unriggable wrote:Easy beach should be 6, not 5.
I disagree, the outer beaches should be 5, only the inside beach should be 6.
Moderator: Cartographers
Coleman wrote:unriggable wrote:Easy beach should be 6, not 5.
I disagree, the outer beaches should be 5, only the inside beach should be 6.
Coleman wrote:unriggable wrote:Easy beach should be 6, not 5.
I disagree, the outer beaches should be 5, only the inside beach should be 6.
edbeard wrote:Coleman wrote:unriggable wrote:Easy beach should be 6, not 5.
I disagree, the outer beaches should be 5, only the inside beach should be 6.
either you misread what he wrote or you wrote down what you wanted to say incorrectly. either way everyone will now point and laugh at you!
edbeard wrote:I still think the turrets attack too many places.
Maybe you can add a horizontal restriction (they can only turn so much left and right) like west turret can attack 2,3 in Fox and 1 in Easy while East turret can attack 3 in Easy and 1,2 in Dog.
this way Fox and Dog don't need to defend all 6 territories, while Easy (which is hardest place on whole map to defend) has slightly better chance of being held, whereas right now I don't see it being held often at all
Wisse wrote:why is there standing east, west and central german? d-day was in france the germans did conquer the north of france and thats where d-day was
Wisse wrote:why is there standing east, west and central german? d-day was in france the germans did conquer the north of france and thats where d-day was
mibi wrote:Wisse wrote:why is there standing east, west and central german? d-day was in france the germans did conquer the north of france and thats where d-day was
yeah i just made those names up, really is was the german 352nd division that defended omaha beach. so i suppose it could be East 352nd division or East German 352nd division but thats a bit of a mouth full.
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
RobinJ wrote:Looking good but need to give the German divisions bonuses. How about you make them slightly different shades of green to distinguish between continents? Also, middle beach needs to be worth more because it has more borders
Coleman wrote:You could make them German.
ridge turret -- Dachreiter
turret -- Türmchen
west -- Westen
east -- Ost
center -- Mittel
german -- Deutsch
division -- Fach
center german division - Mittel Deutsche Fach
cosmin wrote:the map is great, the idea is superb but it is just me or every contry in every continent is a continent border.
but it is great and continue with the work:D
lord twiggy1 wrote:in the upper left and right hand corners there are paratrooper symbols. are they just there or do they do something. if their just there then maybe you could put some more in and make it so that they can attack each othe. and if you controll all of them you get a bonus
Coleman wrote:I think you are still going to have a tough fight ahead of you over the bonus arguments. People don't like directed game play, they think that what a place may be 'worth' is what it should give. I disagree and it makes me wonder how Alexander's Empire made it without giving the seas a bonus. I think the Division bonus is the incredibly easy to defend 18 territories, and I'll love winning against people who doubt it.
I actually quite like the map exactly as it is right now, unless you have some graphical updates planned. I feel that quenching this map would be a good step in the right direction for the rights of the map author to create their own visions. I look forward to play testing this soon.
EDIT: One complaint for when you have me doing the xml. Centering a lot of those circles is going to be hell. Do you think you could give me a version with numbers pasted in centered? That really helps speed up the centering process.
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