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Zebulon -- something doesn't sit right with me that 1 territory can yield a +2 bonus. I also don't like that it is the only way to get into Asher from the Warzone because of the river. So you have the tough decision of either keeping the starting neutral low to allow easy access into Asher but making it too easy to take, or keeping the neutral high to make it harder to take, but then reducing movement into Asher. What do you think?
Benjamin at +3 is way too high. This should be a +1 at most, maybe a +2 if you remove the impassable between Jerusalem and the Warzone. And a starting neutral will need to be placed here.
The capital bonus also has me a little worried as well. They will all need to start as neutral to prevent bonus dropping, which takes care of the starting neutral issue for the smaller continents. How strongly do you feel about leaving that bonus in? Are you ok with reducing it somewhat (maybe +2 for 4 or something like that)?
koontz1973 wrote:Seamus, found this on the web one day
and though you might like to look at the colours for your map. This is what I took the colours from for Vertex and Austrum so they work for the colour blind people really well.
As for the glows, some seem stronger than others, did you use colours from all over the spectrum or keep the colours within the same cords?
Seamus76 wrote:Zebulon -- something doesn't sit right with me that 1 territory can yield a +2 bonus. I also don't like that it is the only way to get into Asher from the Warzone because of the river. So you have the tough decision of either keeping the starting neutral low to allow easy access into Asher but making it too easy to take, or keeping the neutral high to make it harder to take, but then reducing movement into Asher. What do you think?
- Personally I don't think the movement into Asher is really reduced. Players are still only 1 tert away from that region, it's just once they take Rimmon they get a bonus. This makes for a strategy decision of moving more guys into Asher or leaving a large number to protect the bonus. The bonus, as pointed out, can then be attacked by the War Zone, which makes it pretty hard to hold, but so are the Swords and Sling Shots. Which is why Zebulun can not be more than those weapons. I would like to keep it the way it is, unless there is strong opposition or we get into Beta play and there is negative feedback.
Seamus76 wrote:Benjamin at +3 is way too high. This should be a +1 at most, maybe a +2 if you remove the impassable between Jerusalem and the Warzone. And a starting neutral will need to be placed here.
- I lowered Benjamin to a +1, but with the addition of the bridge from Jerusalem, it can now be attacked by 4 terts. I think it should prob go up to +2 instead. Thoughts?
Seamus76 wrote:- Adjusted the Capital Bonus from +2 for 3 to +2 for 4
The capital bonus also has me a little worried as well. They will all need to start as neutral to prevent bonus dropping, which takes care of the starting neutral issue for the smaller continents. How strongly do you feel about leaving that bonus in? Are you ok with reducing it somewhat (maybe +2 for 4 or something like that)?
- Are making the capitals starting neutral a must? Personally I think leaving them as possible starting positions brings them into play more. If they all start neutral I don't think anyone would purposefully take them to achieve the bonus, but rather would take them only to move around the map if need be. Instead, would it be better to make it a rather low bonus, something like +1 for 4?
nolefan5311 wrote:Seamus76 wrote:Zebulon -- something doesn't sit right with me that 1 territory can yield a +2 bonus. I also don't like that it is the only way to get into Asher from the Warzone because of the river. So you have the tough decision of either keeping the starting neutral low to allow easy access into Asher but making it too easy to take, or keeping the neutral high to make it harder to take, but then reducing movement into Asher. What do you think?
- Personally I don't think the movement into Asher is really reduced. Players are still only 1 tert away from that region, it's just once they take Rimmon they get a bonus. This makes for a strategy decision of moving more guys into Asher or leaving a large number to protect the bonus. The bonus, as pointed out, can then be attacked by the War Zone, which makes it pretty hard to hold, but so are the Swords and Sling Shots. Which is why Zebulun can not be more than those weapons. I would like to keep it the way it is, unless there is strong opposition or we get into Beta play and there is negative feedback.
The issue here is that I can place a stack on Rimmon, have the same number of borders to defend as I did holding Asher, and have my bonus doubled from +2 (for Asher) to +4. I think it would be safer to reduce it to a +1, and if Beta testing shows it should be more, than you can increase it at that time. And in addition, it's a capital, so that potential bonus is going to come into play.
nolefan5311 wrote:Seamus76 wrote:Benjamin at +3 is way too high. This should be a +1 at most, maybe a +2 if you remove the impassable between Jerusalem and the Warzone. And a starting neutral will need to be placed here.
- I lowered Benjamin to a +1, but with the addition of the bridge from Jerusalem, it can now be attacked by 4 terts. I think it should prob go up to +2 instead. Thoughts?
I still think it should remain a +1. We'll see what ian thinks though.
nolefan5311 wrote:Seamus76 wrote:- Adjusted the Capital Bonus from +2 for 3 to +2 for 4
The capital bonus also has me a little worried as well. They will all need to start as neutral to prevent bonus dropping, which takes care of the starting neutral issue for the smaller continents. How strongly do you feel about leaving that bonus in? Are you ok with reducing it somewhat (maybe +2 for 4 or something like that)?
- Are making the capitals starting neutral a must? Personally I think leaving them as possible starting positions brings them into play more. If they all start neutral I don't think anyone would purposefully take them to achieve the bonus, but rather would take them only to move around the map if need be. Instead, would it be better to make it a rather low bonus, something like +1 for 4?
This is a good solution, but you will have to figure it out so that the likelihood of dropping a bonus is less than 2.5%. I suggest that all capitals that are in continents which need a starting neutral placed there anyway to prevent the continent bonus being dropped (Asher, Rimmon, Bethshan, Beth Shemesh, Gibeon) start off as neutral 3's, and all other capitals start as neutrals 2's.
Once you've determined the above, please post an image in the first post with all starting neutrals so we can determine the amount of territories distributed at the drop.
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