Nothing But Neutral Ground: Trench Warfare Anyone with one slot available at all times can sign up!
Do you have a knack for swaying people to your side? Do you know how to pull people from sitting on the fence over to your side? Are you skillful in manuevering your way around stubborn people who refuse to take sides? Well then, this tournament is for you!
Welcome to the twenty-sixth in a series of tournaments called Nothing But Neutral Ground!
Introduction In many maps we have on CC, the neutral territories play an integral role in the gameplay of the map. In these maps, the neutral territories usually take up more than half of the territories, and in some cases, even close to all of them! This series of tournaments celebrates the key role of these neutral troops and territories, and tests how well you are able to sway these neutral territories to serve your purpose, or neglect them if they are of no use to you.
As stated in the title, the map you will be playing for this tournament is Trench Warfare. Other maps that will be used in future tournaments are listed below.
Gameplay The tournament will follow a 1v1 single elimination structure (1 game per round). The top 8 players by CC points will be seeded, and the rest of the players will be randomly assigned into the bracket using random.org. This entire tournament will take place over 4 rounds, till the last player standing is crowned the winner for having swayed the neutrals to their side!
The game settings for all games will be as follows: Map: Trench Warfare Type: Standard Troops: Automatic Order: Sequential Spoils: Flat Rate Fortifications: Chained FoW: Foggy Trench: No
So what are you waiting for! Stop standing on neutral ground, and choose to sign up now!
Notes 1. I reserve the right to change aspects of the game if anything needs changing, to ensure fairness to all players or for the benefit of the tournament. 2. If you wish to withdraw from the tournament at any time, please inform me via personal message or post on this thread. 3. Ignore list is ignored in my tournament. If there's anybody that's in your ignore list then you have to remove him/her while playing in my tournament. 4. Alliances are not allowed. 5. If you do not join the game within 48 hours, you will be replaced. 6. If you are know you are not going to be around for a duration of time, please inform me. If the period of time is short enough, I will delay all of your games. 7. Reserves will only be used for Round 1. In Rounds 2 onwards, the player that was defeated by the player who dropped out will be used as the replacement. 8. For any questions, problems etc. you may voice it out in this thread or you can PM me.
Last edited by anamainiacks on Thu Dec 13, 2012 11:29 pm, edited 7 times in total.
Dice stats are irrelevant. If I roll the same amount of 6's as everyone else, but my opponents role 6's at the same time, that's what matters, what's rolled opposite my dice. How about how many total guys I've won and lost while attacking?
After four weeks of battling it out in the trenches, the neutrals have finally swayed in the way of shaneback, who goes home the champion of the tournament!