Moderator: Cartographers
ender516 wrote:Interesting concept. What about requiring more than one troop to hold a territory, say, one per border? Once you have that, then you can strike out.
Gillipig wrote:Let's say depending on how large an area is, it takes x amount of turns before that region can be assaulted from by the new owner. So taking control of an area is different from defeating the armies on it. First you need to take down the enemy troops, then you have to excert control over the region. The area can not be assaulted during this time (or maybe it should) and the new owner has to wait x number of rounds to be able to assault from his new position.
Just a suggestion from General Gillipig lol.
ender516 wrote:Interesting concept. What about requiring more than one troop to hold a territory, say, one per border? Once you have that, then you can strike out.
agentcom wrote:Each territ would have to be written to decay by the number of borders, but you would have a conditional autodeploy (can autodeploys be conditional?)
Gillipig wrote:I thought IH meant the way troops conquer regions on this site.
An entire area, sometimes a huge area, is all taken at the exact same time. Maybe it's possible to make it a bit more realistic. Here's a suggestion:
Let's say depending on how large an area is, it takes x amount of turns before that region can be assaulted from by the new owner. So taking control of an area is different from defeating the armies on it. First you need to take down the enemy troops, then you have to excert control over the region. The area can not be assaulted during this time (or maybe it should) and the new owner has to wait x number of rounds to be able to assault from his new position.
Just a suggestion from General Gillipig lol.
benga wrote:Gillipig wrote:I thought IH meant the way troops conquer regions on this site.
An entire area, sometimes a huge area, is all taken at the exact same time. Maybe it's possible to make it a bit more realistic. Here's a suggestion:
Let's say depending on how large an area is, it takes x amount of turns before that region can be assaulted from by the new owner. So taking control of an area is different from defeating the armies on it. First you need to take down the enemy troops, then you have to excert control over the region. The area can not be assaulted during this time (or maybe it should) and the new owner has to wait x number of rounds to be able to assault from his new position.
Just a suggestion from General Gillipig lol.
But it is realistic, when conquering a certain castle/town/bridge/whatever you gained a control of specific area.
Sometimes even like acquiring a specific resource you controlled even bigger area.
The way risk is played is realistic and yes simplified way of how wars are ran.
Users browsing this forum: Pochuco