Moderator: Cartographers
1v1 will entail that one player is dropped inside of the Alamo and one player is dropped outside of the Alamo
So 6 territory drops inside fpr player one and 6 territory drops outside for player 2
2= 11
3= 11
4= 8
5= 7
6= 5
7= 5
8= 4
nolefan5311 wrote:I guess this is where I'm confused GH.1v1 will entail that one player is dropped inside of the Alamo and one player is dropped outside of the Alamo
So 6 territory drops inside fpr player one and 6 territory drops outside for player 2
2= 11
3= 11
4= 8
5= 7
6= 5
7= 5
8= 4
You say that there will be 6 territory drops inside for player 1 and 6 outside for player 2, but the list shows 11. Am I missing something?
Also, something I missed, but you will also need to make sure that 1 region in each Hospital, Chapel, and Convent Yard are coded as neutrals so that a bonus isn't dropped (since you don't need a General for those bonuses).
generalhead wrote:nolefan5311 wrote:I guess this is where I'm confused GH.1v1 will entail that one player is dropped inside of the Alamo and one player is dropped outside of the Alamo
So 6 territory drops inside fpr player one and 6 territory drops outside for player 2
2= 11
3= 11
4= 8
5= 7
6= 5
7= 5
8= 4
You say that there will be 6 territory drops inside for player 1 and 6 outside for player 2, but the list shows 11. Am I missing something?
Also, something I missed, but you will also need to make sure that 1 region in each Hospital, Chapel, and Convent Yard are coded as neutrals so that a bonus isn't dropped (since you don't need a General for those bonuses).
Sorry, I meant to update that when I updated the starting drop map but forgot to do it. It is fixed now.
On the Starting neutrals and territories map on the front page it shows the three neutrals for those bonus regions. I installed them in those bonus regions, but made them so they wouldn't block the doorways; I hope you agree with this.
koontz1973 wrote:Well done GH on your second stamp. Now the hard slog starts with graphics. Lets see an update and we can work from that.
Seamus76 wrote:koontz1973 wrote:Well done GH on your second stamp. Now the hard slog starts with graphics. Lets see an update and we can work from that.
Wow.
RedBaron0 wrote:the more you use your gfx program the better, there are plenty of good guides out there too, check youtube out! There is a wide margin for improvement here, but there is potential here!
My main gripe for the moment is that this map is really missing any sort of graphical representation of the well known facade of the Alamo:
Zorban wrote:I think the last couple comments on the most recent map were excellent, especially Koontz's. Knowing that it is too big, this might not work, but what about a banner of the image of the Alamo across the top. There is probably a wide, thin one out there that could be across the top. not sure if that would work, but might be worth a try.
Z
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