josko.ri wrote:This is nonsense. In Round of 16 you will have 4 clans that got byes, and 14 clans winners of matches from 5 to 32. Is it round of 16 or round of 18? In next round then it will be 9 winners of those 18 clans. I cannot believe after so many discussions and many players putting their ideas, you finally come with idea in which 18 clans will be in round of 16? I think that shows enough how serious you are as tournament organizer and how serious you consider players' suggestions.
In addition playing level of the randomized draw is non-equal, clan #5 will be "awarded" for their rank with stronger opposition than clan #18.
Now compare it with this format idea:
viewtopic.php?f=438&t=186880&start=60#p4085818Number of rounds stays the same just we used different names for rounds(my R1=Your play-in round, my R2=your Rof32, my Rof16=Your 'so called' Rof16) so there is no any difference in total number of rounds. And my format suggestion ensures lower clans will have more equal playing field than your suggestion.
And if you wish to go with semi-random draw, then put just 2 pots, upper pot (half better placed clans=seeds) and pair them with lower pot (half lower placed clans). On this way everyone will have starting position in honor of their rank and the luck will say its word. With your suggestion #5 clan will get FOR SURE stronger opponent than #18 clan, that is just nonsense.
I based my idea on your interpretation (thank you for translation) of qwert's idea. However I changed it a bit. Unfortunately it is 11.30pm right now and I don't have time to draw the brackets as I see them. Believe me it will be all very clear once I show you the image tomorrow.
As for the seeding, you (as in plural you) asked for more equal seeding because nobody likes to watch #1 vs #32. Now you say that stronger opponent is bad and call my 4-pots idea nonsense. What do you want - equal more match-ups or less equal match-ups? Right now CCup3 had less equal match-ups in first round. I decided to change that based on your suggestions and then you say "hey, #5 will have more equal match-up and its bad!". I don't get it.
Leehar wrote:Seedings:
Perhaps mention that you'll be taking the latest F400 rankings as the seedings are made (I assume thats an arrangement that can be made with IcePack?)
I remember some consternation at the rankings that were taken for the last Cup, so hopefully that'll assuage The Packs concerns ;)
It already states that seeding will be done via F400 rankings. The first sentence after the "Seeding and brackets" header.
Leehar wrote:I'm not sure how exactly it was decided that the top 4 will be the only ones to get a bye, but I guess thats your prerogative, tho it does give me some discomfort :/
(Would it be possible under this arrangement that Clan 4 could play clan 5 in the Round of 16?)
This year top-1 spot had a bye, I decided to extend it to the top-4 as a courtesy. I can easily change that to no byes or to top-2 clans get byes if people are against my current proposition. And yes, as in draft #3 it is possible for clan 4 to play clan 5 in the round of 16 because of the random draws.
Leehar wrote:I don't think I piped up under the discussion earlier, but one of the concerns I have is that the Quarterfinals that we had in this CCup 3 was one of the most entertaining rounds I've been witness to, with all 4 wars being enthralling contests. I know some folks were lauding the FA Cup, but I'm personally not a fan of a bracket where 1 team (Man City) can thrash a team 5-0, while on the other side of the bracket we can have a close contest more deserving of a Final (Man U vs Chelsea; It doesn't really do them justice to be playing on a 4th round stage).
In essence, I'm worried we could still be having mis-matched contests in the latter sections of the tournament, rather than the more enticing battles we saw in the Quarters for CCup3, which I would have thought would be worthy of replicating.
I don't think we will have less entertaining matches because if you managed to win vs #6 clan and get to the Quarterfinals, well, it means you are that good. Look at OSA - they were seeded very low but proved that they worth a lot. So no, I think your fears are not groundless.
Leehar wrote:Similarly, I think 61 games for the round of 16 is too much. Thats the first matches the top 4 will play, so a 45+ scoreline could be possible, & a battle that could very well be decided early on, and not encourage the excitement of uncertainty we've had in some of the recent CCup3 wars.
Ok, let's see what other think. I am ok with 61 or 41.
Leehar wrote:And only 2 batches per wars? I would think at least 3 batches for the 61 game wars would be more worthy? To stay on a more reliable 20 games per batch rather than 30? (Specially in the latter stages of the tournament where each game is more crucial, I'd assume people would dislike being overloaded?)
I understand what you mean but this is not that hard. 10 extra games are not that hard to fill. Again, let's wait what more people will say on this matter.
