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Magyarország [Quenched]

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Re: Magyarország [16/9] Pg 1/19

Postby Oneyed on Sun Sep 16, 2012 12:45 pm

thenobodies80 wrote:
Oneyed wrote:maybe better say: ...and save the Kingdom under your leadership?


Are you sure? if I have to follow your thoughts and the contents I've read in the links, the above text you posted does the opposite imo, like that the current hungary is in ruin. I think that "save the kingdom" is exactly the political concept that that political group is using to find some followers.
Personally I find ian's version really good. Or instead use the old version koontz had on the map but without the last period. Personally I don't think it's necessary to say that you have to reunite the kingdom of hungary, this becuase there's no a real-explicit objective on the map...just people will fight to control that area. Yeah maybe the story can suffer a bit for this, but I don't think it will ruin the map.


it seems that my very last post wasn´t last...

let me explain this, nobodies.
the political concept is not about renovation of Kingdom, but about renovation of Great Hungary, which means to annex "lost" lands to Hungary. so it is not about polity, but more about annexation of lands.
to the year 1946 was official name of Hungary - Kingdom of Hungary (Magyar Kiralyság) and I can not find any other name which would fit the theme and area...
thenobodies80 wrote:I'm a bit busy today, but i will review the list of names you posted here asap to see if some other of them can be changed accordingly your suggestions.

Nobodies


if will be used ian´s version these names are baseless, because ian´s version (if I good understand) is set up to the time when Trianon become to validity. so then magyar names are fine.
if there will be used original version (and change of names will be advised) then also names of regions in Kingdom of Romania, Austria, Poland, Kingdom of Italy, Kingdom of Serbs, Croats and Slovenes need change to their language.

let´s work together (also you koontz) to make this map better and without any neo fascsit tone. I found ian and nobodies as peolpe who care... and me too...

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Re: Magyarország [16/9] Pg 1/19

Postby ManBungalow on Sun Sep 16, 2012 2:10 pm

The Budapest icon on the small map might be too small to identify with troop numbers on top.
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Re: Magyarország [16/9] Pg 1/19

Postby koontz1973 on Sun Sep 16, 2012 2:52 pm

ManBungalow wrote:The Budapest icon on the small map might be too small to identify with troop numbers on top.

It is OK, first post has the map with numbers on. It is fine.
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Re: Magyarország [7/9] Pg 1/16

Postby iancanton on Tue Sep 18, 2012 2:56 am

Oneyed wrote:maybe better say: ...and save the Kingdom under your leadership?

i think u're saying that hungary was not a country (nation-state) in the modern sense, but that it was really a multi-national kingdom. from this viewpoint, save the Kingdom does fit the theme.

Oneyed wrote:ones more thanks ian, you have my big apprecation.

thanks, oneyed, i'm just glad that we can move forward and have a chance to complete a good map.

tkr4lf wrote:
iancanton wrote:While foreign powers are still bickering over the spoils, stage an uprising and unite the country under your leadership.

In my opinion, that completely changes what the map is about. I personally like the story as is. But it's up to Koontz, so whatever he decides.

it does completely change the subject because an uprising at the time of the treaty is a fantasy that never happened. it doesn't stir up the passions as much as the original story, which is both a bad and good thing.

ian. :)
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Re: Magyarország [16/9] Pg 1/19

Postby AndyDufresne on Mon Sep 24, 2012 2:37 pm

I'll leave the nation-state politics to those who have invested more time into learning the nuances of everything, but I'll just say that I am probably in agreement with one of thenobodies80 items:

personally I find ian's version really good. Or instead use the old version koontz had on the map but without the last period. Personally I don't think it's necessary to say that you have to reunite the kingdom of hungary, this becuase there's no a real-explicit objective on the map...just people will fight to control that area. Yeah maybe the story can suffer a bit for this, but I don't think it will ruin the map.



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Re: Magyarország [16/9] Pg 1/19

Postby nolefan5311 on Sat Sep 29, 2012 9:18 pm

Here's the downloadable file. Sorry it took my so long to post this...forgot about it. Hopefully this will be enough to get the xml checked and the map into beta.
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Re: Magyarország [16/9] Pg 1/19

Postby thenobodies80 on Mon Oct 08, 2012 1:32 pm

- Varsad on the map Varasd in the xml
- Some names have no accents on letters but there are on the map. Veroce, zagrab, zolyom
- A name has accent but there isn't on the map, Szerem
- Szepes, move the name up on the small version

everything else looks good, just i wait to stamp this because you have to edit the xml. :P

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Re: Magyarország [16/9] Pg 1/19

Postby nolefan5311 on Mon Oct 08, 2012 2:21 pm

thenobodies80 wrote:- Varsad on the map Varasd in the xml
- Some names have no accents on letters but there are on the map. Veroce, zagrab, zolyom
- A name has accent but there isn't on the map, Szerem
- Szepes, move the name up on the small version

everything else looks good, just i wait to stamp this because you have to edit the xml. :P

Nobodies


Will get them fixed tonight. Is this in all the instances in the XML, or just specific ones?
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Re: Magyarország [16/9] Pg 1/19

Postby nolefan5311 on Mon Oct 08, 2012 6:19 pm

thenobodies80 wrote:- Varsad on the map Varasd in the xml


The small map shows Varsad and the large map shows Varasd. koontz, let me know which one it needs to be and you'll have to change the image.

thenobodies80 wrote:- Some names have no accents on letters but there are on the map. Veroce


Fixed

thenobodies80 wrote:zagrab


Fixed

thenobodies80 wrote:zolyom


Fixed

thenobodies80 wrote:- A name has accent but there isn't on the map, Szerem


The large map has an accent mark and the small one doesn't. Again, koontz, let me know which one it should be.

thenobodies80 wrote:Szepes, move the name up on the small version


Is this directed at koontz as far as the image is concerned? Or do you mean the army numbers needs to be moved up?

