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CCup 4 format discussion (ver 5, p. 28)

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Re: CCup 4 format discussion

Postby IcePack on Thu Mar 07, 2013 11:14 am

Chariot of Fire wrote:Just some things off the top of my head:

1. Reduce the number of batches per challenge so the process is speeded-up

This shouldn't be a hardship if the player quotas are reduced. No-one would be playing more than, say, eight games per batch (and that's a high estimate, the figure would more than likely be five).

2. Lower the quota per player, 10 games for a 41 game challenge, 15 for a 61 game challenge

Reward clans who have a broader player depth rather than those who depend on three or four players for results.

3. Dispense with the play-in system - just pick the Top 32 seeds who are willing to participate

Why have the headache of play-ins? 32 clans are required to fill the bracket. If there's a clan outside that number then they are going to have to improve and join the next edition.

4. A map may only be chosen once by each clan

We have 214 maps (non-beta) to choose from. Why not have clans have to play them instead of the repetitive selection of the same old maps challenge after challenge? A lot of the fun of the C.Cup comes from the prep & planning. Can you imagine the added level of excitement and risk if a clan wishes to reserve its better maps to use later against stronger opposition?
Round of 16 = 20 maps, Round of 8 = 20 maps, Qtr Finals = 30 maps, Semi Finals = 30 maps, Final = 40 maps. Total = 140 maps. The tiebreaker in every challenge (i.e. 41st, 61st or 81st game) is Classic trips, esc, chained, sunny.

5. Every game has a round limit

No harm in this. Keep the tourney moving along, so every game must have a 20 round limit. It also adds a new dimension to games and would also help end lengthy games, which may not be a bad thing if nukes & trench are being considered.


I like the concept of 2, but maybe the number is placed at 12 or something? Anyway, the # can be adjusted easily w discussion.

The only issue I have w this is #4. It's interesting concept but I don't really like it in practise. I prefer good old fashioned regular wars to get to the top.
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Re: CCup 4 format discussion

Postby Foxglove on Thu Mar 07, 2013 11:26 am

Dako wrote:
Vid_FISO wrote:With regard to nukes, will "timing out" be permitted or prohibited as in CL5?

About timing outā€¦ there is no way one can tell if user timed out on purpose or had a power failure or forgot about a turn. There is no way it can be checked/controlled so I don't know how we can enforce this rule other than based on mutual agreement.


I agree!! It might be distasteful if it happens, but please, please - let's not introduce ANY subjective rules into the competition.
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Re: CCup 4 format discussion

Postby Chariot of Fire on Thu Mar 07, 2013 12:28 pm

The only issue I have w this is #4. It's interesting concept but I don't really like it in practise. I prefer good old fashioned regular wars to get to the top.


Don't people get bored playing the same maps all the time? It all gets so predictable. With 240 maps to choose from it would be no great hardship, the planning would be fun and we'd all see a greater variety. Plus the clan with a broader knowledge across all maps could/should fare better than the one-trick ponies.
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Re: CCup 4 format discussion

Postby IcePack on Thu Mar 07, 2013 12:34 pm

Chariot of Fire wrote:
The only issue I have w this is #4. It's interesting concept but I don't really like it in practise. I prefer good old fashioned regular wars to get to the top.


Don't people get bored playing the same maps all the time? It all gets so predictable. With 240 maps to choose from it would be no great hardship, the planning would be fun and we'd all see a greater variety. Plus the clan with a broader knowledge across all maps could/should fare better than the one-trick ponies.


Dont we already get that "fun" through CL5 which forces you to only use a map once throughout the competition?
I could see maybe limiting a maps use once per war instead of twice, where you can do hive trips and hive quads etc. but once throughout the competition? i woudln't support that.

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Re: CCup 4 format discussion

Postby jetsetwilly on Thu Mar 07, 2013 12:38 pm

IcePack wrote:
Chariot of Fire wrote:
The only issue I have w this is #4. It's interesting concept but I don't really like it in practise. I prefer good old fashioned regular wars to get to the top.


