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koontz1973 wrote:nolefan5311 wrote:Why would you never play it?
Never liked playing these types of maps (Feudals etc). Over five thousand games, less than 100 have been played on these types of maps.
deantursx wrote:koontz1973 wrote:nolefan5311 wrote:Why would you never play it?
Never liked playing these types of maps (Feudals etc). Over five thousand games, less than 100 have been played on these types of maps.
You're missing out on the best maps Koontz! I'm gonna play this one so much haha.
nolefan5311 wrote:Can you have 6 bonuses of the same name? It's not like the numbers gave anything away anyway (the number were not specific to a place on the map).
nolefan5311 wrote:Can you have 6 bonuses of the same name? It's not like the numbers gave anything away anyway (the number were not specific to a place on the map).
-=- Tanarri -=- wrote:nolefan5311 wrote:Can you have 6 bonuses of the same name? It's not like the numbers gave anything away anyway (the number were not specific to a place on the map).
You can have bonuses of the same name. If (two year old plus) memory serves, the bonuses will show up as one bonus that's worth a total of the bonuses. Say you have 6 bonuses labelled "Medusa" and you own 3 of them, I believe it will show up as +3 for owning "Medusa". I may be wrong, as I said I haven't played much in the last couple years, but I'm pretty sure that's how Arms Race handles the Uranium mines, for example.
nolefan5311 wrote:My first impressions are that the slave entrances autodeploying at +1, and the region bonus not kicking in until 15, is going to make for some very, very long games.
A couple suggestions:
- 1 troop for every 5 with a minimum deploy of 5 OR 1 troop for every 4 regions
- Increase the autodeploys on the slave entrances to at least 3
Those are just my initial impressions from a 1v1 game...koontz and I are in Round 8, and we both have less than 15 regions and less than 25 armies.
puppydog85 wrote:nolefan5311 wrote:My first impressions are that the slave entrances autodeploying at +1, and the region bonus not kicking in until 15, is going to make for some very, very long games.
A couple suggestions:
- 1 troop for every 5 with a minimum deploy of 5 OR 1 troop for every 4 regions
- Increase the autodeploys on the slave entrances to at least 3
Those are just my initial impressions from a 1v1 game...koontz and I are in Round 8, and we both have less than 15 regions and less than 25 armies.
Don't touch it! 1v1 is working great for me.
I like the low deploy because it give plenty of time for maneuver and strategy. You can do your own thing for a little bit without having to worry about an attack coming at you. A large initial deploy and there will be too many 2nd round strikes at people (imho)
Maybe an auto of 2 but I like the +1 and don't see reason to make the deploy massive. I don't really see much reason to move at all though ^^^ see above.
As for it taking too long? Try Hive and Conquer Man. It is just something you have to deal with.
puppydog85 wrote:I don't mean elimination. I mean turning the map into a boring variation of Antarctica with sieges occurring outside the bases. What I refer to is a 2nd round strike into the bonus area. And no offense Gil, but I don't think you have even finished game on the map and I have 7 in the bag.
Which brings me to my first criticism. It would be nice to code the starts in 1v1 so that you both hold an even number of corners (each having a 2 neutrals to cut through to get the cups) I don't mind if it's each having 2 corners and one middle or visa versa.
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