Moderator: Clan Directors
Dako wrote:[*]Clans ranked 5 ā 32 will be divided in 4 pots:[*]After that they will be randomly paired with the following idea: clan from Pot A vs clan from Pot C or clan from Pot B vs clan from Pot D[/list]
- Pot A ā clans from 5 to 11
- Pot B ā clans from 12 to 18
- Pot C ā clans from 19 to 25
- Pot D ā clans from 26 to 32
Here is an image of brackets for 35 clans so you can grasp an idea of how it will work.
http://img585.imageshack.us/img585/6157/ccbrackets.jpg
josko.ri wrote:Dako wrote:[*]Clans ranked 5 ā 32 will be divided in 4 pots:[*]After that they will be randomly paired with the following idea: clan from Pot A vs clan from Pot C or clan from Pot B vs clan from Pot D[/list]
- Pot A ā clans from 5 to 11
- Pot B ā clans from 12 to 18
- Pot C ā clans from 19 to 25
- Pot D ā clans from 26 to 32
Here is an image of brackets for 35 clans so you can grasp an idea of how it will work.
http://img585.imageshack.us/img585/6157/ccbrackets.jpg
Again, again and again Dako. Do you really make fools of all of us who spent a lot of time discussing format possibilities, and then you came with format which is impossible, and 8 years old kid who just started learn mathematics would be able to realize it is impossible.
In the given picture example, Your round of 32 has 21 places for clans from pots+3 places for winners of play in round. BUT, number of spots in your pots (from 5~29, because 30~35 is play in round) is 25. So how 25 clans which enter draw can fill 21 slots?
Doc_Brown wrote:josko.ri wrote:Dako wrote:[*]Clans ranked 5 ā 32 will be divided in 4 pots:[*]After that they will be randomly paired with the following idea: clan from Pot A vs clan from Pot C or clan from Pot B vs clan from Pot D[/list]
- Pot A ā clans from 5 to 11
- Pot B ā clans from 12 to 18
- Pot C ā clans from 19 to 25
- Pot D ā clans from 26 to 32
Here is an image of brackets for 35 clans so you can grasp an idea of how it will work.
http://img585.imageshack.us/img585/6157/ccbrackets.jpg
Again, again and again Dako. Do you really make fools of all of us who spent a lot of time discussing format possibilities, and then you came with format which is impossible, and 8 years old kid who just started learn mathematics would be able to realize it is impossible.
In the given picture example, Your round of 32 has 21 places for clans from pots+3 places for winners of play in round. BUT, number of spots in your pots (from 5~29, because 30~35 is play in round) is 25. So how 25 clans which enter draw can fill 21 slots?
There's no need to be nasty Josko. You're right that there is a math error though. It's the common fencepost error. There will only be 24 teams playing in the "round of 32" with 4 more teams skipping it to the round of 16. An easy way to think about it is, with 4 teams skipping to the next round, there are 4 fewer games played in the "round of 32," which accounts for 8 teams.
Doc_Brown wrote:Anyway, the concept still works, it just has to be refined a bit. Groups A-D will have 6 teams each (5-10, 11-16, 17-22, and 23-28). If you have between 29 and 34 (inclusive) teams signed up, some or all of the group D slots will be filled by play-in games. If you have between 35 and 40 (inclusive) teams, some of the group C slots will also be filled by play-in games. If more than 40 teams sign up, I'd rethink the initial rounds.
Keefie wrote:I would like to see a clan vote in the CD&F regarding seeding or random draw.
Keefie wrote:I would like to see a clan vote in the CD&F regarding seeding or random draw.
Crazyirishman wrote:the only potential loophole I found is this:Timing-out, missing turns or dead beating in No Spoils games will not be investigated, or result in any penalties.
In this, a clan could potentially have somebody deadbeat intentionally in a no spoils giving their territs and troops to a teammate and changing the flow of the game. I doubt this is likely to happen, but it's still a possibility.
josko.ri wrote:Again, again and again Dako. Do you really make fools of all of us who spent a lot of time discussing format possibilities, and then you came with format which is impossible, and 8 years old kid who just started learn mathematics would be able to realize it is impossible.
In the given picture example, Your round of 32 has 21 places for clans from pots+3 places for winners of play in round. BUT, number of spots in your pots (from 5~29, because 30~35 is play in round) is 25. So how 25 clans which enter draw can fill 21 slots?
josko.ri wrote:Doc_Brown wrote:Anyway, the concept still works, it just has to be refined a bit. Groups A-D will have 6 teams each (5-10, 11-16, 17-22, and 23-28). If you have between 29 and 34 (inclusive) teams signed up, some or all of the group D slots will be filled by play-in games. If you have between 35 and 40 (inclusive) teams, some of the group C slots will also be filled by play-in games. If more than 40 teams sign up, I'd rethink the initial rounds.
This has sense, but I am not sure if this is what Dako was meant, I am not mind reader to know it. Actually, (only) in the case of 40 clans participating, the idea which you describe here is the same like my proposing idea.
Chariot of Fire wrote:Is it not possible to find out beforehand exactly how many clans will be participating, i.e. get sign-ups now, and then work out the format for the draw? Final format can be discussed here and voted on in CDF, where every participating clan will have a voice and a vote. Just seems very 'cart before horse' trying to implement a draw system when one doesn't even know the number of combatants.
Some questions re Draft v.4.......
1. Why does a clan have to have 15 members? If 126 spots have to be filled and the quota per player is 12 games, then a clan needs just 11 members to fulfill the requirements for Play-in, Rnd of 32 and Rnd of 16.
