benga wrote:LOL I ust feel now OSA has been violated and how convenient rules apply after the weekend
Care to fill me in? We need to give people time to look at these rules and have them soak in some.
Moderator: Clan Directors
benga wrote:LOL I ust feel now OSA has been violated and how convenient rules apply after the weekend
Bruceswar wrote:benga wrote:LOL I ust feel now OSA has been violated and how convenient rules apply after the weekend
Care to fill me in? We need to give people time to look at these rules and have them soak in some.
grifftron wrote:Isn't this what the rules were already?
1. The announcing in chat, of the name of the person who has covered a turn will now be mandatory.
2. Only 100 turns(number taken by example) can be supervised in a war for all war participants no matter the reasons(exception can be huge RL disasters like earthquake or hurricanes... those clan members supervisions wont count)
3. For every 3(number taken by example) new turns 1 point negative punishment.
josko.ri wrote:Some clans (mainly speaking of low ranked clans, but not in general) uses this game not so seriously like top ranked clans. can thi rules be not followed if both clans makes mutual agreement about it before the war, in order to avoid complications and make the game simpler for them?
If answer is yes, Another example how the agreement proposal can be make:
"Dear representatives of clan XX. We have player Moonchild, who by the current rules is not allowed to play our challenge because he does not have internet at weekends. We think that he also deserves to have fun playing clan wars, like every other player.
What we propose to you?
1. That you agree him to play 8 games. he will play it normally monday to friday (unless to him happens something happened which is described in clan sitting rule policy) and he will be away during weekends. josko.ri will sit for him during weekends.
2. If you agree with this, we propose that every game where josko.ri sit for moonchild (1 turn or more) is valuated like 0.5 game for josko.ri. so, if josko.ri sit in every 8 games, then josko.ri is allowed to play maximal 16 games instead of 20 that he would normally play.
3. Every games they will play in the same team, in order than josko.ri does not have influence in games he is not in, and only has influence in games he is anyway in.
4. every game Moonchild will be in team after josko.ri, point of that is that josko.ri can haste/stall his turn, to minimize sitting. For example, if josko's turn comes on Thursday, he can play it as soon as possible, so maybe moonchild's turn comes on Friday, or if josko's turn is Sunday then he can stall his turn in order that Moon's turn comes in Monday.
5. It would be reccomended that our home games that moonchils is in would be joined in Sunday morning by your team. point of that is that his opening turn, which is often the most important in a game, comes to play in next 5 days so it does not to be played by sitter."
So if opponent clan agrees to this proposal, is in this case ok to put player in, who is absent every weekend? or in general, is it ok to not implement some or all of these rules, if both clan agree previous to the clan war?
In addition, I honestly think this is adressed to be rules vs josko, not for the clan benefit in total. otherwise, why would unlimited settings be highlighted in rules over other settings? also word "vast majority" can also be used against josko, but when other players come to the judgement, it can be interpreted different. if those words are replaced by "80%" or "70%" then it would be equal rules for all player. Just information purpose, during last 2 months I sat for Moonchild in 28,1% turns during his weekend absences, so 72,9% he played by himself. In my opinion, it is vast majority of turns played by himself. in someone other' opinion it is maybe not. So iĀ„t should be precisely stated where is the difference between allowed and not allowed sitting. in my opinion, turns sat by me for him can even go below 20% if both my team and opponent team are careful about timing of playing turns on Wednesdays, Thursday, and if opponent team join games on Sundays. not sure if that enters into "vast majority" definition.
As a conclusion, the main problem of sitting in clan wars those rules did not adress, and it is over usage of player by his sitting. names are not important but actions are important, so I will not mention names... in Clan League 4, Phase 3, one my opponent has played maximal number of games allowed by himself, and also sat for many players. in my opinion, this is real problem in sitting from clan perspective. if someone plays 28/28 allowed games by himself, and sit at least one turn, he is then overused player in the challenge as he played more than maximum allowed. I regret that this rules do not allow part time players to have fun, but still allow some players to be involved in their challenges more than they should, by playing maximal games by themselves and going over the limit by sitting for others. That is main problem in clan sitting policy, and until this will be solved by rules, there will exist players who are going around that rules to get unfair advantage to their clan.
josko.ri wrote:It is no without reason that one part of my post is bold, and other part are not. the bold part is the most important, so I expect the most reply and rules improving regarding that part.
jetsetwilly wrote:josko.ri wrote:It is no without reason that one part of my post is bold, and other part are not. the bold part is the most important, so I expect the most reply and rules improving regarding that part.
So to the bold part.
I think you raise a good point and it's not one that this set of rules directly addresses. I would like to think that the introduction of these rules would reduce the impact of what you are talking about because we expect to see less account sitting anyway.