Don't people get bored playing the same maps all the time? It all gets so predictable. With 240 maps to choose from it would be no great hardship, the planning would be fun and we'd all see a greater variety. Plus the clan with a broader knowledge across all maps could/should fare better than the one-trick ponies.


Dont we already get that "fun" through CL5 which forces you to only use a map once throughout the competition?
I could see maybe limiting a maps use once per war instead of twice, where you can do hive trips and hive quads etc. but once throughout the competition? i woudln't support that.

IcePack


I think CL5 is going to be an interesting test of this one. Let's see how it goes there and if clans like it then it could come in for the next cup ?
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Re: CCup 4 format discussion

Postby Keefie on Thu Mar 07, 2013 12:50 pm

CoF makes some great suggestions. I very much like the idea of reducing the number of games per war any one player can play in and 10 for a 41 game war sounds about right. I'm not so keen on the idea of only using a map once through the entire competition, but Icepack's suggestion of only using a map once per war is a good one.
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Re: CCup 4 format discussion

Postby chapcrap on Thu Mar 07, 2013 12:55 pm

I'm going to say this again, since Dako put it in his rules and it seems that no one disagreed... No one should get 2 rounds of byes. Play in round counts as round 1. Anyone not playing in the first round has a bye. I do not think anyone should get more than one bye.

As far as the rest of the discussion, I'm happy with increasing all rounds to at least 41 games. I acutally prefer 43, because it's an equal split between doubles, triples, and quads.

Chariot of Fire wrote:Just some things off the top of my head:

1. Reduce the number of batches per challenge so the process is speeded-up

This shouldn't be a hardship if the player quotas are reduced. No-one would be playing more than, say, eight games per batch (and that's a high estimate, the figure would more than likely be five).

2. Lower the quota per player, 10 games for a 41 game challenge, 15 for a 61 game challenge

Reward clans who have a broader player depth rather than those who depend on three or four players for results.

3. Dispense with the play-in system - just pick the Top 32 seeds who are willing to participate

Why have the headache of play-ins? 32 clans are required to fill the bracket. If there's a clan outside that number then they are going to have to improve and join the next edition.

4. A map may only be chosen once by each clan

We have 214 maps (non-beta) to choose from. Why not have clans have to play them instead of the repetitive selection of the same old maps challenge after challenge? A lot of the fun of the C.Cup comes from the prep & planning. Can you imagine the added level of excitement and risk if a clan wishes to reserve its better maps to use later against stronger opposition?
Round of 16 = 20 maps, Round of 8 = 20 maps, Qtr Finals = 30 maps, Semi Finals = 30 maps, Final = 40 maps. Total = 140 maps. The tiebreaker in every challenge (i.e. 41st, 61st or 81st game) is Classic trips, esc, chained, sunny.

5. Every game has a round limit

No harm in this. Keep the tourney moving along, so every game must have a 20 round limit. It also adds a new dimension to games and would also help end lengthy games, which may not be a bad thing if nukes & trench are being considered.


I agree with most of this. Number 1 for sure. We don't need 3 rounds of games in a 40 game war. Set a time between the rounds as well. Two weeks? Number 2 is fine with me. I would be ok with number 3, but I might say the top 36 and let the bottom 8 have a play in. That would allow ample time for a break between CC3 and CC4. Number 4 is fine with me if it is once per war, not for the whole tournament. Number 5 is fine with me.
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Re: CCup 4 format discussion

Postby Qwert on Thu Mar 07, 2013 2:17 pm

Chariot of Fire wrote:
The only issue I have w this is #4. It's interesting concept but I don't really like it in practise. I prefer good old fashioned regular wars to get to the top.


Don't people get bored playing the same maps all the time? It all gets so predictable. With 240 maps to choose from it would be no great hardship, the planning would be fun and we'd all see a greater variety. Plus the clan with a broader knowledge across all maps could/should fare better than the one-trick ponies.


yea , its much interesting to see more maps into use.
I dont know how much home game will have finalist of CC4? Maybe these need to calculate first, and then we can know what number of repeated maps could be in entire CC4.


