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nolefan5311 wrote:Ok Seamus, I think there is only one issue holding you up. After doing a little bit more research into this, the only real issue I have remains the capital bonus.
From what I can see, 5 of the 12 capitals will start neutral. This leaves 7 capitals as droppable; Beer-Sheba, Shiloh, Samariah, Adamah, Edreh, Mahanaim, and Arder. With only 4 required for the bonus, that leaves a 16% chance that a bonus will be dropped in 2 and 3 player games, which is just too high.
You have a couple of options here though. The simplest is to code 3 of the above as starting neutrals, leaving 4 to be deployed at the drop. This drops the percentage to 1% in 2 and 3 player games. The other option is to code those remaining 7 as starting positions in the XML, giving a maximum of 3. It's up to you, but this will have to be changed before the stamp can be issued.
Seamus76 wrote:nolefan5311 wrote:Ok Seamus, I think there is only one issue holding you up. After doing a little bit more research into this, the only real issue I have remains the capital bonus.
From what I can see, 5 of the 12 capitals will start neutral. This leaves 7 capitals as droppable; Beer-Sheba, Shiloh, Samariah, Adamah, Edreh, Mahanaim, and Arder. With only 4 required for the bonus, that leaves a 16% chance that a bonus will be dropped in 2 and 3 player games, which is just too high.
You have a couple of options here though. The simplest is to code 3 of the above as starting neutrals, leaving 4 to be deployed at the drop. This drops the percentage to 1% in 2 and 3 player games. The other option is to code those remaining 7 as starting positions in the XML, giving a maximum of 3. It's up to you, but this will have to be changed before the stamp can be issued.
That makes sense. 16% is WAY too high. I hate games where there are bonuses on the drop. I really like the idea of coding the remaining 7 as starting positions in the xml, with a max of 3. This makes the chances of a capital bonus on the drop 0%, and keeps them very much in play if someone does happen to drop 2-3 of them. Plus, it also then becomes V.J.'s problem since he'll be doing the xml. Thanks Nole. So with that being said, does it solve the one issue holding us up?
iancanton wrote:if 7 capitals are start positions with a maximum of 3 each in 2-player games, then the 7th capital is put into the random pot for distribution to player 1, player 2 or the neutral player. there is therefore a one-third chance of player 1 receiving a +2 bonus for holding 4 capitals.
if u deal with this by coding 7 capitals as underlying-neutral start positions, then 8-player games will start with 7 neutral capitals, which isn't ideal.
while keeping the 7 capitals as start positions, how about changing the capital bonus to +5 for every 5 capitals? there is no chance of receiving this bonus from the start and it's big enough to encourage players to position themselves for or against it.
let the levite cities start as n2 rather than n3. they're likely to remain untouched in many games if players have to kill 3 neutral troops for only a +1 auto-deploy. a further possibility is to have shechem and ramoth-gilead start as n1, to force some action in the war zones, though this has some minus points in unlimited-forts games.
the name of the river: isn't it supposed to be river jordan, rather than jordan river?
Ahava wrote:Not sure if anyone has said this yet or not, because I didn't read through all 10 pages lol...but I noticed a spelling mistake...
"Nephtali" should be "Naphtali"
RedBaron0 wrote:My quick question of gramaticalness (is that a word? lol) The Jordan River... is often referred to as "the River Jordan" yes? Especially when referred to in the biblical sense.
isaiah40 wrote:The river between Ijon and Hazor you don't need as you have a bridge connecting them and Ijon and Kedesh already connect.
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