ender516 wrote:I think the most important feature would be that the tool would do all these calculations from the XML itself. The spreadsheets are fine, but it is tedious and error-prone to count, say, the number of territories bordering a continent.
Calculating golden numbers based on different reinforcement rates would be handy, too. For example, it was just proposed for New Zealand (I think) that a rate of one troop for each four territories be used, in order to avoid the problem of starting players with 18 territories, which ordinarily gives the first to play a chance to cut the deployment of opponents by taking a single territory.
1st part ender...yes i agree, but that would mean writing the xml at the start of the map for draft (which is what i do anyway for 88 and 888 placement and territory count) but i don't do the borders etc, until the gameplay is sorted because sometimes these things change quite a bit esp. on my maps anyway.
would other mapmakers be prepared to do that?
if the golden numbers, divisor and drop could be calculated from basic xml that would be great, but knowing thate the centering needs fixing on the current xml tool, and tnb80 has posted in other thread about that, wouldn't it be simpler to build a new xml tool from scratch? and put all these functions in it?
as for NZ, well, yes sometimes the drop affects gameplay too widely, and changing the divisor is a way of solving that issue if ti has to be done.