Round 1- 20 home games
Round 2-20 home games
round 3 - 30 home games
round 4- 30 home games
round 5- 30 home games
-------------------------------
so posibility its that finalist have 130 home games,, if you split that in entire cup you can use one map twice,, then these give you 65 maps. I think that these could not present any problem for any clan.
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Re: CCup 4 format discussion

Postby Dako on Thu Mar 07, 2013 3:25 pm

jetsetwilly wrote:It's a tricky one to prove but the rule should be in place. In this case guilty until proven innocent ;) it should be relatively obvious if there was a tactical gain to be made from cheating. Case by case assessment is required but it's a rare thing and not a major overhead.

No, that will not work. Subjective rules lay in C&A domain, I will shy away from such things and try to make all the rules in CCup as clear as possible.

Chariot of Fire wrote:Just some things off the top of my head:

1. Reduce the number of batches per challenge so the process is speeded-up

This shouldn't be a hardship if the player quotas are reduced. No-one would be playing more than, say, eight games per batch (and that's a high estimate, the figure would more than likely be five).

I agree with that. 41 games are easy to send in 2 batches. 61 might be a bit harder but still doable. I like this suggestion so far.

Chariot of Fire wrote:2. Lower the quota per player, 10 games for a 41 game challenge, 15 for a 61 game challenge

Reward clans who have a broader player depth rather than those who depend on three or four players for results.

That's a good one as well. We should avoid 1-man clans (Bogan and BFM jump to mind) as much as we can. Reducing this to a normal amount should be ok. I will browse this cup war threads and see what was the normal amount of games played per player in various clans. I am sure we can find some nice info there.

Chariot of Fire wrote:3. Dispense with the play-in system - just pick the Top 32 seeds who are willing to participate

Why have the headache of play-ins? 32 clans are required to fill the bracket. If there's a clan outside that number then they are going to have to improve and join the next edition.

I was thinking about that as well but I'd like to keep this cup as open to everyone as possible.

Chariot of Fire wrote:4. A map may only be chosen once by each clan

We have 214 maps (non-beta) to choose from. Why not have clans have to play them instead of the repetitive selection of the same old maps challenge after challenge? A lot of the fun of the C.Cup comes from the prep & planning. Can you imagine the added level of excitement and risk if a clan wishes to reserve its better maps to use later against stronger opposition?
Round of 16 = 20 maps, Round of 8 = 20 maps, Qtr Finals = 30 maps, Semi Finals = 30 maps, Final = 40 maps. Total = 140 maps. The tiebreaker in every challenge (i.e. 41st, 61st or 81st game) is Classic trips, esc, chained, sunny.

That is too big of a change for such an event and will be a pain in the ass for clans to remember all the maps they have used. It will also be hard to monitor for each coming round to see what has been used in previous rounds. We can reduce it to every map once per challenge, I like that more.

Chariot of Fire wrote:5. Every game has a round limit

No harm in this. Keep the tourney moving along, so every game must have a 20 round limit. It also adds a new dimension to games and would also help end lengthy games, which may not be a bad thing if nukes & trench are being considered.

Aye, that is why I have introduced it in this set of rules ;).

The Voice wrote:I like both Vid_FISO's and Josko's ideas about a random draw for at least some portion of the seedings, and I would be content with either the old scenario or one of these scenarios.

HOWEVER, if we elect a scenario where there would be random assignments, I'd be concerned with anyone outside of my own clan in charge of randomly assigning the seedings. I know it sounds silly, but please here me out. For example, if Player X were in charge of randomly assigning seeds, people might be calling foul should Player X's clan find itself in what might be perceived to be an easy route to the finals.

My only suggestion to verify the veracity of the random assignments would be to have a few players from various clans viewing the screen of the person in charge of the assignments (using a program like TeamViewer) during the process.

