Conquer Club

[GO] Exponential Spoils

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Re: Exponential Spoils

Postby 72o on Tue Sep 04, 2012 9:49 am

Thanks for linking that other thread though, the feedback and discussion in it was pretty good.
Image
Sergeant 72o
 
Posts: 1014
Joined: Tue Jun 09, 2009 9:04 am

Re: Exponential Spoils

Postby 72o on Wed Sep 05, 2012 10:02 am

More feedback?
Image
Sergeant 72o
 
Posts: 1014
Joined: Tue Jun 09, 2009 9:04 am

Re: Exponential Spoils

Postby 72o on Thu Sep 06, 2012 10:27 am

Nobody wants to play with me :(
Image
Sergeant 72o
 
Posts: 1014
Joined: Tue Jun 09, 2009 9:04 am

Re: Exponential Spoils

Postby Dukasaur on Sat Sep 08, 2012 11:35 am

72o wrote:That's why I reposted it. It's been more than 2 years, no one ever explained why it was a bad idea, most of the comments were positive.

Sorry if that is inappropriate, but I want to see this happen. It took "adjacent attacks" a couple of years to become "trench".

Probably rejected because it would be too hard to code, is my guess. But I still think it would be awesome.

I think you're right on both points.

Yes, it would be a very interesting new way to play the game.

No, I doubt if they will implement it because it would probably require a rewrite of a lot of code.

72o wrote:More feedback?
72o wrote:Nobody wants to play with me :(

You worry too much. The suggs forum doesn't get a lot of traffic.
ā€œā€ŽLife is a shipwreck, but we must not forget to sing in the lifeboats.ā€
ā€• Voltaire
User avatar
Sergeant 1st Class Dukasaur
Community Coordinator
Community Coordinator
 
Posts: 27714
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara
32

Re: Exponential Spoils

Postby Funkyterrance on Sat Sep 08, 2012 10:14 pm

Dukasaur wrote:
72o wrote:That's why I reposted it. It's been more than 2 years, no one ever explained why it was a bad idea, most of the comments were positive.

Sorry if that is inappropriate, but I want to see this happen. It took "adjacent attacks" a couple of years to become "trench".

Probably rejected because it would be too hard to code, is my guess. But I still think it would be awesome.

I think you're right on both points.

Yes, it would be a very interesting new way to play the game.

No, I doubt if they will implement it because it would probably require a rewrite of a lot of code.

72o wrote:More feedback?
72o wrote:Nobody wants to play with me :(

You worry too much. The suggs forum doesn't get a lot of traffic.


Which is too bad, this is where stuff happens. I hope the bump will cheer you up 72o. :)
User avatar
Colonel Funkyterrance
 
Posts: 2494
Joined: Wed Jan 19, 2011 10:52 pm
Location: New Hampshire, USA

Re: Exponential Spoils

Postby 72o on Sun Sep 09, 2012 8:08 pm

Thanks terrance. Appreciate the bump.

Agree that more people should read and respond to suggestions, especially good ones. It's obvious that the suggestions that get implemented are the ones that the "mob" says are good ideas.
Image
Sergeant 72o
 
Posts: 1014
Joined: Tue Jun 09, 2009 9:04 am

Re: Exponential Spoils

Postby 72o on Wed Sep 12, 2012 9:52 am

Is there any chance that Lack or someone who would do the actual coding can weigh in on how difficult it would be? Are we talking hundreds of hours, or are we talking ten?
Image
Sergeant 72o
 
Posts: 1014
Joined: Tue Jun 09, 2009 9:04 am

Re: Exponential Spoils

Postby chapcrap on Wed Sep 12, 2012 12:16 pm

72o wrote:Is there any chance that Lack or someone who would do the actual coding can weigh in on how difficult it would be? Are we talking hundreds of hours, or are we talking ten?

I'm not sure that the coding difficulty is what would stop this from being implemented. The real question is whether or not lack thinks this would be something that would help out the site.
Lieutenant chapcrap
 
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Location: Kansas City

Re: Exponential Spoils

Postby 72o on Wed Sep 12, 2012 1:56 pm

There have now been 2 threads about this suggestion with zero negative comments except how difficult it would be to code. I think the coding difficulty needs to be assessed.

It absolutely would help out the site, it's a spoil type that is dramatically different from the other proposals of "make escalating escalate more" that everyone else puts out there. The strategy in this game type is COMPLETELY different than traditional escalating, because you can cash at any time, or hold as long as you dare.
Image
Sergeant 72o
 
Posts: 1014
Joined: Tue Jun 09, 2009 9:04 am

Re: Exponential Spoils

Postby 72o on Tue Oct 02, 2012 5:55 pm

What would have to happen for this to be stickied?
Image
Sergeant 72o
 
Posts: 1014
Joined: Tue Jun 09, 2009 9:04 am

Re: Exponential Spoils

Postby agentcom on Tue Oct 02, 2012 7:59 pm

More support ... and no your 15 posts in a 25 post thread don't count.

[EDIT: Seriously, 15?]
User avatar
Brigadier agentcom
 
Posts: 3988
Joined: Tue Nov 09, 2010 8:50 pm

Re: Exponential Spoils

Postby 72o on Tue Oct 02, 2012 10:25 pm

agentcom wrote:More support ... and no your 15 posts in a 25 post thread don't count.

[EDIT: Seriously, 15?]


Yeah, I am trying to carry the torch all by myself apparently. There's been some positive response that wasn't mine, though.

This is my 16th and final post on this matter unless someone else comments.
Image
Sergeant 72o
 
Posts: 1014
Joined: Tue Jun 09, 2009 9:04 am

Re: Exponential Spoils

Postby JBlombier on Fri Oct 12, 2012 12:30 pm

I like it and I'd play it. Sums up my opinion enough.
Image
User avatar
Colonel JBlombier
 
Posts: 1435
Joined: Mon Jun 04, 2007 5:47 am
Location: Gouda

Re: Exponential Spoils

Postby Catarah on Sat Oct 13, 2012 8:19 am

i have my doubts. you say it would bring in more tactics, but to me it seems like this would be played as a no-spoils game, until someone can eliminate someone else, preferably while keeping 1-2 spoils, and then sweeping the board.

the advantage of the player to play first is basically too much, as - depending on map size - 32 troops won't be enough to finish anything, but the first one to play 64 troops will. or 128 troops. or 256 troops. and all the time the first one to try that will be the player who started the game.
Captain Catarah
 
Posts: 245
Joined: Fri Nov 27, 2009 11:17 am

Previous

Return to Suggestions

Who is online

Users browsing this forum: No registered users