Draft of CCup4 rules, ver. 2Seeding and bracketsClan ranks will be taken from F400 as usual. But the format of the bracket is still undecided. We have two brackets styles that I like
- Current brackets
- New system with random draws for lower ranked clans
Whatever brackets we chose they will be predefined for the entire challenge and
no reseeding will be applied for each round. We will start from play-ins, then round of 32 and onwards to the finals. Winner advances, losers are out.
Top clans will start in round of 16, I just haven't decided how many of them.
Clan EligibilityClan should have at least 15 members to sign of for the CCup. That clan should also they meet one of the following criteria:
- Either be a member of CD&F group
- Or get my personal approval
Player EligibilityThere will be no cup-tied rule in this edition of the cup. Any player can play for any clan. However if I will see any shenanigans I will penalize offending clan and force them to exclude new members from playing CCup games.
Note: all requests in CCup3 concerning cup-tied players were met with classy sportsmanship and those players were allowed to play. That means there is no need to be a rule about that and I doubt anyone will abuse their clan's name by bringing 5 new top-notch players into the next round because they fear their opposition. Where will you find so many great players willing to switch a clan?
Allowed Settings- Initial Troops - only Automatic
- Play Order - only Sequential
- Spoils - any
- Reinforcements - any
- Special Gameplay - any but Trench Warfare games cannot take more than 20% of home games of each clan
- Round Limit - only 30 Rounds
- Round Length - only 24 Hours
Fog of rule courtesy rule will be applied by default to all games.
Note: I have allowed trench because it is perfectly balanced game setting and involves even more strategy than normal games. 20% of home games means each side can send 6 games max per challenge of trench games for the later rounds. It is a normal amount of games I think. Nukes are fine as they are and there is no problem in people playing nuke games in challenges, look at Random League for example. As for the Round limit, I have browsed more than 500 games of CCup3 and found only 1 game that has lasted more than 30 rounds (
Game 11039109). Round limit is there to prevent such games from stalling the competition. If you cannot win a game but Round 30 or get a definitive advantage you may as well flip a coin. I also think it will force people to play more bravely and take their chances when they see them.
Allowed mapsAny, excluding Beta maps
Clan warsFor all rounds:
- Each clan will pick the map and settings for exactly half of the games
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
Play-in round- 31 total games:
- 10 doubles, 10 triples, 10 quads with 31st game being Quads on World 2.1, sunny, chained, no spoils
- Each clan member can only participate in 10 games per clan war
Round of 32- 41 total games
- 12 doubles, 14 triples, 14 quads with 31st game being Quads on World 2.1, sunny, chained, no spoils
- Each clan member can only participate in 15 games per clan war
Round of 16, Round of 8, semi-finals, finals- 61 total games
- 20 doubles, 20 triples, 20 quads with 61st game being Quads on World 2.1, sunny, chained, no spoils
- Each clan member can only participate in 20 games per clan war
Sending gamesWe will stay on schedule this time and I will make sure the games are sent on time.
Penalty for being late sending or joining games will be one home game forfeiture per day unless opposing clan will agree to play the game out. Detailed schedule will be posted before each round in advance.
Change of rules by mutual agreementRules cannot be changed by participants at all. I reserve to myself the right to change the rules if I see that the current set of rules slows or interferes with the whole CCup.
Note: nobody really used that and I would like CCup to follow the same set of the rules each round.
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This is only a draft. Please discuss it. I will post more on seeding system once I emulate it in my head completely and weigh all the cons and pros. I am sure there will be more changes to the rules based on your feedback. I like changes, I like to improve things and I am open to suggestions.
Dako.