I apologize if I've completely misunderstood how random assignments would work. With the F400, the seedings are indisputable. I don't believe that's the case if we adopt random assignments.

Sorry, I will not succumb to anyone's paranoia here. If you don't trust me or private seeders (if we choose to draw seeds blinded) then you should not enter this challenge at all.

chemefreak wrote:
Dako wrote:Ok, I got it. I think we shall increase play-in round to 41 games then.


Those of us from lower ranked clans thank you Dako! Who knows, you may not even need a true "play-in" round if the #s work out right.

I doubt that we will have less than 33 clans signed-up. And anyway, the rules must be set before sign-ups are closed and I cannot foresee how many clans will join this event. Though I expect something around 38 or so.

chapcrap wrote:I'm going to say this again, since Dako put it in his rules and it seems that no one disagreed... No one should get 2 rounds of byes. Play in round counts as round 1. Anyone not playing in the first round has a bye. I do not think anyone should get more than one bye.

Ok, noted. Let's see what other clans have to say on that.
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Re: CCup 4 format discussion

Postby freakns on Thu Mar 07, 2013 3:47 pm

The Voice wrote:HOWEVER, if we elect a scenario where there would be random assignments, I'd be concerned with anyone outside of my own clan in charge of randomly assigning the seedings. I know it sounds silly, but please here me out. For example, if Player X were in charge of randomly assigning seeds, people might be calling foul should Player X's clan find itself in what might be perceived to be an easy route to the finals.

Dako has been accused of may things so far(someone even mention he has a penis, which is laughable idea...), but i think noone has ever doubt his integrity. and if you are worried about your path, then, well... i dunno. even stupid answers evade me on this one :s
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Re: CCup 4 format discussion

Postby chapcrap on Thu Mar 07, 2013 3:52 pm

freakns wrote:
The Voice wrote:HOWEVER, if we elect a scenario where there would be random assignments, I'd be concerned with anyone outside of my own clan in charge of randomly assigning the seedings. I know it sounds silly, but please here me out. For example, if Player X were in charge of randomly assigning seeds, people might be calling foul should Player X's clan find itself in what might be perceived to be an easy route to the finals.

Dako has been accused of may things so far(someone even mention he has a penis, which is laughable idea...), but i think noone has ever doubt his integrity. and if you are worried about your path, then, well... i dunno. even stupid answers evade me on this one :s

I'd have to agree with freakns on this. If anyone was truly worried, we could have someone outside of the clans doing the seeding. Someone like b00060, king achilles, blakebowling, or Evil Semp...
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Re: CCup 4 format discussion

Postby jetsetwilly on Thu Mar 07, 2013 4:04 pm

Dako wrote:
jetsetwilly wrote:It's a tricky one to prove but the rule should be in place. In this case guilty until proven innocent ;) it should be relatively obvious if there was a tactical gain to be made from cheating. Case by case assessment is required but it's a rare thing and not a major overhead.

No, that will not work. Subjective rules lay in C&A domain, I will shy away from such things and try to make all the rules in CCup as clear as possible.

In which case the choice still exists. We could decide that it won't matter what the cause is. Timing out is not acceptable.
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Re: CCup 4 format discussion

Postby Foxglove on Thu Mar 07, 2013 4:25 pm

jetsetwilly wrote:
Dako wrote:
jetsetwilly wrote:It's a tricky one to prove but the rule should be in place. In this case guilty until proven innocent ;) it should be relatively obvious if there was a tactical gain to be made from cheating. Case by case assessment is required but it's a rare thing and not a major overhead.

No, that will not work. Subjective rules lay in C&A domain, I will shy away from such things and try to make all the rules in CCup as clear as possible.


