violations:Game 9698818 - Player conquered opponent region with 12 hoursGame 9697012 - Player conquered opponent region with 12 hoursGame 9703288 - Player conquered opponent region with 12 hoursGame 9703292 - Player conquered opponent region with 12 hours In 1 v 1 matches, this will apply to whichever player goes first. Even if the player joining first goes first, he must wait or take a turn which doesn't conquer or annihilate an opponents' position (this is due to invites being sent simultaneously for 1 v 1 and thereby a lack of evidence available to confirm which player actually joined second).Therefore, these examples show no violation of the rule in 1 v 1:Game 9758032 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's regionGame 9758028 - Player took turn within 12 hours but did not conquer (or annihilate) an opponent's region Here are examples of violations:Game 9758030 - Player conquered opponent region with 12 hoursGame 9758111 - Player conquered opponent region with 12 hours FOW violations need to be reported, by the opposing MOW to the TOs, by the 3rd turn of turn of the affected game. Failure to do so implies consent to the move and will not be considered a violation.
show: Organisation
For each clan war, the clan drawn first will set up (and maintain) a thread to run that particular match. Clan organisers will be granted privileges to create team games and send invites to their team members. Game numbers must be posted in the match thread in order for opponents organisers' to send invites to their team members. 1 v 1 games will be created by the contact for the the clan drawn first. Clan organisers must provide details to the Tournament Organiser and again game numbers must be posted in the match thread. In each clan challenge thread. A list of players participating for each clan should be kept up along with a running tally of how many games each player has played in. If someone feels a player has violated the number of games they are allowed to participate in, please bring it to the tournament organisers' attention. If they are found in violation, the opposing team will get to pick any games from the last batch played equal to the number of games the went over the limit to restart without that player participating.
show: Conflicts
The 1st step is to work it out between yourselves, next step is me and last would be CDs. When sending and joining be careful about restrictions. If at any time anyone of you needs some time ask!! IcePack and jghost7 are also available tpo support you. All complaints are to be looked up in case by case fashion.
show: Awards
Player medal requirements will be determined by the familiar clan war participation formula and is therefore dependant on the number of players the winning clan uses. Each round's clan war ties will be eligible for medals.
Here is a link to the old thread.
http://www.conquerclub.com/forum/viewtopic.php?f=442&t=174682
Last edited by
Gunn217 on Thu Sep 26, 2013 9:25 am, edited 11 times in total.
Gunn217
Posts: 782Joined: Sun Jan 10, 2010 5:07 pmLocation: Bay of Pigs
chemefreak
Posts: 3451Joined: Mon Oct 22, 2007 2:30 pmLocation: Columbus (Franklin Park), Ohio
chemefreak
Posts: 3451Joined: Mon Oct 22, 2007 2:30 pmLocation: Columbus (Franklin Park), Ohio
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