Keefie wrote:I'm totally against exclusion of any kind apart from the current minimum requirement.
That's pretty much how I feel.
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Keefie wrote:I'm totally against exclusion of any kind apart from the current minimum requirement.
Keefie wrote:I'm totally against exclusion of any kind apart from the current minimum requirement.
Chariot of Fire wrote:I like the system of the draw that qwert has illustrated in his diagram. Very sensible and logical.
by jetsetwilly on Thu Mar 14, 2013 8:48 am
I do like the idea of doing the random draw for each round because as Qwert says it does add some excitement. We would have to decide whether to delay a draw because one tie overran or allow the others to move forward by putting them both in the hat as Winner of Clan A vs Clan B.
Unless everyone here comes out in support, the seeding and draw format should probably go over to cd&friends for a vote.
There is already vote running on how many times a map can be used through each tie/the whole competition.
Chariot of Fire wrote:Perhaps for the 1 map per round rule it could be added "this may be increased subject to agreement by both clans". This way we retain the negotiation that is common for all challenges, but at the same time the 1 map per round rule can be upheld if a clan prefers it. It prevents such repetitive use of some maps, which really is just an advantage to a clan who isn't very good at cross-mapping. Each battleground should be unique, not simply 'same old same old' again and again.
qwert wrote:Chariot of Fire wrote:Perhaps for the 1 map per round rule it could be added "this may be increased subject to agreement by both clans". This way we retain the negotiation that is common for all challenges, but at the same time the 1 map per round rule can be upheld if a clan prefers it. It prevents such repetitive use of some maps, which really is just an advantage to a clan who isn't very good at cross-mapping. Each battleground should be unique, not simply 'same old same old' again and again.
well we have over 200 maps, if we stick to 1 map per round ,these mean that only small number of maps will be used.
For first and second round only 20 maps
third and fourth round will be increase for 10 (20 repeated from previous round)
and in last round will be increase for 10 new (30 repeated from previous round)
These meant that one clan will be use maximum 40 diferent maps for entire competition (out of over 200 diferent maps)
Chariot of Fire wrote:qwert wrote:Chariot of Fire wrote:Perhaps for the 1 map per round rule it could be added "this may be increased subject to agreement by both clans". This way we retain the negotiation that is common for all challenges, but at the same time the 1 map per round rule can be upheld if a clan prefers it. It prevents such repetitive use of some maps, which really is just an advantage to a clan who isn't very good at cross-mapping. Each battleground should be unique, not simply 'same old same old' again and again.
well we have over 200 maps, if we stick to 1 map per round ,these mean that only small number of maps will be used.
For first and second round only 20 maps
third and fourth round will be increase for 10 (20 repeated from previous round)
and in last round will be increase for 10 new (30 repeated from previous round)
These meant that one clan will be use maximum 40 diferent maps for entire competition (out of over 200 diferent maps)
I don't think you understand. A map can only be used once per round, i.e if it is a 41-game challenge a clan has to choose 20 different maps. What the heck were you thinking, one map only? lol
Chariot of Fire wrote:And what is ViD_FISO on about? ffs, once a round (i.e. one challenge) is over it's over, and everything reverts to normal. No-one has said "A map may only be used once all tournament"
Chariot of Fire wrote:qwert is right in that a clan only has to use 30 maps the entire tournament if we implement a "one map per round" rule. Right now, as the rules stand, a clan only has to use 15 maps the entire tournament. I find this intrinsically wrong and believe it should change.
Vid_FISO wrote:So you advocate making things even easier for the top clans?
Those that get a round 1 bye don't use any maps at all to make round 2 then face a clan that has had to use some of their best maps to get into round 2. For any of the lower/ mid ranked clans that make round 3 they've used 40 maps, top clans have used 20, unless there is a play in round and first round bye in which case they've still used no maps = slaughter!
qwert wrote:Vid_FISO wrote:So you advocate making things even easier for the top clans?
Those that get a round 1 bye don't use any maps at all to make round 2 then face a clan that has had to use some of their best maps to get into round 2. For any of the lower/ mid ranked clans that make round 3 they've used 40 maps, top clans have used 20, unless there is a play in round and first round bye in which case they've still used no maps = slaughter!
I advocate that low ranked clans had chance in first round to play agains similar or equal strengt clans, to have opportunity to have chance for medal. If high ranked clans play right in Round 1, then you have small chance to make round 2.
Vid_FISO wrote:As an after-thought, any mileage in allowing a map + settings to be repeated but with a completely different line-up?
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