In which case the choice still exists. We could decide that it won't matter what the cause is. Timing out is not acceptable.[/quote]

My opinion is that we can't make that decision. It just complicates everything to try and enforce rules that don't line up with the existing game mechanics. For example: the 12 hour fog rule. Most people want it, it's been around for years, and yet, still - people mess it up. Let's not add arbitrary rules.
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Re: CCup 4 format discussion

Postby Qwert on Thu Mar 07, 2013 4:56 pm

freakns wrote:
The Voice wrote:HOWEVER, if we elect a scenario where there would be random assignments, I'd be concerned with anyone outside of my own clan in charge of randomly assigning the seedings. I know it sounds silly, but please here me out. For example, if Player X were in charge of randomly assigning seeds, people might be calling foul should Player X's clan find itself in what might be perceived to be an easy route to the finals.

Dako has been accused of may things so far(someone even mention he has a penis, which is laughable idea...), but i think noone has ever doubt his integrity. and if you are worried about your path, then, well... i dunno. even stupid answers evade me on this one :s


well we can do same like in CL5- Online draw in live chat, its fun and interesting,and many people participate in these ;)
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Re: CCup 4 format discussion

Postby IcePack on Thu Mar 07, 2013 9:17 pm

Bruceswar wrote:The rules will not be amended for any events. To qualify for a medal you need 41 games or to be run as a tournament with the TO making ALL the games, or having a few helpers. Cheme is 100% correct.


Wait - CL5 has less then 41, and must be considered a clan tournament from this description given by cheme and you. yet the TO / division directors do NOT create ALL games. The clan leaders do, the DD / TO only create random games if they run late?

How does CL5 get around these rules that can't be amended for specific events?

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Re: CCup 4 format discussion

Postby Vid_FISO on Fri Mar 08, 2013 4:12 am

IcePack wrote:
Bruceswar wrote:The rules will not be amended for any events. To qualify for a medal you need 41 games or to be run as a tournament with the TO making ALL the games, or having a few helpers. Cheme is 100% correct.


Wait - CL5 has less then 41, and must be considered a clan tournament from this description given by cheme and you. yet the TO / division directors do NOT create ALL games. The clan leaders do, the DD / TO only create random games if they run late?

How does CL5 get around these rules that can't be amended for specific events?

IcePack


CL5 is a competition, not a series of wars.
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Re: CCup 4 format discussion

Postby eddie2 on Fri Mar 08, 2013 4:15 am

bloody hell ten pages all ready and not time to read through all of these...

can i ask though why tourneys like this always segregate top ranked clans verses lower ranked clans in the opening rounds. this making it obvious the top clans will get through round one.. can we not for this tourney use random.org for the opening rounds then a ladder table... i am seeing more and more of these tourneys where newer or lower ranked clans are joining (because they want to take part.) but dont really stand a chance of getting past round 1.... issue the random org no's in order of sign up whack it through then we play that.
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Re: CCup 4 format discussion

Postby IcePack on Fri Mar 08, 2013 4:40 am

Vid_FISO wrote:
IcePack wrote:
Bruceswar wrote:The rules will not be amended for any events. To qualify for a medal you need 41 games or to be run as a tournament with the TO making ALL the games, or having a few helpers. Cheme is 100% correct.


Wait - CL5 has less then 41, and must be considered a clan tournament from this description given by cheme and you. yet the TO / division directors do NOT create ALL games. The clan leaders do, the DD / TO only create random games if they run late?

How does CL5 get around these rules that can't be amended for specific events?

IcePack


CL5 is a competition, not a series of wars.


Privaledges are only issued for clan tournaments or wars. So it falls under tournaments. CC4 falls under wars due to the size requirement being met.
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Re: CCup 4 format discussion

Postby Vid_FISO on Fri Mar 08, 2013 4:45 am

IcePack wrote:
Vid_FISO wrote:
IcePack wrote:
Bruceswar wrote:The rules will not be amended for any events. To qualify for a medal you need 41 games or to be run as a tournament with the TO making ALL the games, or having a few helpers. Cheme is 100% correct.


Wait - CL5 has less then 41, and must be considered a clan tournament from this description given by cheme and you. yet the TO / division directors do NOT create ALL games. The clan leaders do, the DD / TO only create random games if they run late?

How does CL5 get around these rules that can't be amended for specific events?

