History of Nuclear War IV This is the fourth of four tournaments in a series which explores the history of nuclear war. This tournament will focus on current and future possibilities, now that the Cold War no longer dominates the political scene.
Eligibility: To play in this tournament, you must be premium, have a turns-taken record of 98% or better, at least 100 completed games, and be at least a PFC on sign-up.
Procedure: In each tourney in this series, the first nine phases will consist of multiplayer Standard games. In each of these phases, only the first player eliminated from each game is eliminated from the tournament. All others will continue to the next phase. As soon as all games in a phase have had one player eliminated, I will begin the next phase with the survivors. Winning these games will not influence the course of the tournament; only that first elimination is significant. In the Final phase, all remaining players will play simultaneously in nine multiplayer Terminator games. These games will be completed and winning them will count, as will the number of kills.
Settings: All games will be Casual and Automatic, with Chained reinforcements, and No Trench. Maps will vary widely from phase to phase. Needless to say, spoils in all games will be nuclear. Unlike the first three tournaments, in this one ALL games will be Foggy.
generalhead wrote:I love the way this tournament is set up, count me in dukasaur
Thank you, pleasure to have you!
Gromph wrote:is there a round limit ?
No, I haven't really had a problem with nuclear games stalemating. Usually the nukes are enough to "reshuffle the deck" so to speak and keep things moving along. I think only once in all the tourneys I've run did a nuclear game deadlock.
PaRKoN wrote:In please
andyplondon wrote:Count me in please
in, in.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.” ― Voltaire