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L M S wrote:Maybe the 20 game cap for the CC Cup, for example, should include games sat?
Foxglove wrote:L M S wrote:Maybe the 20 game cap for the CC Cup, for example, should include games sat?
That makes sense.
I think what we really need are specific rules with *numbers* - so that we all know exactly what is acceptable and what isn't. I think Dako said this in the C&A thread as well, and I totally agree. And in addition to that, we need specific consequences for breaking the rules.
I would love to have numbers for what percentage of turns are allowed to be sat in the normal course of a war. Is it ok to predictably have your turns sat 4 weekends per month? 3? 2? 1? 1 fixed day per week? 5 fixed days per month? X turns per Y games? Is it acceptable for the same person to sit all of the turns? What if each weekend is handled by a different person? What if the same person sits games for every person in the clan?
Subjective rules are obviously not creating a lot of goodwill and harmony in the clan world.
BGtheBrain wrote:i was expecting discussion in this forum to form the rules that will be applied to all clans regarding sitting.
L M S wrote:Foxglove wrote:L M S wrote:Maybe the 20 game cap for the CC Cup, for example, should include games sat?
That makes sense.
I think what we really need are specific rules with *numbers* - so that we all know exactly what is acceptable and what isn't. I think Dako said this in the C&A thread as well, and I totally agree. And in addition to that, we need specific consequences for breaking the rules.
I would love to have numbers for what percentage of turns are allowed to be sat in the normal course of a war. Is it ok to predictably have your turns sat 4 weekends per month? 3? 2? 1? 1 fixed day per week? 5 fixed days per month? X turns per Y games? Is it acceptable for the same person to sit all of the turns? What if each weekend is handled by a different person? What if the same person sits games for every person in the clan?
Subjective rules are obviously not creating a lot of goodwill and harmony in the clan world.
Perhaps we need a 'DH', is that what you are saying? Someone who does the sitting, and only the sitting in clan wars? I had thought about this awhile ago, but decided it would put too much pressure on one person in a war....maybe I was wrong about that.
Sorry for my non-baseball friends...'DH' stands for Designated Hitter.
Foxglove wrote:L M S wrote:Foxglove wrote:L M S wrote:Maybe the 20 game cap for the CC Cup, for example, should include games sat?
That makes sense.
I think what we really need are specific rules with *numbers* - so that we all know exactly what is acceptable and what isn't. I think Dako said this in the C&A thread as well, and I totally agree. And in addition to that, we need specific consequences for breaking the rules.
I would love to have numbers for what percentage of turns are allowed to be sat in the normal course of a war. Is it ok to predictably have your turns sat 4 weekends per month? 3? 2? 1? 1 fixed day per week? 5 fixed days per month? X turns per Y games? Is it acceptable for the same person to sit all of the turns? What if each weekend is handled by a different person? What if the same person sits games for every person in the clan?
Subjective rules are obviously not creating a lot of goodwill and harmony in the clan world.
Perhaps we need a 'DH', is that what you are saying? Someone who does the sitting, and only the sitting in clan wars? I had thought about this awhile ago, but decided it would put too much pressure on one person in a war....maybe I was wrong about that.
Sorry for my non-baseball friends...'DH' stands for Designated Hitter.
Oh, no - I think that's a terrible idea, actually, to just have one person. I just think these are all things that need to be considered.
I feel like sitting rules for clans should be different than non-clan games, because the stakes are so much higher. A missed turn in a normal game that causes a loss - no big deal, you lose some points. But what if a missed turn in a clan game causes a lost game, which causes a lost war, which knocks a clan out of a year-long tournament? In my mind, that's a big deal. I feel that we should be able to step in for our team mates when necessary.
And to the people who pipe up and say "it's just a game, suck it up" - it's true, it's a game. But a lot of us put a lot of time and energy into this game hobby, because we enjoy it. It's perfectly reasonable to take a hobby seriously, and that's what a lot of clans are about.
Vid_FISO wrote:Whilst there is (probably) little harm in taking a hobby seriously there are always going to be those that take it much more seriously than others, giving the onlookers the viewpoint that they take it too seriously.
If someone is likely to be absent for a period of say 2 weeks due to holidays then they simply shouldn't be entering any team games (including clan wars) or tourneys that are starting a week or so before their holiday (or known time away) is due to start. Something that they could reasonably expect to have ended before their absence when starting games should allow sitters
If someone is unable to log on regularly on specific days (regardless of whether it's weekends or weekdays) then they should not be playing games where others have to rely on them (team games or tourneys), end of and should not be allowed sitters.