The question of whether someone who uses their maximum game allocation and then sits a considerable number of games on top is a different one but it's one that we would be happy to take away and discuss too.
josko.ri wrote:jetsetwilly wrote:josko.ri wrote:It is no without reason that one part of my post is bold, and other part are not. the bold part is the most important, so I expect the most reply and rules improving regarding that part.
So to the bold part.
I think you raise a good point and it's not one that this set of rules directly addresses. I would like to think that the introduction of these rules would reduce the impact of what you are talking about because we expect to see less account sitting anyway.
The question of whether someone who uses their maximum game allocation and then sits a considerable number of games on top is a different one but it's one that we would be happy to take away and discuss too.
That is just extreme case. However, there are also cases when someone plays one less game than maximum but sits for 10 or more players, 1 turn or more, depends on case. in that case it is also overused player. The right direction would be make sitting count, like every turn sat increase game count of sitter by 0,5. or by 0,33 or 0,25 or whatever. but just giving you right direction to adress that problem, which is in my opinion the bigest in clan sitting practice, and in no word is adressed in these rules, which is another fact which convinces me more these rules are just anti-josko rules, and not clan sitting problems rules.
jetsetwilly wrote:Given we don't know in advance how many turns a sitter will sit, how would we go about managing a rule here ? Actually Josko let's not discuss this here. Please pm the CD's separately to discuss this point for future consideration.
josko.ri wrote:jetsetwilly wrote:Given we don't know in advance how many turns a sitter will sit, how would we go about managing a rule here ? Actually Josko let's not discuss this here. Please pm the CD's separately to discuss this point for future consideration.
Again, everyone has right to discuss here, just josko need to use pm?
You can manage it that someone, who is aware his own game load is high, do the count by himself. if I play 18/20 games by myself, so 2 more are allowed, then I know that I can sit only 4 turns (in case of 0,5 marker) so when I sit 4 turns then I am not allowed to sat a single more turns, so player who need sitting need to find another sitter.
And here is now duty to post sitting info in chat, so opponents will also be able to check it if they are interested.
azezzo wrote:What a bunch of crap, only on vacation?, only within the last hour b4 a turn expires, Really?
Why only on vacation? In my own life, I work 12-16 hour days without advanced warning from my employer sometimes and have texted my team mates to cover my turns for me, or how about if your power goes out and you lose internet for awhile, why not call for help from a clan member to cover for you? Adding rules upon rules does not make this game / site any more enjoyable, If I am asked to cover for a team mate, or vice versa, why should I sit home and wait to play his turn at the last hour, I see nothing wrong with simply making sure the turn is not missed. I really dont see these 2 issues as being anything to worry about in clan games, its clan against clan, so in my opinion, so long as a clan member is playing, I dont care who it is, or when it is.
macbone wrote:I've read the first post, the first page, and the posts so far on this page, so I haven't covered everything, but I agree with most of this. Perhaps BW's point about players who miss one weekend a month has been covered, but to me that's covered under sitting for someone on vacation, like for National Guard drill in the US.
I'd like to see the hour limit be moved to 2 hours, though. If someone's in danger of missing a turn, that player's sitters aren't always online then, and 2 hours gives you enough time to catch someone (and turns still get missed even with this in play).
Otherwise, I'm down with the guidelines outlined in the first post. However, the punishments seem too broad-brushed (my apologies if they've been amended on p. 2-4). We need to know exactly what will happen for the first offense, the second offense, and so on.
josko.ri wrote:As a conclusion, the main problem of sitting in clan wars those rules did not adress, and it is over usage of player by his sitting. names are not important but actions are important, so I will not mention names... in Clan League 4, Phase 3, one my opponent has played maximal number of games allowed by himself, and also sat for many players. in my opinion, this is real problem in sitting from clan perspective. if someone plays 28/28 allowed games by himself, and sit at least one turn, he is then overused player in the challenge as he played more than maximum allowed. I regret that this rules do not allow part time players to have fun, but still allow some players to be involved in their challenges more than they should, by playing maximal games by themselves and going over the limit by sitting for others. That is main problem in clan sitting policy, and until this will be solved by rules, there will exist players who are going around that rules to get unfair advantage to their clan.
Koganosi wrote:2, Emergency cover may only be given if the person really is in danger of missing a turn. Therefore a turn can only be covered if there is an hour or less left on the clock. But steps must be taken to contact the player before hand.
I know some peeps in RL I sit in with my clan, they sometimes text me when they are gonna miss a turn? I took up contact with them then and can cover with the emergency, and the 1 hour rule thingie. But how can I prove to you guys then that I contacted them? If someone ever makes a C&A report or something on it?
Urs
Koganosi
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