IcePack


CL5 is a competition, not a series of wars.


Privaledges are only issued for clan tournaments or wars. So it falls under tournaments. CC4 falls under wars due to the size requirement being met.


Apologies, didn't realize that you were picking on the rule that TOs are supposed to create all games in a tourney to make a point.
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Re: CCup 4 format discussion

Postby Bruceswar on Fri Mar 08, 2013 8:20 am

IcePack wrote:
Vid_FISO wrote:
IcePack wrote:
Bruceswar wrote:The rules will not be amended for any events. To qualify for a medal you need 41 games or to be run as a tournament with the TO making ALL the games, or having a few helpers. Cheme is 100% correct.


Wait - CL5 has less then 41, and must be considered a clan tournament from this description given by cheme and you. yet the TO / division directors do NOT create ALL games. The clan leaders do, the DD / TO only create random games if they run late?

How does CL5 get around these rules that can't be amended for specific events?

IcePack


CL5 is a competition, not a series of wars.


Privaledges are only issued for clan tournaments or wars. So it falls under tournaments. CC4 falls under wars due to the size requirement being met.



Do not try to reason that this is the same as CL 5. We both want the same thing. CL 4 was ran by division directors who made all the games. It was decided that it was easier to give privs to 1 person per clan to speed up things. Same could be done here if the TO did not make all the games, but only medals given out would be to the winners of the whole thing.
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Re: CCup 4 format discussion

Postby IcePack on Fri Mar 08, 2013 11:04 am

Bruceswar wrote:
IcePack wrote:
Vid_FISO wrote:
IcePack wrote:
Bruceswar wrote:The rules will not be amended for any events. To qualify for a medal you need 41 games or to be run as a tournament with the TO making ALL the games, or having a few helpers. Cheme is 100% correct.


Wait - CL5 has less then 41, and must be considered a clan tournament from this description given by cheme and you. yet the TO / division directors do NOT create ALL games. The clan leaders do, the DD / TO only create random games if they run late?

How does CL5 get around these rules that can't be amended for specific events?

IcePack


CL5 is a competition, not a series of wars.


Privaledges are only issued for clan tournaments or wars. So it falls under tournaments. CC4 falls under wars due to the size requirement being met.



Do not try to reason that this is the same as CL 5. We both want the same thing. CL 4 was ran by division directors who made all the games. It was decided that it was easier to give privs to 1 person per clan to speed up things. Same could be done here if the TO did not make all the games, but only medals given out would be to the winners of the whole thing.


So what does CL5 fall under to get Privaledges? Tournament or wars?

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Re: CCup 4 format discussion

Postby jghost7 on Fri Mar 08, 2013 11:11 am

Chariot of Fire wrote:Just some things off the top of my head:

1. Reduce the number of batches per challenge so the process is speeded-up

This shouldn't be a hardship if the player quotas are reduced. No-one would be playing more than, say, eight games per batch (and that's a high estimate, the figure would more than likely be five).

2. Lower the quota per player, 10 games for a 41 game challenge, 15 for a 61 game challenge

Reward clans who have a broader player depth rather than those who depend on three or four players for results.

3. Dispense with the play-in system - just pick the Top 32 seeds who are willing to participate

Why have the headache of play-ins? 32 clans are required to fill the bracket. If there's a clan outside that number then they are going to have to improve and join the next edition.

4. A map may only be chosen once by each clan

We have 214 maps (non-beta) to choose from. Why not have clans have to play them instead of the repetitive selection of the same old maps challenge after challenge? A lot of the fun of the C.Cup comes from the prep & planning. Can you imagine the added level of excitement and risk if a clan wishes to reserve its better maps to use later against stronger opposition?
Round of 16 = 20 maps, Round of 8 = 20 maps, Qtr Finals = 30 maps, Semi Finals = 30 maps, Final = 40 maps. Total = 140 maps. The tiebreaker in every challenge (i.e. 41st, 61st or 81st game) is Classic trips, esc, chained, sunny.

