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tkr4lf wrote:Also, I never got much feedback about the placement of the impassables.
Does anybody have any thoughts on this? Do they look ok where they are?
I know that's more of a gameplay discussion, but I'd like to have them relatively set before the draft is finished.
AndyDufresne wrote:tkr4lf wrote:Also, I never got much feedback about the placement of the impassables.
Does anybody have any thoughts on this? Do they look ok where they are?
I know that's more of a gameplay discussion, but I'd like to have them relatively set before the draft is finished.
Placement currently creates a lot of bottlenecks (that is if the Black Sea doesn't come into play a lot). Additionally, it looks like most of the bonus zones have similar number of borders, around 2-3 (again, that is if the Black Sea doesn't come into play a lot).
--Andy
koontz1973 wrote:With the impassables, do three things. Remove all of the ones you have now. Look at a real map and see if it can be copied. Lastly, think of it as a player. One of the things I did for Rorke's Drift was look at my favourite map (World 2.1) and see how that is laid out. A lot of territs you go on to have multiple attacks, only one bottleneck but it also makes players choose there route. "Which way to go?" can create many options for attacks. That is the best advice. Would you like to play on this map with this many impassables on it?
tkr4lf wrote:One more question: Do you guys think there should be another connection for Republic of Cyprus? As it is, there is only one territory that can attack it, and it leads to only one place, Southwestern Turkey. I could add in a sea route to the Greek Isles or to (what is falsely labelled as) Crete. Or does it seem ok as is?
DiM wrote:not sure if you based your region borders on anything but for romania they don't look anything like the reality.
DiM wrote:also try this tool and maybe you're lucky enough to recover your map files.
i've used it several times and if the deletion didn't happen too long ago you have a very good shot at recovering it, especially if you didn't do a lot of rewriting on that particular partition.
tkr4lf wrote:Feedback/Discussion wanted: - Still need some discussion on these issues...
Does this one look ok so far? Are the colors acceptable? I really liked the previous version better, but not much I can do about it. I can keep tweaking the colors, but they're pretty close to how they were. As long as people don't hate them, then I'll probably leave them be.
I'm going to abandon the victory condition idea. I don't think it really added much to the gameplay. Will anybody really miss it?
I am probably going to keep the cities. They will just function as either autodeploys or a +1 per 1 or 2. Is this something you guys would like to see? Or would you rather just see them scrapped and have this a straight up geographic map?
Instead of having the Black Sea be a killer neutral that assaults and is assaulted by every land region it touches, I think I'm going to have a killer neutral terit on the sea, and have 1 or 2 terits from each bonus region around it connect to it via sea routes. Does this sound like a better route to go, or did you like it better before?
koontz1973 wrote:tkr4lf wrote:Feedback/Discussion wanted: - Still need some discussion on these issues...
Does this one look ok so far? Are the colors acceptable? I really liked the previous version better, but not much I can do about it. I can keep tweaking the colors, but they're pretty close to how they were. As long as people don't hate them, then I'll probably leave them be.
Colours look OK for now.I'm going to abandon the victory condition idea. I don't think it really added much to the gameplay. Will anybody really miss it?
Win/lose conditions are fads. If you want one, then find one that fits the map. Like hold all cities.I am probably going to keep the cities. They will just function as either autodeploys or a +1 per 1 or 2. Is this something you guys would like to see? Or would you rather just see them scrapped and have this a straight up geographic map?
Keep the cities, and a +1 auto is the norm.Instead of having the Black Sea be a killer neutral that assaults and is assaulted by every land region it touches, I think I'm going to have a killer neutral terit on the sea, and have 1 or 2 terits from each bonus region around it connect to it via sea routes. Does this sound like a better route to go, or did you like it better before?
Black sea killer with a route going north, south, east, west would be good. No need to go overboard with these.
[Moved Back]
Well, with development starting up again on this, lets move it back to the drafting room.
koontz.
tkr4lf wrote:
Feedback/Discussion wanted: - Still need some discussion on these issues...
Does this one look ok so far? Are the colors acceptable? I really liked the previous version better, but not much I can do about it. I can keep tweaking the colors, but they're pretty close to how they were. As long as people don't hate them, then I'll probably leave them be.
I'm going to abandon the victory condition idea. I don't think it really added much to the gameplay. Will anybody really miss it?
I am probably going to keep the cities. They will just function as either autodeploys or a +1 per 1 or 2. Is this something you guys would like to see? Or would you rather just see them scrapped and have this a straight up geographic map?
Instead of having the Black Sea be a killer neutral that assaults and is assaulted by every land region it touches, I think I'm going to have a killer neutral terit on the sea, and have 1 or 2 terits from each bonus region around it connect to it via sea routes. Does this sound like a better route to go, or did you like it better before?
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