Moderator: Cartographers
nolefan5311 wrote:Please please please follow through with this.
A few opening thoughts:
- If territories don't directly border each other, you will need to have arrows (similar to the original Draknor map) As is, its tough for me to tell which regions border which.
- Will there by bonuses?
- The territories in the corner have a significant disadvantage as they have quite a bit more territories to go through to get to the center.
- The colored regions in the corners will get no action and people will just fight over the colored regions closest to the starting positions. Are these intended to be starting positions as well?
zimmah wrote:Since there also an update to allow for conditional borders, I think that would also do very well on this map.
Victor Sullivan wrote:Just be careful on this one. Using the name of Draknor comes with very high expectations...
-Sully
koontz1973 wrote:crazymilkshake5, this has been talked about for so long now, you have a lot of very anxious people that will look over this with a find tooth comb.
Lets get some official things over with, then we can move on with the map.
Title of thread needs to be this so everyone can see the info.
Name of map - date of last update - page of last update - anything else. Please get yours changed.
Continents, bonuses and territ names. These need to be put on ASAP for it to be considered a draft. They can change but it makes things a lot easier when people know what part of the map they are talking about.
Last thing, legend, get some rules on there.
Now, back to the map. Are all players starting in the middle?
Coloured boxes at the bottom, what are these for?
Drafting Room Guidelines
To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
Draft images should generally not be larger than 630x600px (small image) or 840x800px (large image).
koontz1973 wrote:crazymilkshake5, please do not take this the wrong way and feel that I am going to in any way stall this map. DoD is one of my fav maps, even though I have only played it a handful of time. Any and all help that you need, please just ask but right now, I am going to put this into the melting pot/ideas forum for a few reasons. Please read below.Drafting Room Guidelines
To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
Draft images should generally not be larger than 630x600px (small image) or 840x800px (large image).
[moved]
koontz
crazymilkshake5 wrote:What Makes This Map Worthy of Being Made: It is the second level of Draknor.
Victor Sullivan wrote:Just be careful on this one. Using the name of Draknor comes with very high expectations...
koontz1973 wrote:OK crazy, lets start at the beginning then and see this through to completion.
Graphics. What programme are you using as right now, they look bloody awful and make the map very hard to read. When I know, I can and will help. But I have a feeling you use GIMP.
Do you intend this to be like DoD1 and have players everywhere or more like feudal and have one starting position per player. Not clear on this at the moment.
Coloured territs around the rune attack the rune. Correct?
Coloured territs with the L on them. These are?
Coloured territs with Hero on them. These are?
When I know this, I can help further.
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