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Spritzking wrote:but if you are lucky to start with the 2 turrets you will recieve a bonus of 7?
KEYOGI wrote:Can we perhaps see some sort of shadow or glow effect around the red labels and lines over the grassy areas of the map. Perhaps increase the size of the numbers as well, they're a little on the small side and you have plenty of room.
plysprtz wrote:this map is looking fantastic but my only notice is the barbed wire. you could spend the extra 10 or so minutes and make it look really kool instead of a bunch of x's
XXXXXXXX
X
X
^^^
you wouldn't call that barbed wire would you
but its no biggy just a suggestion if you want to impress lack
ericwdhs wrote:Are there no bonuses for holding the German controlled land?
mibi wrote:Spritzking wrote:but if you are lucky to start with the 2 turrets you will recieve a bonus of 7?
yeah, if your very lucky, but thats 6 territories, its like starting out with Europe or something, it wont be likely.
Spritzking wrote:mibi wrote:Spritzking wrote:but if you are lucky to start with the 2 turrets you will recieve a bonus of 7?
yeah, if your very lucky, but thats 6 territories, its like starting out with Europe or something, it wont be likely.
well i thought it where only the 2 teritories in front of thet 2 bunkers. but i think confusion came from the fact that the batteries (continent) are named the same in the legend as the actual shooting thing.
Coleman wrote:Well I finally have some xml for this. The centering isn't finished, in fact I've barely worked on it beyond getting things generally where they are supposed to be. Everything but the centering should be done, however. I'm posting a link for people to comment on naming conventions I used and in case there is some blatant error I missed with borders or something.
Here it is: http://members.cox.net/gyrigo/CC/D-Day_01.xml
I have a small concern with the lengths of many of the territory names, what happens when they are too long isn't something I'm all that sure of.
mibi wrote:Coleman wrote:Well I finally have some xml for this. The centering isn't finished, in fact I've barely worked on it beyond getting things generally where they are supposed to be. Everything but the centering should be done, however. I'm posting a link for people to comment on naming conventions I used and in case there is some blatant error I missed with borders or something.
Here it is: http://members.cox.net/gyrigo/CC/D-Day_01.xml
I have a small concern with the lengths of many of the territory names, what happens when they are too long isn't something I'm all that sure of.
I wouldnt worrry too much about centering anything except the boat circles, since no two craters are the same. Also, the battery has changed to Artillery, and you might want to double check the 916th Artillery 1, it cant attack out the one way walls.
sully800 wrote:I don't particularly like the discrepancy of borders between the different bunkers and artilleries. The bunkers on the right can be defended by a single territory if you place your men on the german ground in back of the bunker. They also can attack 4 different places one way. Then the bunker on the left has to be defended by 2 territories, can only attack 3 places through its one way borders, and yet its worth the same amount, despite its larger weaknesses. The same is true for the artilleries. The one on the left can be defended with a single country but the one on the right will always have two borders that can be attacked. Once again they have the same bonus.
Then I think the artillery on the left should have a border opened up (whether you add a hole in the wall or change the German areas above it doesn't really matter) and those bonuses should both remain as +2.
sully800 wrote:I think that the hole on the left most bunker should be closed up, and each bunker should only be worth +1. (They are 2 country continents and can be defended with a single country border. +2 is too much).
sully800 wrote:Actually, now that I think about it, why are all the ship groups worth the same amount? Easy has 2 more countries than any other ship group, and 2 more borders, so it shouldn't be worth the same. Especially because the Fox and Dog groups would be taken first making Easy even harder to defend. Fox and Dog should be changed to a +3 bonus and Easy could possibly switch to a +5 but I think I like it at +4.
sully800 wrote:Finally, you have -1 for plane and parachute in the legend. Does that include any plane and parachute combination? Because if it does you could start with a -4 bonus for them (by owning all 4) which would give a -1 bonus overall and cause some major problems. If the bonus only applies to the matching pairs of nearest plane and nearest parachute then I think you should distinguish that in the legend.
sully800 wrote:For the legend, I like how the bonuses about ships are on the same line. However the bunker and artillery descriptions are split up. It seems like it would make more sense to but the beach and plane/parachute bonus on the same line, because then the bunker and artillery bonuses would line up.
sully800 wrote:Also, the trench picture in the legend looks a little funny because the surrounding green is so light. It looks like you cropped that image from the 352nd Infantray #6 which is the lightest trench on the map. I think it would look better with a darker rim of green (really any other trench) because it would blend better with the background.
sully800 wrote:
Oh, and I don't particularly like the discrepancy of borders between the different bunkers and artilleries. The bunkers on the right can be defended by a single territory if you place your men on the german ground in back of the bunker. They also can attack 4 different places one way. Then the bunker on the left has to be defended by 2 territories, can only attack 3 places through its one way borders, and yet its worth the same amount, despite its larger weaknesses. The same is true for the artilleries. The one on the left can be defended with a single country but the one on the right will always have two borders that can be attacked. Once again they have the same bonus.
sully800 wrote:I think that the hole on the left most bunker should be closed up, and each bunker should only be worth +1. (They are 2 country continents and can be defended with a single country border. +2 is too much).
Then I think the artillery on the left should have a border opened up (whether you add a hole in the wall or change the german areas above it doesn't really matter) and those bonuses should both remain as +2.
Actually, now that I think about it, why are all the ship groups worth the same amount? Thomas has 2 more countries than any other ship group, and 2 more borders, so it shouldn't be worth the same. Especially because the Bayfield and Arkansas groups would be taken first making Thomas even harder to defend. Arkansas and Bayfield should be changed to a +3 bonus and Thomas could possibly switch to a +5 but I think I like it at +4.
Along the same lines, the middle beach needs to have a higher bonus than the side beaches also. It has 1 more border and is completely central on the map, surrounded by many more continents than the side beaches. I think the Easy beach should be worth +6 or maybe +7, and the Fox/Dog beaches should stay at +5.
sully800 wrote:Finally, you have -1 for plane and parachute in the legend. Does that include any plane and parachute combination? Because if it does you could start with a -4 bonus for them (by owning all 4) which would give a -1 bonus overall and cause some major problems. If the bonus only applies to the matching pairs of nearest plane and nearest parachute then I think you should distinguish that in the legend.
Coleman wrote:This presents a unique problem. You think those are the ship names. Those are the beach names. The ships are U.S.S. Arkansas, Thomas Jefferson, and Bayfield, not Fox, Easy, and Dog. This actually may be something that needs some sort of map change to correct, as I feel you are an intelligent person, and your making that mistake isn't a good sign.
mibi wrote:sully800 wrote:For the legend, I like how the bonuses about ships are on the same line. However the bunker and artillery descriptions are split up. It seems like it would make more sense to put the beach and plane/parachute bonus on the same line, because then the bunker and artillery bonuses would line up.
The legend is fine in that regard, the 'standard' bonuses are on one side and the 'special' bonuses are on the other.
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