61 Games = 20 Quads, 20 trips, 20 Dubs, + tiebreaker(trips) No Beta maps. No Manual Deployment. No Freestyle. No nukes No Trench Warfare. Unlimited IS allowed No Round Limits. No Speed games. The 12 Hour FOW rule is in place. If the second team to join a foggy game also gets the first turn, they must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement, then they will give all relevant information to their opponents in the game chat. If all information is provided accurately after the accidental breaking of the agreement, absolutely no consequences shall result of the turn being taken early.
The 12-hr FOG agreement can be ignored if the enemy will not be losing a territory and is still able to see the map as it was on the original setup.
Max use of a home map is 2, must be different type (doubles, triples, or quads) 17 games max per player
Tiebreaker made by IA, Classic Trips: No spoils/Chained/Fog - will go our with the first set.
Feb 9. - 21 games total - Set 1: 5 quads/ 3 trips/2 dub (plus the tiebreaker) Feb. 23 - 14 games total - Set 2: 2 quads/3 trips/2 dub Mar. 9 - 14 games total - Set 3: 2 quads/2 trips/3 dub Mar. 23 - 12 games total - Set 4: 1 quads/2 trips/3 dub
Game 12342897- screwed up the invite to 1st Nations. Will have to wait for the invite to expire and resend it correctly. Unless you to remake it to speed it along.
ukberger wrote:Game 12342897- screwed up the invite to 1st Nations. Will have to wait for the invite to expire and resend it correctly. Unless you to remake it to speed it along.
I have us down by 1 right now with several still tied. Great battle and I have to say that I'm impressed with the IA attitudes. Nice bunch of guys and gals you have over there.