I will post the completed once I hear from you and koontz.
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Re: Magyarország [16/9] Pg 1/19

Postby koontz1973 on Mon Oct 08, 2012 10:05 pm

As to the names, it is the large version that needs to be followed for the correct spelling. I will correct the spelling on the small today. Will moved Szepes also. Expect them later today.

EDIT: Had time before work.
Click image to enlarge.
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Click image to enlarge.
image


On a separate note, how about Jakarta?
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Re: Magyarország [9/10] Pg 1/19

Postby nolefan5311 on Fri Oct 12, 2012 6:26 pm

Ok, here is the corrected XML. Sorry for the delay.

http://www.fileden.com/files/2012/5/13/ ... Magyar.xml
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Re: Magyarország [9/10] Pg 1/19

Postby koontz1973 on Fri Oct 12, 2012 11:31 pm

No problem nole, a few maps before this one to get to be played on so no rush YET.
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Re: Magyarország [9/10] Pg 1/19

Postby thenobodies80 on Sat Nov 10, 2012 9:04 am

The xml is ok!

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2 minor things before to upload the files for the Beta stage:
1. Why you decided to have a different color for the non playable area on the Austrian-Italian side, when instead Kingdom of Romania and Kingdom of Serbs, Croatian and Slovenes are the same?
2. Could you please have a costant spacing between letters and words in the story (the one in which you used the native language) on the small version?

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Re: Magyarország [9/10] Pg 1/19

Postby koontz1973 on Sat Nov 10, 2012 10:16 am

thenobodies80 wrote:The xml is ok!

Image

2 minor things before to upload the files for the Beta stage:
1. Why you decided to have a different color for the non playable area on the Austrian-Italian side, when instead Kingdom of Romania and Kingdom of Serbs, Croatian and Slovenes are the same?
2. Could you please have a costant spacing between letters and words in the story (the one in which you used the native language) on the small version?

Nobodies

1. All of the countries that border have a different colour. Would you like a single colour?
2. Will go and look at spacing now for you.
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Re: Magyarország [9/10] Pg 1/19

Postby thenobodies80 on Sat Nov 10, 2012 10:37 am

Maybe they are different, but two of them look almost the same to me...anyway I'm not asking nothing about that, you can leave them as they are, I was just wondering why a totally different color. So, considering that also the other two are different, if it was my map I would have used another shade of the same color but not another totally different color...but it's just a personal preference. ;)
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Re: Magyarország [9/10] Pg 1/19

Postby nolefan5311 on Sat Nov 10, 2012 11:30 am

thenobodies80 wrote:The xml is ok!

Image

2 minor things before to upload the files for the Beta stage:
1. Why you decided to have a different color for the non playable area on the Austrian-Italian side, when instead Kingdom of Romania and Kingdom of Serbs, Croatian and Slovenes are the same?
2. Could you please have a costant spacing between letters and words in the story (the one in which you used the native language) on the small version?

Nobodies


Thanks tnb!
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Re: Magyarország [9/10] Pg 1/19

Postby koontz1973 on Sat Nov 10, 2012 11:35 am

Large map and small have one colour for the non playable land. Small map text fixed.
Click image to enlarge.
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Click image to enlarge.
image


the reason the first post took ages to upload was because of visicheck CB tests. Had to delete them for it to work.
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Re: Magyarország [10/11] Pg 1/20

Postby thenobodies80 on Sat Nov 10, 2012 8:50 pm

I noticed too that vischeck isn't working anymore....don't know if it's a temporary thing or if they won't give a free online service anymore.
Anyway both PS and GIMP have their colorblind vision tests nowdays so it's not a so big issue. (apart the fact I wasted 10 mins today trying to add a dot to your first post :lol: )
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Re: Magyarország [10/11] Pg 1/20

Postby koontz1973 on Sat Dec 01, 2012 11:01 am

Noticed that cairns got a silver dot, please may I have one oh blue god that looks over us with kindness and humility?
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Re: Magyarország [10/11] Pg 1/20

Postby thenobodies80 on Sat Dec 01, 2012 3:56 pm

I'm waiting an answer from the tech guys, the map will be available very soon.
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Re: Magyarország [10/11] Pg 1/20

Postby thenobodies80 on Mon Dec 03, 2012 5:07 pm

Got an answer, just the time to send and upload the files and you will be able to play! ;)
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Re: Magyarország [10/11] Pg 1/20

Postby thenobodies80 on Mon Dec 03, 2012 5:23 pm

Guys, we're fast today...the map is live!


          Beta - Quenching

---The Final Forge period has concluded for the Magyarország Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any vetoes).

Conquer Club, enjoy!

              Image


While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
    3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.


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Re: Magyarország [10/11] Pg 1/20

Postby nolefan5311 on Mon Dec 03, 2012 7:11 pm

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Re: Magyarország [10/11] Pg 1/20

Postby koontz1973 on Mon Dec 03, 2012 11:13 pm

nobodies, thanks. :D
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Re: Magyarország [10/11] Pg 1/20

Postby thehippo8 on Tue Dec 04, 2012 3:19 am

good stuff!!
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