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pamoa wrote:well that would be geographically incorrect
as you can see here Wheatfield is situated between Peach Orchard and Little Round Top
pamoa wrote:it was Hood who attacked Wheatfield Road behind Sickles position in Peach Orchard as Mc Law attacked him frontally
so in my next version I'll move the Hood Devil's Den - Sickles/Birney Peach Orchard attack route
to Hood Devil's Den - Wheatfield Battlefield
pamoa wrote:I surrender
Battlefields it will be
pamoa wrote:I choose the starting position for two reasons
pamoa wrote:oh thanks
I didn't you edited your post
and now some gameplay comment?
question
should I put a "East Cemetery Hill" battlefield between "Rodes/Early at Gettysburg" and "Howard at Cemetery Hill"
pamoa wrote:should I put a "East Cemetery Hill" battlefield between "Rodes/Early at Gettysburg" and "Howard at Cemetery Hill"
it is about the link between the two enemy sideskoontz1973 wrote:...what would it do to the map in your opinion?
good ideakoontz1973 wrote:Accuracy to history is never going to win over game play. And who is to say what went on that day? Just because a book or wiki says something, only the ones there can truly say. I like the idea of opening it up more so as you say, it does not stifle GP.
Another thing to consider is to put more attack routes on. Try this for an idea.
Have two types of attack lines with a brief explanation, you seem to have room. A solid line for what went on that day for historical accuracy. A dotted line for the ones can could of happened but didn't. Sort of like, can the side that lost win if only they had attacked in this fashion or can the side that won, win faster if only they had.... This will allow you to have some things on that are not accurate to the battle.
your right for the rankingOneyed wrote:the generals would be sorted anyway, I think. in Confederate army the Corps Commanders were Lieutenant Generals - generals of all corps. then where Major Generals - generals for divisions.
in Union both (commanders of corps, commanders of divisions) had the same rank Major General, but there were still difference between corps commanders and division commanders.
made them a +1 bonus if both holdOneyed wrote:do you think about cavalry? add them any importance maybe?
I know but I choose to made the gameplay evenOneyed wrote:there were also more Union units/soldiers in battle but you have more confederate units...
pamoa wrote:your right for the ranking
but I had to simplify for gameplay purpose
I used stars to differentiate their level of command
pamoa wrote:made them a +1 bonus if both hold
pamoa wrote:I know but I choose to made the gameplay even
as it ended in a relative draw around 23,000 casualties on each side
pamoa wrote:I could have fusion McLaw/Hood divisions
but the fight around Peach Orchard would have been to simplified
pamoa wrote:your right for the ranking
but I had to simplify for gameplay purpose
I used stars to differentiate their level of command
as I didn't used that level of command for the Union it would unbalance the gameplayOneyed wrote:I did not mean to differentiate them only
but add them another role
maybe for Corps commanders add another bonus
pamoa wrote:made them a +1 bonus if both hold
they already are positioned as historically it was as a bypassOneyed wrote:try to think about any strategic role for them more as just simple bonus
it was common that who won cavalry battle he used cavalry for any attack from behind or so...
lets think about this map more as strategis as bonuses, I think
Oneyed wrote:there were also more Union units/soldiers in battle but you have more confederate units...
pamoa wrote:I know but I choose to made the gameplay even
as it ended in a relative draw around 23,000 casualties on each side
I could have fusion McLaw/Hood divisions
but the fight around Peach Orchard would have been to simplified
oh btwOneyed wrote:this was just end of battle. but your map shows 3 days of battle.
... and you made it right when you did not unite them
ManBungalow wrote:Did all the leaders of the American Civil War have such awesome beards?
nolefan5311 wrote:First things first, and I know I haven't posted in this thread much, but this is a very nice looking map.
Ok, first, I think you need to remove "The Gettysburg Campaign" from it's current spot, make it stand out on it's own. It's supposed to be an introduction to the map, but right now it sort of gets muddled in with all of the gameplay instructions.
I don't like that Lee can only be attacked by 3 regions (Ewell, Hill, and Longstreet) while Meade can be attacked by 7 regions. Even more unbalanced is that those 3 regions are then protected on both sides. It seems Meade is significantly more vulnerable to the rest of the map, and thus his bonus easier to break.
I think the legend needs quite a bit more sorting as well. For instance, break each of the Map Legend components out separately and indicate what they can do in their own little box, as opposed to how it currently is.
What are the dimensions of the map? I think it could stand to be enlarged a little bit so that things aren't so congested and that your legend markers (Troops, Battlefield, Cavalry, etc) can be a little easier to distinguish.
I'll admit I wanted to get something posted tonight because I haven't posted anything in a while, so that's a start. I will try to look closer at things soon, see if things make more sense when I'm not tired .
nolefan5311 wrote:... this is a very nice looking map.
thanks for encouragementtrinicardinal wrote:An extremely nice looking map at this stage.
nolefan5311 wrote:Ok, first, I think you need to remove "The Gettysburg Campaign" from it's current spot, make it stand out on it's own. It's supposed to be an introduction to the map, but right now it sort of gets muddled in with all of the gameplay instructions.
I think the legend needs quite a bit more sorting as well. For instance, break each of the Map Legend components out separately and indicate what they can do in their own little box, as opposed to how it currently is.
for the moment I'll keep everything in a single boxtrinicardinal wrote:I understand and agree with most of what nolefan is saying but I would suggest that the introduction to the map remain where it is... those who are interested in it will still read it and those who aren't will overlook it anyway and I honestly like the look of where it is
as I said in first post this is the small map ( width 630 pixels - height 600 pixels )nolefan5311 wrote:What are the dimensions of the map? I think it could stand to be enlarged a little bit so that things aren't so congested and that your legend markers (Troops, Battlefield, Cavalry, etc) can be a little easier to distinguish.
corps and army commanders aren't part of any bonusnolefan5311 wrote:I don't like that Lee can only be attacked by 3 regions (Ewell, Hill, and Longstreet) while Meade can be attacked by 7 regions. Even more unbalanced is that those 3 regions are then protected on both sides. It seems Meade is significantly more vulnerable to the rest of the map, and thus his bonus easier to break.
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