Moderator: Cartographers
generalhead wrote:Cool looking map!
nolefan5311 wrote:I agree. This looks good.
Seamus76 wrote:Looking good Koontz. Nice and simple with great color combinations. I'll look more into it for some gameplay comments, but I really like where your skills are going. This one has a little Natty feel to it. G-d rest his CC soul.
And before I get told of by TK for not carrying on with Escape, I am but behind closed doors.
AndyDufresne wrote:I like this map more so than some of the other ideas you've been kicking around, so hopefully you'll keep on the development path.
--Andy
sannemanrobinson wrote:Looks promising. There will be a lot of starting neutrals to prevent the winning condition to apply in round 2?
I would not mention the minimum amount of troups (3). Instead it is important to mention if the normal territory bonus (4 for 12, 5 for 15, etc) does not count.
DJ Teflon wrote:Nice style
DJ Teflon wrote:Nice style
AndyDufresne wrote:Mmmhm, I like it because it looks like you, Koontz, have pushed yourself to take on a whole new style, and I like that idea.
For random items:
So you just need to hold any 15 territories plus Arctous?
Those are assault routes that cross the ocean, yes? They almost look like you are dividing up the ocean a la Land and Sea or High Seas. But I like 'em.
The text of the legends, it'd be nice if you could add like a gold outline around the dark text, so if you wanted you could keep the dark and on dark, but add some sort of contrast to help readability, since the text itself is also a bit cryptic for reading already.
Best,
--Andy
So you just need to hold any 15 territories plus Arctous?
Those are assault routes that cross the ocean, yes? They almost look like you are dividing up the ocean a la Land and Sea or High Seas. But I like 'em.
The text of the legends, it'd be nice if you could add like a gold outline around the dark text, so if you wanted you could keep the dark and on dark, but add some sort of contrast to help readability, since the text itself is also a bit cryptic for reading already.
generalhead wrote:Usually on old maps they drew the monsters on the edge of the map in the unexplored territory. I like where you have them though, they look good.
generalhead wrote:The mountains on Vertex/ It4, It5 look a little strange to me. I don't know why. They are smaller than the rest of the mountains correct. They are non-functional mountains that cross horizontal between the two regions. I don't know. Looking good "boss man".
sannemanrobinson wrote:Also the whale in Austrum is seen from the middle while the mountains and trees are all pointing to the top of the map. Maybe letting the mountains point from the middle to the outside of the circle works.
generalhead wrote:The mountains look way better. The clumps of trees on Vertex/ OrT5, Mt2 might need to be a little thicker. If they looked like the ones on Austrum that would look good. Your heading for the Austrum map says vertex. You the man koontz, looking good.
nolefan5311 wrote:I think these are about ready to be moved to the Main Foundry Workshop. What do you think koontz?
generalhead wrote:On Austrum, For Asser Hastile and Sublica, it is hard to tell where one region starts and one ends. Could you highlight the inside of the also. It might not be neccesary because you have the territories labeled, I didn't know if it would help though. in the legend +1 for every three territories, the min 3 means minimum 3 correct. The h in hold for the win condition is a little funky, but it is legible. I wouldn't have know what an exploratorum was if you didn't have the picture there. I am glad it is there. All looks good buddy, the more I look at these maps, the more I want to play!
sannemanrobinson wrote:I'm still missing something in both maps, call it a theme or something to relate to. Are there inhabitants on these islands? Some villages and roads like on the Oasis map could show this.
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