5. Every game has a round limit

No harm in this. Keep the tourney moving along, so every game must have a 20 round limit. It also adds a new dimension to games and would also help end lengthy games, which may not be a bad thing if nukes & trench are being considered.




1. Is fine.
2. Perhaps, but I think a 12 to 15 game limit would be better and 17 to 20 on the other.
3. I like the straight brackets of cc. If there is a bye round, there should not be more than one.
4. Heck no. These are set up as regular wars. There is no reason to change the war format. Keep the CL unique in that fashion.
5. There should be no round limits in any CC game. Period. Let them play out.

Thanks,

J
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Re: CCup 4 format discussion

Postby Qwert on Fri Mar 08, 2013 11:18 am

IcePack wrote:
Bruceswar wrote:The rules will not be amended for any events. To qualify for a medal you need 41 games or to be run as a tournament with the TO making ALL the games, or having a few helpers. Cheme is 100% correct.


Wait - CL5 has less then 41, and must be considered a clan tournament from this description given by cheme and you. yet the TO / division directors do NOT create ALL games. The clan leaders do, the DD / TO only create random games if they run late?

How does CL5 get around these rules that can't be amended for specific events?

IcePack


Nope Cl5 follow rules. Ice are you forget that only League Champions get medals. League and Cup are two totally different competition, in League everybody play from start to end, and only will be Issue 3 Medals(winners of Premier-First and Second LEague), and in Cup each Round half teams end competition,and in one CUp will be issue 30 or more Medals (if all matches are 41 games)
Winner in CL5 will play 256 game total, so its apply for one medal total.
Last edited by Qwert on Fri Mar 08, 2013 11:22 am, edited 3 times in total.
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Re: CCup 4 format discussion

Postby Bruceswar on Fri Mar 08, 2013 11:20 am

IcePack wrote:
Bruceswar wrote:
IcePack wrote:
Vid_FISO wrote:
IcePack wrote:
Bruceswar wrote:The rules will not be amended for any events. To qualify for a medal you need 41 games or to be run as a tournament with the TO making ALL the games, or having a few helpers. Cheme is 100% correct.


Wait - CL5 has less then 41, and must be considered a clan tournament from this description given by cheme and you. yet the TO / division directors do NOT create ALL games. The clan leaders do, the DD / TO only create random games if they run late?

How does CL5 get around these rules that can't be amended for specific events?

IcePack


CL5 is a competition, not a series of wars.


Privaledges are only issued for clan tournaments or wars. So it falls under tournaments. CC4 falls under wars due to the size requirement being met.



Do not try to reason that this is the same as CL 5. We both want the same thing. CL 4 was ran by division directors who made all the games. It was decided that it was easier to give privs to 1 person per clan to speed up things. Same could be done here if the TO did not make all the games, but only medals given out would be to the winners of the whole thing.


So what does CL5 fall under to get Privaledges? Tournament or wars?

IcePack



Tournament which means only the winners get a medal.
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Re: CCup 4 format discussion

Postby IcePack on Fri Mar 08, 2013 11:24 am

qwert wrote:
IcePack wrote:
Bruceswar wrote:The rules will not be amended for any events. To qualify for a medal you need 41 games or to be run as a tournament with the TO making ALL the games, or having a few helpers. Cheme is 100% correct.


Wait - CL5 has less then 41, and must be considered a clan tournament from this description given by cheme and you. yet the TO / division directors do NOT create ALL games. The clan leaders do, the DD / TO only create random games if they run late?

How does CL5 get around these rules that can't be amended for specific events?

IcePack


Nope Cl5 follow rules. Ice are you forget that only League Champions get medals. League and Cup are two totally different competition, in League everybody play from start to end, and only will be Issue 3 Medals(winners of Premier-First and Second LEague), and in Cup each Round half teams end competition,and in one CUp will be issue 30 or more Medals (if all matches are 41 games)
Winner in CL5 will play 256 game total, so its apply for one medal total.


Exactly. It falls under the tournament rules.
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