For those where something comes up (whether it be for a day or unlimited ongoing) then fair enough for games to be covered to conclusion, TDs should be approached for their take as to whether to remove any given player or allow sitting or for them to bring in a replacement should it be on ongoing issue.
Even with my limited experience of clan wars I've seen that one person has ended up playing nearly every move for his clan in a number of games, it's simply not right, if it were a viable clan then it's members would be playing themselves, not ceding (for whatever reasons) to one or two others after a few moves through to game completion. IF the majority of the clan can't turn up once a day to play their moves then dissolve the clan and those that can should find more reliable team mates.
Vid_FISO wrote:Whilst there is (probably) little harm in taking a hobby seriously there are always going to be those that take it much more seriously than others, giving the onlookers the viewpoint that they take it too seriously.
If someone is likely to be absent for a period of say 2 weeks due to holidays then they simply shouldn't be entering any team games (including clan wars) or tourneys that are starting a week or so before their holiday (or known time away) is due to start. Something that they could reasonably expect to have ended before their absence when starting games should allow sitters
If someone is unable to log on regularly on specific days (regardless of whether it's weekends or weekdays) then they should not be playing games where others have to rely on them (team games or tourneys), end of and should not be allowed sitters.
For those where something comes up (whether it be for a day or unlimited ongoing) then fair enough for games to be covered to conclusion, TDs should be approached for their take as to whether to remove any given player or allow sitting or for them to bring in a replacement should it be on ongoing issue.
Even with my limited experience of clan wars I've seen that one person has ended up playing nearly every move for his clan in a number of games, it's simply not right, if it were a viable clan then it's members would be playing themselves, not ceding (for whatever reasons) to one or two others after a few moves through to game completion. IF the majority of the clan can't turn up once a day to play their moves then dissolve the clan and those that can should find more reliable team mates.
Keefie wrote:I personally would like to see a limit to the number of turns that can be covered by a sitter. Say 2 for every 10 games in a war, so in 51 game war 10 turns could be covered by a sitter by each clan. A sitter should also be another player in the same game, no additional help from other clan members not involved in that game.
JustCallMeStupid wrote:This is so stupid. I guess I would have to know what abuse is, I have maybe 3 or 4 times been able to take a turn within the first 18 hours but I wasnt sure on the move, but then I had to leave with only 6 hours remaining so I will text a clanmate what I was planning and to take the turn since I wont be back in 6 hours (maybe this is abuse to a select few anal retentives).
Lindax wrote:JustCallMeStupid wrote:This is so stupid. I guess I would have to know what abuse is, I have maybe 3 or 4 times been able to take a turn within the first 18 hours but I wasnt sure on the move, but then I had to leave with only 6 hours remaining so I will text a clanmate what I was planning and to take the turn since I wont be back in 6 hours (maybe this is abuse to a select few anal retentives).
I must be one of the anal retentives, because I'm 100% sure that that is breaking the rules, i.e., abuse.
Apart from it being against the rules I find it morally wrong and cheating.
Lx
betiko wrote:Lindax wrote:JustCallMeStupid wrote:This is so stupid. I guess I would have to know what abuse is, I have maybe 3 or 4 times been able to take a turn within the first 18 hours but I wasnt sure on the move, but then I had to leave with only 6 hours remaining so I will text a clanmate what I was planning and to take the turn since I wont be back in 6 hours (maybe this is abuse to a select few anal retentives).
I must be one of the anal retentives, because I'm 100% sure that that is breaking the rules, i.e., abuse.
Apart from it being against the rules I find it morally wrong and cheating.
Lx
it's a TEAM GAME. clan game's interest is the ability to coordinate between all players involved an plan with drops attacks and forts agreeing with one another. it's not about playing your first thought that your teammates might not agree on with 23 hours left (well at least not if you aspire to do your best). I do think that it's not normal if it happens on a regular basis, but if it happens once in a while because of unplanned reasons, you are not going to let the turn be missed. How is having your teammate's back in case of unplanned absence cheating? You are not even in a clan, so how are problems between clans of your concern? you play a vast majority of standard games. Someone sitting a turn for another player in a standard game would be cheating 100%, but for his team? there are no conflicts of interests.
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