Jippd wrote:"Initially, all three of these were to be released tonight, but some last minute testing shown that items 2 & 3 weren't ready for user consumption just yet, and they will be released within the next week or so (could be tomorrow, could be a week! Either way, it will be soon). So, let's break down the first order of business:"
"within the next week or so" is where I think most people are getting the idea of a week. We are definitely in the 'or so' part now.
I think a great way to make members understand the delays is to explain to us what is going on besides. "We are working on some bugs" It will help us to understand the steps and processes that are being taken to improve our gaming experience and what exactly the hold ups are.
Sure.
1) There was an error transferring files for the free speed games, and once they had been transferred from the test build, there were some problems that needed to be fixed such as players needing to have restrictions on games joined, not only games created. Another bug was some of the error messages weren't displayed properly, and for the release time to ensure that we don't repeat past mistakes, we are now undergoing far more extensive testing to make the next Free Speed Game update as optimal as possible.
2)
Hide Reserved GamesThere was little foresight into seeing how this would truly affect tournament games based on user preference, so developing the option for this in place of not being able to choose at all (original) had to be rolled out quickly. We are also now testing a more optimal and fixed version that fixes the other related bugs, since we wanted to roll out the option to hide them or not ASAP, we didn't focus on fixing the actual bugs of how it works right away. That is being worked on now, and to compensate on our hastiness, is undergoing more thorough testing and feedback with the programmer than before.
Neither of those 2 things were expected to happen when I had released the original statement. The other setback was that ConquerClub now has a new test server for us Admins and Tech Team to test things on! The setup for this took a while since it is completely isolated from the live site (as the old one was not, which is what caused one of the
downtimes about a month ago). The sudden stack of tasks and bugs has put the less functional medal coding behind, but it is next to-do (pending anything else, such as above!). Still working with a new programmer learning CC, and I'm still learning timing. No secrets here -- trying to get the ball rolling!
BMO