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rogower wrote:In situations where one is unable to make reinforcements, why do we need to click on "End Reinforcements"? Why even present us with that option? Why not just end the turn automatically?
Similarly, in situations where no attacks are possible (i.e., only one army on each territory), why do we need to click on "End attacks" or whatever that link is titled? Why not automatically end the turn entirely in such scenarios, since neither attacks nor reinforcements are possible?
TheForgivenOne wrote:rogower wrote:In situations where one is unable to make reinforcements, why do we need to click on "End Reinforcements"? Why even present us with that option? Why not just end the turn automatically?
Similarly, in situations where no attacks are possible (i.e., only one army on each territory), why do we need to click on "End attacks" or whatever that link is titled? Why not automatically end the turn entirely in such scenarios, since neither attacks nor reinforcements are possible?
Because of the Freestyle setting. People have been known to take turns on Team games at the same time, and this could very easily ruin that.
Crazyirishman wrote:how lazy do oyu have to be to not just spend the extra 1 to click the button or if you have clickes press 'e'.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
DoomYoshi wrote:Also, if reinforcements end automatically, then you are forced to draw a nuke:(
iamkoolerthanu wrote:DoomYoshi wrote:Also, if reinforcements end automatically, then you are forced to draw a nuke:(
Instead of letting time run out and effectively beating the system? This comment makes me want to agree with the suggestion...
iamkoolerthanu wrote:But I do not agree with it in any freestyle game, sometimes it is good to end assaults, and not end till the last second in order to keep yourself from gaining a card and being eliminated
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
iamkoolerthanu wrote:But I do not agree with it in any freestyle game, sometimes it is good to end assaults, and not end till the last second in order to keep yourself from gaining a card and being eliminated
I hate to say this but I think you're being slightly hypocritical. Purposely running out of time in order to not receive a spoil in a freestyle game (assuming you bombarded/assaulted at least one territory during the given turn), is just as cheap as purposely running out of time in order to not receive a spoil in a nuclear game.
TheForgivenOne wrote:iamkoolerthanu wrote:But I do not agree with it in any freestyle game, sometimes it is good to end assaults, and not end till the last second in order to keep yourself from gaining a card and being eliminatedJoodoo wrote:I hate to say this but I think you're being slightly hypocritical. Purposely running out of time in order to not receive a spoil in a freestyle game (assuming you bombarded/assaulted at least one territory during the given turn), is just as cheap as purposely running out of time in order to not receive a spoil in a nuclear game.
Nonono, he means getting the card until the LAST second. Not missing the card altogether.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
rogower wrote:I would also point out that it is obviously inefficient to allow for a rule that encourages users to just sit there and wait for time to expire, or to just sit there until the last possible second before ending a turn, or whatever. I'd like to see rules that fosters efficiency. I will admit that I have not thought about how this might impact freestyle games, but freestyle is such a mindless variation of this game that I can't say that I care at all.
spiesr wrote:In sequential sure. But in freestyle it is possible that while there might not be anywhere to reinforce now it might be before your turn ends. With like team games, or maybe future maps with conditional borders. So it should NOT be implemented for freestyle.
spiesr wrote:In sequential sure. But in freestyle it is possible that while there might not be anywhere to reinforce now it might be before your turn ends. With like team games, or maybe future maps with conditional borders. So it should NOT be implemented for freestyle.
iamkoolerthanu wrote:DoomYoshi wrote:Also, if reinforcements end automatically, then you are forced to draw a nuke:(
Instead of letting time run out and effectively beating the system? This comment makes me want to agree with the suggestion...
But I do not agree with it in any freestyle game, sometimes it is good to end assaults, and not end till the last second in order to keep yourself from gaining a card and being eliminated
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