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saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
MeDeFe wrote:Well, I suppose in a pinch we could just make shit up and freeform something.
/ wrote:An interesting idea, I admit I don't have much hope after a month+ of waiting since the last post, I'm willing to give it a go.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
MeDeFe wrote:I'd keep the sheets and stats actually. The GURP system really is very simple, you roll three six-sided dice and try to beat a difficulty. We probably should be conservative about it, but any situation where there's a risk should include the possibility of going wrong, even horribly wrong.
Woodruff wrote:I have Dungeon-Mastered before, but I have zero experience with the particular world that macbone was planning to use.
I don't know that I'm particularly interested in a non-statistically-based gaming aspect, to be honest. That was always sort of the "thrill" of gaming for me. Hell, I even used dice-rolls to create my character.
/ wrote:Alternatively, for a more free flowing story with all of the aspects we each desire, we could switch off as GM between "chapters". Once per major location stopped at, or once per "adventure" in the campaign.
Also, as long as it's being considered how many of you know how to play D&D?
I know about as much as playing NWN for the PC.
I think there's some sort of easy conversion between the two sytems though, so if you need help Drakkon, I can try to be of assistance.
Gillipig wrote:MeDeFe wrote:I'd keep the sheets and stats actually. The GURP system really is very simple, you roll three six-sided dice and try to beat a difficulty. We probably should be conservative about it, but any situation where there's a risk should include the possibility of going wrong, even horribly wrong.Woodruff wrote:I have Dungeon-Mastered before, but I have zero experience with the particular world that macbone was planning to use.
I don't know that I'm particularly interested in a non-statistically-based gaming aspect, to be honest. That was always sort of the "thrill" of gaming for me. Hell, I even used dice-rolls to create my character.
Sounds like you guys are very much in the same boat. Creative writing was what got me interested in the game, the formulas were for me the means to make it work, not the fun part.
Do you really think we could make it work using the dice without having a mod? The suggestion I made included a sort of self modding, but here we have no such thing.
Nothing prevents characters from quickly dying off for example. What if my character has to do a leap over a cliff and you'd have the dice determine whether he succeeds or not. Exciting for a few seconds perhaps but I think these types of dilemmas will just make us hesitate to come up with storylines where our characters are in real danger.
That's certainly not how you go about making interesting storylines. If a writer has to worry about his main character dying off early on by some minor threat, he's not going to put his character in much danger. So that's a big minus.
There's also the problem with no interaction from other players/members in the text. When macbone was the mod he would've been able to make some adjustments to the text or tell us that it's not really possible/plausible to do "x", and my suggestion was built on letting other users come up with alternative stories to the ones written. But we have no moderation at all if we just go with the same concept minus macbone. At the very least we need to deal with moderation issue before we attempt to make it work.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
MeDeFe wrote:Gillipig wrote:MeDeFe wrote:I'd keep the sheets and stats actually. The GURP system really is very simple, you roll three six-sided dice and try to beat a difficulty. We probably should be conservative about it, but any situation where there's a risk should include the possibility of going wrong, even horribly wrong.Woodruff wrote:I have Dungeon-Mastered before, but I have zero experience with the particular world that macbone was planning to use.
I don't know that I'm particularly interested in a non-statistically-based gaming aspect, to be honest. That was always sort of the "thrill" of gaming for me. Hell, I even used dice-rolls to create my character.
Sounds like you guys are very much in the same boat. Creative writing was what got me interested in the game, the formulas were for me the means to make it work, not the fun part.
Do you really think we could make it work using the dice without having a mod? The suggestion I made included a sort of self modding, but here we have no such thing.
Nothing prevents characters from quickly dying off for example. What if my character has to do a leap over a cliff and you'd have the dice determine whether he succeeds or not. Exciting for a few seconds perhaps but I think these types of dilemmas will just make us hesitate to come up with storylines where our characters are in real danger.
That's certainly not how you go about making interesting storylines. If a writer has to worry about his main character dying off early on by some minor threat, he's not going to put his character in much danger. So that's a big minus.
There's also the problem with no interaction from other players/members in the text. When macbone was the mod he would've been able to make some adjustments to the text or tell us that it's not really possible/plausible to do "x", and my suggestion was built on letting other users come up with alternative stories to the ones written. But we have no moderation at all if we just go with the same concept minus macbone. At the very least we need to deal with moderation issue before we attempt to make it work.
I actually consider the "formula" as you call them a framework for the game and story. Something to work with and around, and not so much against as you seem to imply. A hero can get hit by a car running a red light or a cold can become case of pneumonia, people die of small every day, and it's not necessarily a bad thing if our characaters don't take risks that are best described as "hellafucking stupid" all the time but only when it's absolutely necesssary.
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