Leehar wrote:Then elsewhere, I think there's some inconsistency on the stances. In one section there's a prescriptive sentiment that such & such settings can not be changed by agreement (Things like game distribution, where I'd think if people wanted quads in the first batch it'd be perfectly acceptable), while on the other you're leaving the reins entirely in the hands of the respective clans to decide whether to replay games for site bugs etc.
In my mind, some of the appeal from the Conquerors Cup is that it is merely a collection of individual clan wars brought under the banner of a tournament, so to limit that unduly seems to detract from the enjoyment? (Tho I can understand some of the desire with the exigencies of time management, it shouldn't be to the detriment of the entire experience either?)
In some places you capture that nicely, in others I feel it's somewhat restricted, so I'm sure to get that balance could be tough.
Just to be clear - by game distribution I mean the game types ratio dubs/trips/quads over the war. I will not put rules on game distribution between batches.
As for the whole idea, I would like CCup to be a collection of wars that share similar rules over the whole tournament. But on the other hand I'd like to keep it flexible and adjustable on some minor things to make it more enjoyable for everyone.
Leehar wrote:There are some other concerns I have, specially with regards to some things like clan eligibility (15 members), player eligibility (where have we seen 5 top-notch players joining a clan before :P ), Settings (trench & round limit - Ahunda), Maps (what happened to 2 per war etc?), Game Exchange (summer downtimes etc?), Timing-out (CL's in-depth ruling is discarded?) etc once I've digested it a bit more :)
(Oh wait, I just mentioned most of them anyway lol - Can expand on it more later :D )
You can expand on them later - we have plenty of time. I will not answer on them right now because I don't want to put words in your mouth. I will answer them once you formulate them and post your questions here.
Chariot of Fire wrote:My thoughts are:
- why favour the top seeds and allow them to join later in the tournament? Better to start with an even playing field, all on equal terms
- the cup-tied rule should still stand. Whilst leading players might not switch clans often, leading clans do occasionally stop being competitive (especially after a defeat), thus it is quite feasible for a clan to beat a prestigious clan and end-up facing the same players in the next round (look at the Thota example)
- Round of 16 would be better @ 41 games, followed by 61, 61 and 81.
- pity you didn't consider the 'map can only be used once per round' idea. 20 games from one clan could feature just 10 maps under the current rule. Boring
Top clans (AFOS and AOC to be precise) wanted a break between CCups. I would not like to add extra time in between for all the other clans, but I introduced byes for those top clans to satisfy their request (which seems very reasonable to me).
Nobody used cup-tied rule anyway, every clan allowed cup-tied players to play this time. Tell me then why do we need this rule?
I would like to hear more from people on games per round. 81 for finals seems tempting as well, that would be really grand.
I did consider 'map can only be used once per round' but I will run a vote in CD&F on that because it's a bit controversial so I would like the majority to decide on that.
Chariot of Fire wrote:One question re trench. You say max 20% of games (i.e. 4 home games in early rounds, 6 in later) may be chosen by a clan. Then later you write under allowed changes "Trench games can be banned or have their limit changed". What do you mean banned? Is this by agreement of both clans (not just one)? If it is then they simply won't choose trench games will they, so no need to write the rule.
Yes, you got it right. If both clans would like to drop trench altogether they are free to do so upon mutual agreement. It does seem excessive a bit so I will rephrase it a bit. Thanks.
qwert wrote:now i have few questions( to understand better)
Clan Eligibility
To sign-up for CCup your clan must meet the following criteria:
Be a member of CD&F group
Have at least 15 members
(i think that criteria its to low, because from these any new clan whitouth any challenge before ,can play in CC4)
We cannot up this criteria any more qwert, 15 is a high enough number. If clan cannot fill the games with that number of players they will forfeit games on delay.
qwert wrote:For all rounds:
- Each clan will pick the map and settings for exactly half of the games
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
- Each round will be played in two batches with exactly half of the games in each batch
(can you tell me how much maps will be used per each round, or these rule apply for entire cup)
Those rules apply for every round of the whole cup. It means after each round you can re-use maps in the next round.
qwert wrote:Tie-breaker format, such as map/settings and number of games it takes to break a tie
(i think that these it unesesary rule, because you all ready implement round limits of 30, so you eliminate any posibility for stalemate)
I left it there so clans can change it to best-of-3 tie-breaker if they want to, or change the map to a smaller one or change it to escalating. If both clans would like to play another 41-st or 61-st game I don't mind.
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Unfortunately I don't have time to reply to others right now. I will get back to this thread tomorrow.