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HardAttack wrote:I guess super fog is available, tie a fabric to cover ur eyes, then roll it...
Joke to stay aside, i am with this idea, good one.
jbadbear wrote:Full Fog of War: The idea is rooted the many "Fog of War" games I have played where players use the Game Log to locate and identify the players in the game. between the player Regions stat and the Game Log "Fog of War" games are not very foggy. The idea is to hide the Regions Stat and game log from all players who are not on your team. if it is not possible to selectively hide game log entries then hide the whole log all the time for fog games.
Specific Details:
Hide all identifiable characteristics of the game which assist in enemy players figuring out what it going on outside the natural adjacent territory sight of the map. The features specifically are the game log in it's entirety. If the Game log can be selective in what it shows to each player, then it should only show turn start and end for each player who is not on your team. No territory numbers, No fighting, no troop placement, no spoils gained, no bonus information for territories held (might as well just say which one since most maps only have 1 or 2 locations for each bonus amount, if green gets a bonus of 2&3 you can bet they have X territory since there is only one 2 bonus and there is two 3 bonuses, but one next to the 2 bonus... ect.)
How this will benefit the site?
Full Fog of War will make a more challenging and fun environment for fog games. It will provide an interesting game play situation where players can hide and bluff since opponents will not know if they hold a region or just border it. A player could seem big when they are very small and successful bluff. Currently it is impossible to bluff since the game log will show your real situation. With Full Fog of War the opponents will have to depend on their ability to access the situation without game stats to assist them.
Stephan Wayne wrote:Every day is Fool's Day on CC.
Herbas wrote:Can anyone explain me how any type of super-fog (particularly removal of log) would increase strategy element in this game?
All I can see is just an incredibly increased luck factor of favourable drop/dices/neighbours and people would just blindly play their games.
How would you plan your moves if you would have basically zero information of what other players are doing?
As soon as someone gains a substantial bonus, it would be a game over, because how other players will find out about that before it's too late?
HardAttack wrote:Herbas wrote:Can anyone explain me how any type of super-fog (particularly removal of log) would increase strategy element in this game?
All I can see is just an incredibly increased luck factor of favourable drop/dices/neighbours and people would just blindly play their games.
How would you plan your moves if you would have basically zero information of what other players are doing?
As soon as someone gains a substantial bonus, it would be a game over, because how other players will find out about that before it's too late?
perfectly agreed !!!
well worded it mate.
one explanation, that might be valid or invalid for your way of understanding, that is, some ppl do like blind pillow fight...
i agree with you fully, but saying again, some ppl do like it rolling without any worry over strategy...
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