2. Re player eligibility. It only says "If a player joins a clan......". Surely the cup-tied rule should only apply to players who are joining a clan from another clan and who have already participated in the current competition. If a clan recruits someone who has never been in a clan or has who not played in the active edition of the Cup I fail to see why that player should have to miss a round.
3. "Fog of rule" should read "Fog of war"
4. Participation. If a player may play max 12 of 41, and max 22 of 81, wouldn't it be better if it was max 17 of 61? It preserves the ratio if it is 17 (or do you only like even numbers) ;)
5. Final. If it is played over 4 batches it could take months. Why not make it 3 batches?
6. The 'timing out' rules are ridiculously severe. A remake for first offence in any spoils game? So, for example, when a snowstorm hits a Chicago suburb and the power goes down mid-turn in a Flat Rate game it will be remade? Yay! for the lucky team who was behind. Or, even better, "Hey we are losing this game....just time-out and it will be remade". Do you see my point? This rule needs a serious rethink. It may even be better to leave it to the clans to negotiate between themselves (let's face it, it only applies to nuke spoils) what the penalty should be. Some clans might not want a penalty at all and consider timing-out a perfectly legitimate strategy. The circumstances surrounding the reasons for a timeout can never be proven, so who is to be punished here? The poor bastard whose power went out while his team was ahead - and then the CDs have to make an impartial ruling?
7. Changes by mutual agreement. Both numbers of trench games and round limits may be changed (fair enough) though I do think trench should definitely be restricted to 30 rounds or we could end up with interminable games. So a fixed rule 'Trench games must have a 30 round limit set on them'
That's all, thanks.
Nicky15 wrote:In regards to timing out. The Cup and the Clan league are CD led events. We cannot condone any perceived methods of cheating. If you take a territory you get a card. That is the way the game is designed and we can't allow any exploitation of loopholes. If you claim timed out by "accident" and this time out leads to your team gaining an advantage then the game will be remade. However If the time out, the 1st course of action will be to speak to both clans and see if they want the game to be remade. We can also wait until the game finishes. It will be up to the wronged clan to make the final decision, but if they want a remake they will get one. My advice is to make sure you don't time out
This only applies to escalating and Nuclear spoils.
Chariot of Fire wrote:Nicky15 wrote:In regards to timing out. The Cup and the Clan league are CD led events. We cannot condone any perceived methods of cheating. If you take a territory you get a card. That is the way the game is designed and we can't allow any exploitation of loopholes. If you claim timed out by "accident" and this time out leads to your team gaining an advantage then the game will be remade. However If the time out, the 1st course of action will be to speak to both clans and see if they want the game to be remade. We can also wait until the game finishes. It will be up to the wronged clan to make the final decision, but if they want a remake they will get one. My advice is to make sure you don't time out
This only applies to escalating and Nuclear spoils.
OK, thanks for clarifying. You can see why I think the v.4 wording maybe needs a rewrite though. Perhaps I can suggest something to Dako when I have a mo.
qwert wrote:well i think that we need to play withouth play -in rounds. In bouth cases top clans start in Top 16.
josko.ri wrote:qwert wrote:well i think that we need to play withouth play -in rounds. In bouth cases top clans start in Top 16.
What you call Round 1 in your suggestion, Dako calls play-in round in his suggestion. You may call it shit round if you wish, it will still be the same thing, just differently named.
Chariot of Fire wrote:josko.ri wrote:qwert wrote:well i think that we need to play withouth play -in rounds. In bouth cases top clans start in Top 16.
What you call Round 1 in your suggestion, Dako calls play-in round in his suggestion. You may call it shit round if you wish, it will still be the same thing, just differently named.
Classy
Nicky15 wrote:Chariot of Fire wrote:Nicky15 wrote:In regards to timing out. The Cup and the Clan league are CD led events. We cannot condone any perceived methods of cheating. If you take a territory you get a card. That is the way the game is designed and we can't allow any exploitation of loopholes. If you claim timed out by "accident" and this time out leads to your team gaining an advantage then the game will be remade. However If the time out, the 1st course of action will be to speak to both clans and see if they want the game to be remade. We can also wait until the game finishes. It will be up to the wronged clan to make the final decision, but if they want a remake they will get one. My advice is to make sure you don't time out
This only applies to escalating and Nuclear spoils.
OK, thanks for clarifying. You can see why I think the v.4 wording maybe needs a rewrite though. Perhaps I can suggest something to Dako when I have a mo.
As it a CD rule we can work something out.
Leehar wrote:More importantly however, the seeding is certainly a hot topic, and I must concur that the thought of possibly#1 vs #5 (in the F400) occurring in the round of 16 is very disconcerting.
I can also understand the desire to decrease the player limit, but I'd prefer to avoid messing with what works. So 15/41; 20/61 was in the previous Cup?
If you want to make the above 2 significant choices, I'd really suggest it be left to a vote. The experience with the Map limit suggests most clans would prefer to retain the player limits as it was previously (Which is a perfectly understandable considering often all members of a clan are not heavily involved, so when allocating away maps especially, it often falls on the more active members to bear the load rather than a desire for anyone to control most of the war).
Dako wrote:#1 vs #5 will be a hot match-up no matter where it will happen - in the finals or in the round of 16. Why is it disconcerting to you?
Dako wrote:I never thought about dividing clans into seed or doing random drawing before people have posted it here. So I took those ideas and changed them a little to include some of my own views.
If I didn't respect the time people put into discussions I'd never start them in the first place. I also would not reply to people who cannot discuss things in a calm manner.
If I don't copy suggestions 100% from what people post it doesn't mean I ignore them completely.
josko.ri wrote: If you ask me for rank format ideas, I would put mine #1, qwert's #2, IcePack's "leave it as it is" #3 and your current idea #4.
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