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It's a nice looking map, but but overall it just isn't all that good.
Honestly I'm reminded of early 1980's video games from this
the whole of the map just seems to have that grainy pixelly quality.
Also I don't get a good sense of the maze at all, it just has blobby sections of impassibles that are supposed to be rock. The labyrinth I've almost always seen has nice smooth walls, and impossibly huge. The labyrinth I've almost always seen has nice smooth walls, and impossibly huge. While I understand the limitations here, I just am not feeling any of that here, just a bad video game look.
I just am not feeling any of that here, just a bad video game look. Sorry koontz.
koontz1973 wrote:RB0, I know you are quiet and without any comments from you, it is hard for me to steer a map in a direction that you would like.
RedBaron0 wrote:It's a nice looking map, but but overall it just isn't all that good.
koontz1973 wrote:Labs title font can change MB. Can I ask what is wrong with it?
Labs is fine, better than Greek Games for sure. (Greek Games would give me more of feeling of the Olympics...)
IcePack wrote:i dont like the blocks...
koontz1973 wrote:IcePack wrote:i dont like the blocks...
the grey blocks are shit and no matter how much I improve them or change them, they will always be grey slabs of shit.
koontz1973 wrote:Stone areas around the edges will stay. Sort of like a dug out quarry is being used. Medusa gaze has not changed colour for a long time. Why has it suddenly become a problem now?
nolefan5311 wrote:koontz1973 wrote:IcePack wrote:i dont like the blocks...
the grey blocks are shit and no matter how much I improve them or change them, they will always be grey slabs of sh*t.
This is a defeatist attitude. You know if you really decided to work on them you could get them to the point where you liked them. But you don't like them, so you don't want to work on them.
They look much more intentional, as if the creators of the maze chiseled them and then intentionally put them there to make the slaves life more difficult. It looks like a maze, or a labyrinth.
One option is not for each cell grid to be an individual block, but a grouping of them (i.e., you remove the borders of them on the inside of the maps blocks, if you know what I mean).
I'm going to be nitpicky about the this, but the stones around the outside just don't really look good. Rock/stones don't have those features, even after they've been dug out
The brown ground layer that the minotaur is standing on is a bit confusing. it almost looks like an impassable.
koontz1973 wrote:nolefan5311 wrote:koontz1973 wrote:IcePack wrote:i dont like the blocks...
the grey blocks are shit and no matter how much I improve them or change them, they will always be grey slabs of sh*t.
This is a defeatist attitude. You know if you really decided to work on them you could get them to the point where you liked them. But you don't like them, so you don't want to work on them.
It is not a defeatist attitude. And no matter what you do to them, they will always be out of scale at this size. You could make them the best looking blobs of grey ever and even then they would be out of scale. They are bloody huge and up to recently have not been a problem for anyone. We went through this map piece by piece including the impassables and adding the small rocks. There just has to be a time when radical overhauls have to be said no to. RB0 himself looked at the mock up last time and said it looked bad, this is just the same but with a few features on and made square.
koontz1973 wrote:They look much more intentional, as if the creators of the maze chiseled them and then intentionally put them there to make the slaves life more difficult. It looks like a maze, or a labyrinth.
Thats the problem though, like this it does not look like a maze at all. RB0 posted a decent maze and that is what a maze should be like. This is not a maze.
koontz1973 wrote:I'm going to be nitpicky about the this, but the stones around the outside just don't really look good. Rock/stones don't have those features, even after they've been dug out
Does not matter, stone/rock comes in all types of formations. It could easily be passed of as a lava flow that has cooled or an out cropping that has been weathered after centuries. Either way, it makes not difference.
You can say no to them, that's fine. I'm not sure how likely the map is to get a stamp if you say no, but it's your map. And just to be clear, this map has not been subject to intense graphics scrutiny prior to this phase, and that's what it's under right now.
koontz1973 wrote:You can say no to them, that's fine. I'm not sure how likely the map is to get a stamp if you say no, but it's your map. And just to be clear, this map has not been subject to intense graphics scrutiny prior to this phase, and that's what it's under right now.
So if a map maker says he does not like the way his map is being pushed towards, then it does not get a stamp? I am all for experimenting with new things but to say that one person has that much power over everyone else in the foundry is a bit OTT. Here is a couple of the early versions with the same type of blocks as now. No one liked them and got me to change them to this, now I am being made to go back to this.
koontz1973 wrote:And yes, this map has been under scrutiny graphically. Since the first time I posted it, it has had scrutiny. I remember making lots of the icons different, legend has gone through lots of changes. Not one part of this map has stayed the same from the start.
Do not make me out to be the bad guy here or even as a trouble maker, when have I ever said no to anyone when they have asked. You say this is better, I disagree. RB0 wanted this to see and I gave it to him, you wanted the tops done differently, I did it. How am I now the bad guy in all this?
And just a question...what about the second version isn't better than what you have?
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